Jump to content

Zmodeler texture problem


TUNES

Recommended Posts

I was working on a CVPI with a MX-7000 LED lightbar and a setina pushbar, and when I finished exporting the model, I noticed what seems to be a texture problem with the rambar. Heres a pic:

 

 

and heres what it looks like in zmodeler. Is there something wrong with the hierarchy? any help?

 

 

 

 

 

Edited by TUNES
Link to comment
Share on other sites

hmm thats because you have not added the texture files needed for the rambar in your "police.wtd" file.

 

To add it go to OPEN IV find your police.wtd and then click on "EDIT MODE" after that clicl on the police.wtd and press "EDIT".. your .wtd file will open up.

After this click on import texture and find the proper textures needed for the rambar (usually provided with the files) "do not import any generic textures" please.

After you import the textures make sure the "AUTOMATICALLY GENERATE MIPMAP LEVELS" is UNTICKED and select "DXT5" in the drop down menu below and voila! you are done. After that click save.

 

Hope this helps you...

 

regards.

       

[img]http://i1113.photobucket.com/albums/k520/sss553/Untitled_zps243bbce2.jpeg[/img]                 

Link to comment
Share on other sites

hmm thats because you have not added the texture files needed for the rambar in your "police.wtd" file.

 

To add it go to OPEN IV find your police.wtd and then click on "EDIT MODE" after that clicl on the police.wtd and press "EDIT".. your .wtd file will open up.

After this click on import texture and find the proper textures needed for the rambar (usually provided with the files) "do not import any generic textures" please.

After you import the textures make sure the "AUTOMATICALLY GENERATE MIPMAP LEVELS" is UNTICKED and select "DXT5" in the drop down menu below and voila! you are done. After that click save.

 

Hope this helps you...

 

regards.

Thats why you are my clans modeler.!!!

 

:tongue:  :thumbsup:  :teehee:

Link to comment
Share on other sites

I unchecked the Automatically generate MipMaps levels bar and selected DXT5 and the rambar still is missing the textures, any other thoughts?

 

Link to comment
Share on other sites

I unchecked the Automatically generate MipMaps levels bar and selected DXT5 and the rambar still is missing the textures, any other thoughts?

hmm got teamviewer buddy?? if yes PM me and maybe i can check it out there.....

       

[img]http://i1113.photobucket.com/albums/k520/sss553/Untitled_zps243bbce2.jpeg[/img]                 

Link to comment
Share on other sites

did you apply any other textures to the rambar in zmodeler before exporting?

 

Can you send me over the files? maybe i can look it up..

       

[img]http://i1113.photobucket.com/albums/k520/sss553/Untitled_zps243bbce2.jpeg[/img]                 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...