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Two Questions

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Hello Everyone,

 

Hope all is well with everyone. I had two questions. Is there any thought of developing a plug in, or in to LSPDFR itself to get rid of units getting hung up. Such as fire and ems that get stuck and will not go away. Or is there a way to delete them now when they get hung up like this. I notice backup does it every now and then.

 

Second, this may be more for the developer section. However, I was wondering if there are any videos on how to update and out of date plug in or mod to new versions? I would like to try to learn how to do this. 

 

I appreciate any and all input and have a great weekend. 

Charlie S. 

  • Community Team
On 2/1/2025 at 1:05 PM, Charlie S40 said:

Such as fire and ems that get stuck and will not go away. Or is there a way to delete them now when they get hung up like this. I notice backup does it every now and then.

I believe there is one out there but I cant remember the name. I was able to find one on Google but it was deprecated.
 

On 2/1/2025 at 1:05 PM, Charlie S40 said:

However, I was wondering if there are any videos on how to update and out of date plug in or mod to new versions?

If you mean development wise, you can't. Unless you are the Developer themselves, there is no way to update older plugins unless they are open sourced. If you mean update them in your game, you just download the latest version and drag and drop the files.

Help us to help you! 

 

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  • 2 weeks later...
On 2/1/2025 at 9:05 PM, Charlie S40 said:

Hello Everyone,

 

Hope all is well with everyone. I had two questions. Is there any thought of developing a plug in, or in to LSPDFR itself to get rid of units getting hung up. Such as fire and ems that get stuck and will not go away. Or is there a way to delete them now when they get hung up like this. I notice backup does it every now and then.

 

Second, this may be more for the developer section. However, I was wondering if there are any videos on how to update and out of date plug in or mod to new versions? I would like to try to learn how to do this. 

 

I appreciate any and all input and have a great weekend. 

Inside your project, you have an "AssemblyInfo.cs", there you can change the version of your plugin, or create custom configurations and put the version of your Mod. When publishing your plugin you can communicate with the LSPDFR API and check the most current version with the installed version. I assume that is what you want to know.

Edit: I just realized the post is from February 1st 😭

Edited by pinx

My mods:

- Pinx Callouts

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