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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

ERROR : Processing cache while it's still in use - one or more subcalls may

Featured Replies

Hello,
I am contacting you to ask for help regarding an error that occurs too regularly during my LSPDFR game.

I usually use vanilla Backup in my game (ambulance, police). Afterwards I find the reinforcements a bit classic, they arrive and leave after the intervention, they do not stay on the scene and the ambulance team is mediocre, they arrive, almost never resuscitate the pediatric wounded on the ground and they do not even take care of the wounded to send them to the hospital.

So I switched to BACKUP Ultimate, and it changes everything in terms of realism. It's the best.

However, every time I call for backup ( for example 1 or 2 ambulances, 3 or 4 police cars) LSPDFR crashes with this message:

 

Spoiler

[11/30/2024 9:48:57 PM.559] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[11/30/2024 9:48:57 PM.559] LSPD First Response: ------------------------------
[11/30/2024 9:48:57 PM.559] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[11/30/2024 9:48:57 PM.559] LSPD First Response: ------------------------------
[11/30/2024 9:48:57 PM.559] LSPD First Response: Exception type: System.Exception
[11/30/2024 9:48:57 PM.559] LSPD First Response: Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield
[11/30/2024 9:48:57 PM.559] LSPD First Response: ------------------------------
[11/30/2024 9:48:57 PM.559] LSPD First Response: Inner exceptions:
[11/30/2024 9:48:57 PM.559] LSPD First Response: ------------------------------
[11/30/2024 9:48:57 PM.559] LSPD First Response: Stack trace:
[11/30/2024 9:48:57 PM.559] LSPD First Response: at PtzPxQPdFFJIeOUFHqMoTwlCoJKn.TrWGGxGeqZDveTteddXAUmMZSzky() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 45
[11/30/2024 9:48:57 PM.559] at RdMLWnPmyOtWHGMIluhcBWeTekys.TrWGGxGeqZDveTteddXAUmMZSzky() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 68
[11/30/2024 9:48:57 PM.559] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.sGWOzlXfqUrackafxsjvPqLpLxCq() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 820
[11/30/2024 9:48:57 PM.559] at Rage.GameFiber.Main()

 

 

C'est vraiment quand j'utilise Ultimate Backup que ce problème arrive, avec Backup vanilla je ne le vois pas. Est-ce que quelqu'un aurait un solution ? 

 

Je vous remercie

Cut56

  • 3 weeks later...
On 12/1/2024 at 3:15 AM, Cut56 said:

Hello,
I am contacting you to ask for help regarding an error that occurs too regularly during my LSPDFR game.

I usually use vanilla Backup in my game (ambulance, police). Afterwards I find the reinforcements a bit classic, they arrive and leave after the intervention, they do not stay on the scene and the ambulance team is mediocre, they arrive, almost never resuscitate the pediatric wounded on the ground and they do not even take care of the wounded to send them to the hospital.

So I switched to BACKUP Ultimate, and it changes everything in terms of realism. It's the best.

However, every time I call for backup ( for example 1 or 2 ambulances, 3 or 4 police cars) LSPDFR crashes with this message:

 

  Reveal hidden contents

[11/30/2024 9:48:57 PM.559] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[11/30/2024 9:48:57 PM.559] LSPD First Response: ------------------------------
[11/30/2024 9:48:57 PM.559] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[11/30/2024 9:48:57 PM.559] LSPD First Response: ------------------------------
[11/30/2024 9:48:57 PM.559] LSPD First Response: Exception type: System.Exception
[11/30/2024 9:48:57 PM.559] LSPD First Response: Exception message: Processing cache while it's still in use - one or more subcalls may have caused the thread to yield
[11/30/2024 9:48:57 PM.559] LSPD First Response: ------------------------------
[11/30/2024 9:48:57 PM.559] LSPD First Response: Inner exceptions:
[11/30/2024 9:48:57 PM.559] LSPD First Response: ------------------------------
[11/30/2024 9:48:57 PM.559] LSPD First Response: Stack trace:
[11/30/2024 9:48:57 PM.559] LSPD First Response: at PtzPxQPdFFJIeOUFHqMoTwlCoJKn.TrWGGxGeqZDveTteddXAUmMZSzky() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:line 45
[11/30/2024 9:48:57 PM.559] at RdMLWnPmyOtWHGMIluhcBWeTekys.TrWGGxGeqZDveTteddXAUmMZSzky() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 68
[11/30/2024 9:48:57 PM.559] at WmNPETcPKRMNlmjqVPKgDsXaHBRM.sGWOzlXfqUrackafxsjvPqLpLxCq() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 820
[11/30/2024 9:48:57 PM.559] at Rage.GameFiber.Main()

 

 

C'est vraiment quand j'utilise Ultimate Backup que ce problème arrive, avec Backup vanilla je ne le vois pas. Est-ce que quelqu'un aurait un solution ? 

 

Je vous remercie

hey man i just got the same error in my pluginhook log and i came in here and saw your post so let me ask you if you solved the problem or you found the issue?

  • Author

Hello AlexKrillex, 

 

Spoiler

Hello,

I hope I can help you a little. I asked people on the internet. This problem is apparently complicated to solve according to them. This bug happens when you pick up a weapon on the ground after an arrest (the pedestrian drops his weapon on the ground)
There is a solution to manually pick up objects or weapons on the ground by pressing a button. Apparently it helped a lot.

For me it happens when I call a lot of reinforcements (police reinforcement, ambulance, firefighter, etc.). I thought this problem happened because I was using ULTIMATE BACKUP but in fact no, because even after uninstalling UB, the problem still occurred. I reinstalled UB because it is very practical.

The only advice I can give you is to wait for your reinforcements to leave the scene of intervention once the call is over (the points should disappear from the map), whether it is Ambulance, taxi, tow truck, cop reinforcement etc.

Also when you arrest a person and ask a colleague to transport them for you, now I wait next to him until the suspect gets in the car and the colleague leaves.

Also, normally the interventions end by themselves, but make sure to check that this is the case. Otherwise you have to stop the call permanently by doing it manually by indicating to the sender, 10-4 in the menu. Otherwise if at this time you have another mod (events) that appears, the game does not like it too much.

At my level, that's all I can tell you. But since then I find that it's better since I am patient by letting the callouts end nicely.

 

 

 

Edited by Cut56

Cut56

15 hours ago, Cut56 said:

Hello AlexKrillex, 

 

  Reveal hidden contents

Hello,

I hope I can help you a little. I asked people on the internet. This problem is apparently complicated to solve according to them. This bug happens when you pick up a weapon on the ground after an arrest (the pedestrian drops his weapon on the ground)
There is a solution to manually pick up objects or weapons on the ground by pressing a button. Apparently it helped a lot.

For me it happens when I call a lot of reinforcements (police reinforcement, ambulance, firefighter, etc.). I thought this problem happened because I was using ULTIMATE BACKUP but in fact no, because even after uninstalling UB, the problem still occurred. I reinstalled UB because it is very practical.

The only advice I can give you is to wait for your reinforcements to leave the scene of intervention once the call is over (the points should disappear from the map), whether it is Ambulance, taxi, tow truck, cop reinforcement etc.

Also when you arrest a person and ask a colleague to transport them for you, now I wait next to him until the suspect gets in the car and the colleague leaves.

Also, normally the interventions end by themselves, but make sure to check that this is the case. Otherwise you have to stop the call permanently by doing it manually by indicating to the sender, 10-4 in the menu. Otherwise if at this time you have another mod (events) that appears, the game does not like it too much.

At my level, that's all I can tell you. But since then I find that it's better since I am patient by letting the callouts end nicely.

 

 

 

oh i see, i was looking for UB alternatives thinking that was the problem but i see it's not. So im going to be patience with the game and the callouts. Thank you man

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