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Zmodeler texture problem

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I was working on a CVPI with a MX-7000 LED lightbar and a setina pushbar, and when I finished exporting the model, I noticed what seems to be a texture problem with the rambar. Heres a pic:

 

 

and heres what it looks like in zmodeler. Is there something wrong with the hierarchy? any help?

 

 

 

 

 

Edited by TUNES

hmm thats because you have not added the texture files needed for the rambar in your "police.wtd" file.

 

To add it go to OPEN IV find your police.wtd and then click on "EDIT MODE" after that clicl on the police.wtd and press "EDIT".. your .wtd file will open up.

After this click on import texture and find the proper textures needed for the rambar (usually provided with the files) "do not import any generic textures" please.

After you import the textures make sure the "AUTOMATICALLY GENERATE MIPMAP LEVELS" is UNTICKED and select "DXT5" in the drop down menu below and voila! you are done. After that click save.

 

Hope this helps you...

 

regards.

       

[img]http://i1113.photobucket.com/albums/k520/sss553/Untitled_zps243bbce2.jpeg[/img]                 

hmm thats because you have not added the texture files needed for the rambar in your "police.wtd" file.

 

To add it go to OPEN IV find your police.wtd and then click on "EDIT MODE" after that clicl on the police.wtd and press "EDIT".. your .wtd file will open up.

After this click on import texture and find the proper textures needed for the rambar (usually provided with the files) "do not import any generic textures" please.

After you import the textures make sure the "AUTOMATICALLY GENERATE MIPMAP LEVELS" is UNTICKED and select "DXT5" in the drop down menu below and voila! you are done. After that click save.

 

Hope this helps you...

 

regards.

Thats why you are my clans modeler.!!!

 

:tongue:  :thumbsup:  :teehee:

  • Author

I unchecked the Automatically generate MipMaps levels bar and selected DXT5 and the rambar still is missing the textures, any other thoughts?

 

I unchecked the Automatically generate MipMaps levels bar and selected DXT5 and the rambar still is missing the textures, any other thoughts?

hmm got teamviewer buddy?? if yes PM me and maybe i can check it out there.....

       

[img]http://i1113.photobucket.com/albums/k520/sss553/Untitled_zps243bbce2.jpeg[/img]                 

did you apply any other textures to the rambar in zmodeler before exporting?

 

Can you send me over the files? maybe i can look it up..

       

[img]http://i1113.photobucket.com/albums/k520/sss553/Untitled_zps243bbce2.jpeg[/img]                 

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