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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Game crash

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So today I got on and began playing like any other day, however, my game crashed and the log states a fiber tick from callout manager is to blame. At least thats what I am assuming (still working on how to read logs properly lol). I dont have callout manager installed as I use callout interface. Any help on what caused my crash is much appreciated!

RagePluginHook.log

This appears to be an issue with one of your callout plugins. Based on the logs, MCCallouts was running at the time of the crash. Note that "CalloutManager" is not referencing a plugin/mod but rather part of LSPDFR's core engine, indicating that LSPDFR had an issue while handling a task related to a callout plugin.

 

Specifically, the crash occurred immediately after MCCallouts spawned the peds and vehicles:

Spoiler

[12/2/2024 10:27:53 PM.594] LSPD First Response: [TRACE] Cleaning UI
[12/2/2024 10:27:53 PM.594] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.NotAccepted, marking incident as open
[12/2/2024 10:27:53 PM.594] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  MC.SolveMurder3
[12/2/2024 10:27:53 PM.594] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item
[12/2/2024 10:27:53 PM.594] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected that the player ignored MC.SolveMurder3
[12/2/2024 10:27:53 PM.594] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting
[12/2/2024 10:27:54 PM.004] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 120
[12/2/2024 10:27:54 PM.393] LSPD First Response: [MCCallouts]: All Peds & Vehicles spawned.
[12/2/2024 10:27:54 PM.546] LSPD First Response: [TRACE] Cleaning UI
[12/2/2024 10:27:54 PM.591] LSPD First Response: 
[12/2/2024 10:27:54 PM.591] LSPD First Response: ==============================
[12/2/2024 10:27:54 PM.591] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/2/2024 10:27:54 PM.591] LSPD First Response: ------------------------------
[12/2/2024 10:27:54 PM.591] LSPD First Response: Origin: Game fiber "CalloutManager".
[12/2/2024 10:27:54 PM.591] LSPD First Response: ------------------------------
[12/2/2024 10:27:54 PM.591] LSPD First Response: Exception type: System.NullReferenceException
[12/2/2024 10:27:54 PM.591] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[12/2/2024 10:27:54 PM.591] LSPD First Response: ------------------------------
[12/2/2024 10:27:54 PM.591] LSPD First Response: Inner exceptions:
[12/2/2024 10:27:54 PM.591] LSPD First Response: ------------------------------
[12/2/2024 10:27:54 PM.591] LSPD First Response: Stack trace:
[12/2/2024 10:27:54 PM.591] LSPD First Response: at AkVzTCvSiZcGLhHYjMUZmjqhBMzzA.gWYJkJDSnchSdmNCtCpWngEKZCIT() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 467
[12/2/2024 10:27:54 PM.591] at AkVzTCvSiZcGLhHYjMUZmjqhBMzzA.TrWGGxGeqZDveTteddXAUmMZSzky() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 190
[12/2/2024 10:27:54 PM.591] at Rage.GameFiber.Main()
[12/2/2024 10:27:54 PM.591] LSPD First Response: ==============================
[12/2/2024 10:27:54 PM.591] LSPD First Response: 
[12/2/2024 10:27:54 PM.593] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[12/2/2024 10:27:54 PM.603] LSPD First Response: [FATAL] Forced termination
[12/2/2024 10:27:54 PM.604] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[12/2/2024 10:27:58 PM.343] LSPD First Response: [INFO] LSPDFR has shut down

 

Additionally, based on the logs and given that you're using the latest version of MCCallouts, I suggest confirming that all of the vehicle and ped models configured for MCCallouts are working correctly. For MCCallouts, these settings are are configured within the plugins/lspdfr/MCCallouts.ini file.

 

If that doesn't work, I recommend temporarily removing all of your callout scripts by moving them out of your games plugins/ directory. If you're able to play with no issues for some time, we can confirm there is an issue with one or more callouts. From there, add your callout plugins back one by one to determine which plugin is causing the crash.

 

I hope this helps!

 

  • Author
9 hours ago, bong said:

This appears to be an issue with one of your callout plugins. Based on the logs, MCCallouts was running at the time of the crash. Note that "CalloutManager" is not referencing a plugin/mod but rather part of LSPDFR's core engine, indicating that LSPDFR had an issue while handling a task related to a callout plugin.

 

Specifically, the crash occurred immediately after MCCallouts spawned the peds and vehicles:

  Reveal hidden contents

[12/2/2024 10:27:53 PM.594] LSPD First Response: [TRACE] Cleaning UI
[12/2/2024 10:27:53 PM.594] LSPD First Response: CalloutInterface: [DEBUG] Detected CalloutEvent.NotAccepted, marking incident as open
[12/2/2024 10:27:53 PM.594] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget received an UpdateItem event for  MC.SolveMurder3
[12/2/2024 10:27:53 PM.594] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget updated item matches our current item
[12/2/2024 10:27:53 PM.594] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget detected that the player ignored MC.SolveMurder3
[12/2/2024 10:27:53 PM.594] LSPD First Response: CalloutInterface: [DEBUG] IncidentWidget resetting
[12/2/2024 10:27:54 PM.004] LSPD First Response: GrammarPolice: [GrammarHandler] speech detected at audio position: 120
[12/2/2024 10:27:54 PM.393] LSPD First Response: [MCCallouts]: All Peds & Vehicles spawned.
[12/2/2024 10:27:54 PM.546] LSPD First Response: [TRACE] Cleaning UI
[12/2/2024 10:27:54 PM.591] LSPD First Response: 
[12/2/2024 10:27:54 PM.591] LSPD First Response: ==============================
[12/2/2024 10:27:54 PM.591] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/2/2024 10:27:54 PM.591] LSPD First Response: ------------------------------
[12/2/2024 10:27:54 PM.591] LSPD First Response: Origin: Game fiber "CalloutManager".
[12/2/2024 10:27:54 PM.591] LSPD First Response: ------------------------------
[12/2/2024 10:27:54 PM.591] LSPD First Response: Exception type: System.NullReferenceException
[12/2/2024 10:27:54 PM.591] LSPD First Response: Exception message: Object reference not set to an instance of an object.
[12/2/2024 10:27:54 PM.591] LSPD First Response: ------------------------------
[12/2/2024 10:27:54 PM.591] LSPD First Response: Inner exceptions:
[12/2/2024 10:27:54 PM.591] LSPD First Response: ------------------------------
[12/2/2024 10:27:54 PM.591] LSPD First Response: Stack trace:
[12/2/2024 10:27:54 PM.591] LSPD First Response: at AkVzTCvSiZcGLhHYjMUZmjqhBMzzA.gWYJkJDSnchSdmNCtCpWngEKZCIT() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 467
[12/2/2024 10:27:54 PM.591] at AkVzTCvSiZcGLhHYjMUZmjqhBMzzA.TrWGGxGeqZDveTteddXAUmMZSzky() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 190
[12/2/2024 10:27:54 PM.591] at Rage.GameFiber.Main()
[12/2/2024 10:27:54 PM.591] LSPD First Response: ==============================
[12/2/2024 10:27:54 PM.591] LSPD First Response: 
[12/2/2024 10:27:54 PM.593] LSPD First Response: GameFiber::Main() - Critical error on fiber shutdown: TLS no longer matches initial TLS
[12/2/2024 10:27:54 PM.603] LSPD First Response: [FATAL] Forced termination
[12/2/2024 10:27:54 PM.604] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[12/2/2024 10:27:58 PM.343] LSPD First Response: [INFO] LSPDFR has shut down

 

Additionally, based on the logs and given that you're using the latest version of MCCallouts, I suggest confirming that all of the vehicle and ped models configured for MCCallouts are working correctly. For MCCallouts, these settings are are configured within the plugins/lspdfr/MCCallouts.ini file.

 

If that doesn't work, I recommend temporarily removing all of your callout scripts by moving them out of your games plugins/ directory. If you're able to play with no issues for some time, we can confirm there is an issue with one or more callouts. From there, add your callout plugins back one by one to determine which plugin is causing the crash.

 

I hope this helps!

 

Thanks for taking the time to break everything down for me.  Will do just that and see if I can narrow it down to a specific callout pack. 

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