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Police Helper not working!

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I really need your help. I'm freaking out with all of this. I've tried everything and it's still not working. At first, this mod used to work, then I installed WTC mod and then it stoped working. I thought it was the scriptohook and so, I downloaded the latest 1.7.1.7 BETA and it still doesnt work. I go to the game, I press X and nothing happens.... I have version 1.0.0.0a. I also have the Coroners and Tow Truck mod, and those two work fine.

 

I appreciate if you can help

 

Edited by Diogo

First of all try the latest version 1.1.0a. It doesn't need new scripthook As far as I know PoliceHelper is playable with WTC mod but bait car feature can be unstable with it.

Did you installed any new ENB lately? Some are not compatible with mods using forms. Try to set resolution in forceResolutions section in PoliceHelper ini settings file.

  • Author

Yes Abraxas. I have that version and everything properly installed. I tried to reinstall the game without WTC mod. The Police Helper works with no problems. As soon as I install WTC mod 0.3, when I press X to show up the police phone, nothing happens.

 

 

It's really weird that map mod has conflict with script mod. I have no idea how exactly WTC mod works and I have no clue how to help you. For now I know only that it causes bug in perfectly fine part of my code and despite many tries I can't find any workaround. Looks like your case is even worse :/

 

Do you get any errors in log? Did you try force resolution thing?

  • Author

Yes I've tried with no luck. This is what my log shows:

 

2013-04-02 22:46:51 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.1.2.0)
2013-04-02 22:47:51 - Direct3D device created!

2013-04-02 22:47:52 - SEARCHING FOR SCRIPTS...
2013-04-02 22:47:52 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ...
2013-04-02 22:47:52 -  ...found script 'FirstResponse.Main.EmergencyLights'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.Main.Start'!
2013-04-02 22:47:52 -  ...found script 'CSharp.Engine.Core'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.Debugging'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.DeletionList'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.Hardcore'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.TextDraw'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCMD.Main'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCMD.Functions'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCPD.Carboot'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCPD.Disarm'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCPD.Frisk'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCPD.PullOver'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCPD.Actions'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCPD.Debug'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCPD.Flashlight'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCPD.Functions'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCPD.Partner'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCPD.inputSimulator'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCPD.Start'!
2013-04-02 22:47:52 -  ...found script 'FirstResponse.LCPD.Various'!
2013-04-02 22:47:52 - Loading scripts in Assembly 'scriptsPolicing.net.dll' ...
2013-04-02 22:47:52 -  ...found script 'Policing.Policing'!
2013-04-02 22:47:52 -  ...found script 'Policing_Breathalyser.Policing_Breathalyser'!
2013-04-02 22:47:52 -  ...found script 'Policing_Resist.Policing_Resist'!
2013-04-02 22:47:52 - Loading scripts in Assembly 'scriptsTrafficFlow.net.dll' ...
2013-04-02 22:47:52 -  ...found script 'TrafficFlow.Taxi'!
2013-04-02 22:47:52 - Loading scripts in Assembly 'scriptsvdH_K9script.net.dll' ...
2013-04-02 22:47:52 -  ...found script 'vdH.K9script'!
2013-04-02 22:47:52 - Loading scripts in Assembly 'scriptsvdH_MedicalExaminer.net.dll' ...
2013-04-02 22:47:52 -  ...found script 'vdH.MedicalExaminer'!
2013-04-02 22:47:52 - Loading scripts in Assembly 'scriptsvdH_PoliceHelper.net.dll' ...
2013-04-02 22:47:52 -  ...found script 'vdH.PHelper'!
2013-04-02 22:47:52 - Loading scripts in Assembly 'scriptsvdH_towService.net.dll' ...
2013-04-02 22:47:52 -  ...found script 'vdH.TowService'!
2013-04-02 22:47:52 - DONE! 29 valid scripts found!

2013-04-02 22:47:52 - STARTING SCRIPTS...
2013-04-02 22:47:52 - Error during GetPhoneNumber (Phone checks will be disabled):
                      System.Exception: Accessing Globals failed! Invalid Memory Address!
                         at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
                         at unmanaged.MemoryAccess.GetPhoneNumber()
                         at GTA.NetHook.CheckPhone()
2013-04-02 22:47:52 -  ...successfully started script 'vdH.TowService'!
2013-04-02 22:47:53 -  ...successfully started script 'vdH.MedicalExaminer'!
2013-04-02 22:47:53 -  ...successfully started script 'vdH.K9script'!
2013-04-02 22:47:53 -  ...successfully started script 'TrafficFlow.Taxi'!
2013-04-02 22:47:53 -  ...successfully started script 'Policing_Resist.Policing_Resist'!
2013-04-02 22:47:53 -  ...successfully started script 'Policing_Breathalyser.Policing_Breathalyser'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCPD.Various'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCPD.Start'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCPD.Partner'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCPD.Functions'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCPD.Debug'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCPD.Actions'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCPD.PullOver'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCPD.Frisk'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCPD.Disarm'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCPD.Carboot'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCMD.Functions'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.LCMD.Main'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.TextDraw'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.Hardcore'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.DeletionList'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.Debugging'!
2013-04-02 22:47:53 -  ...successfully started script 'CSharp.Engine.Core'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.Main.Start'!
2013-04-02 22:47:53 -  ...successfully started script 'FirstResponse.Main.EmergencyLights'!
2013-04-02 22:47:56 -  ...successfully started script 'Policing.Policing'!
2013-04-02 22:54:20 - Direct3D device lost!
2013-04-02 22:54:22 - Direct3D device created!
2013-04-02 22:54:26 - Direct3D device lost!
2013-04-02 22:54:27 - Direct3D device created!
2013-04-02 22:57:37 - Direct3D device lost!
2013-04-02 22:57:38 - SCRIPTS TERMINATED!
2013-04-02 22:57:38 - Error during construction of script 'vdH.PHelper':
                      System.Threading.ThreadAbortException: Thread was being aborted.
                         at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
                         at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache)
                         at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean skipCheckThis, Boolean fillCache)
                         at System.Activator.CreateInstance(Type type, Boolean nonPublic)
                         at GTA.ScriptThread.LoadScriptNow()
 

that doesn't look good. I have no idea what's wrong with it. Probably it occurs in perfectly fine line of code which can indicate that my whole architecture is fucked up. I'd be glad to send you some special debug version, but I have a lot of work tomorrow so it can take awhile.

That may be the cause. Not because of calls but on start of script I load all paths and check one specific place to see if user has proper gta4 paths or fucked up eflc paths. Those in eflc are weird. For example ai controlled by scripts use tunnel through Algonquin municipal building which is closed. That way bait cars can get stuck so I have to check that.

  • Author

I can still play that without the WTC mod. I just reported this situation beacause I tried to install both mods and one of them dind't work. I can play fine without the WTC mod.

 

I appreciate your help and your will of sending me a debug. I have plenty of time so you don't need to rush up. Take your time ;P.

 

Ty all for your help :D

Edited by Diogo

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