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Possible Script For Realism?

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Hey guys....just an off the wall suggestion...perhaps this can be done with a script, so it can be more optional for the players who would not enjoy having to do this.

 

Anyways, as far as I know (and I am not an actual officer or have any real experience with law enforcement other than taking and passing the Oregon State tests for policing) but when a suspect is brought down with a taser, the police do not just haul them up to their feet, dust them off, apply the handcuffs and throw them in the cruiser for transport back to the station. 

 

This is because a taser, when deployed, fires several prong-like objects forcefully into the skin of the target, sinking themselves at least an inch in, which then allows the resulting electrical charge to be delivered. After the suspect gets to flop around for a few moments, stiff as a board, and finally submits, the police do detain them, but an ambulance is called to the scene to remove the fish-hook like prongs, and then clear the suspect for transport back to the station, or potentially take them to the hospital...since sometimes an electrical shock can do quite the bit of damage to a person, despite the weapon being classified as LTL. 

 

 

So I was wondering if it would be possible for a script to be made that would force the player (the officer) to call an ambulance to treat the suspect he/she just had to taze. Perhaps it would be random as to whether the EMTs would clear the suspect to be transported by the player, or they would have to take them to a hospital. 

 

Kind of like Abraxas' Police Helper where the suspect will climb into the back of the ambulance and depart. 

 

Maybe it'd be too difficult to do...I'm not sure. Just a random idea I had. Thanks in advance for any further input on this idea! 

Sounds very difficult to do, but there are smart people at there that can do it. I don't thing I like this idea, and that it might make the game more realistic, so I like the idea for realistic side of it. I don't know if that will be better in the New 1.0 version of lcpdfr, I don't even know if they have approved it More on the teaser part on the 1.0.

 

   

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