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Non-police peds driving replace police vehicles


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Hey guys, I’m new to LSPDFR and I recently downloaded some replacement cop cars and now the cops AND non-cop peds are driving them. What file and where in it do I have to correct this ?? Thanks for your help ! 

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43 minutes ago, tgif said:

Hey guys, I’m new to LSPDFR and I recently downloaded some replacement cop cars and now the cops AND non-cop peds are driving them. What file and where in it do I have to correct this ?? Thanks for your help ! 

Hey there,

I'm wondering if there might have been a mix-up with your vehicles.meta file when you were installing the replacement cop cars. Could you check if you perhaps replaced the entire vehicles.meta file instead of updating specific entries for the vehicles? This can sometimes cause issues with how vehicles are assigned in the game, leading to scenarios like civilians driving police vehicles.

If you're not sure, you might want to compare your current vehicles.meta file with the original or a backup if you have one. You can use Notepad++ to compare your current vehicles.meta file with the original. This tool has a helpful 'Compare' plugin that makes it easy to spot any differences or unintended changes.

This would be a good place to start. Please let me know what you find, and we can go from there.

Explore my modding insights and performance-focused mods list for LSPDFR on my profile or my website.🐕‍🦺

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12 minutes ago, Sheepdogvalley said:

Hey there,

I'm wondering if there might have been a mix-up with your vehicles.meta file when you were installing the replacement cop cars. Could you check if you perhaps replaced the entire vehicles.meta file instead of updating specific entries for the vehicles? This can sometimes cause issues with how vehicles are assigned in the game, leading to scenarios like civilians driving police vehicles.

If you're not sure, you might want to compare your current vehicles.meta file with the original or a backup if you have one. You can use Notepad++ to compare your current vehicles.meta file with the original. This tool has a helpful 'Compare' plugin that makes it easy to spot any differences or unintended changes.

This would be a good place to start. Please let me know what you find, and we can go from there.

That might be the case cause I’m currently using Inter Car pack which is an addon dlc and it had sheriffs, police, etc. cars in there which I deleted. How would I go about fixing this but also keeping the pack ?? Cause I really like the car options it gives and thank you for your help 

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@tgif

 

You can't simply remove vehicles from a DLC pack without updating the content.xml file. If the removed vehicles (police,sheriff etc) share names with standard in-game police vehicles, it will lead to conflicts when the game tries to spawn these vehicles. Managing and editing content.xml files for custom DLC modifications is complex. Unless you're experienced with crafting and modifying DLC files, proceed with caution—it's a complicated process, and mistakes will impact your game's stability.

 

I recommend reinstalling the car pack. If vehicles like "police" or "sheriff" aren't actually in the add-on dlc.rpf, then remove their files, ytd yft hi_yft. If they are in the dlc.rpf, simply renaming them won't suffice—you'll need to make extensive modifications to content.xml and handling.meta among others.

 

If this car pack isn't structured correctly, you might consider trying a different pack that fits your needs better. Could you also provide a link to the car pack you're using? I'd like to analyze it myself to offer more specific advice.

Explore my modding insights and performance-focused mods list for LSPDFR on my profile or my website.🐕‍🦺

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Posted (edited)
19 minutes ago, Sheepdogvalley said:

@tgif

 

You can't simply remove vehicles from a DLC pack without updating the content.xml file. If the removed vehicles (police,sheriff etc) share names with standard in-game police vehicles, it will lead to conflicts when the game tries to spawn these vehicles. Managing and editing content.xml files for custom DLC modifications is complex. Unless you're experienced with crafting and modifying DLC files, proceed with caution—it's a complicated process, and mistakes will impact your game's stability.

 

I recommend reinstalling the car pack. If vehicles like "police" or "sheriff" aren't actually in the add-on dlc.rpf, then remove their files, ytd yft hi_yft. If they are in the dlc.rpf, simply renaming them won't suffice—you'll need to make extensive modifications to content.xml and handling.meta among others.

 

If this car pack isn't structured correctly, you might consider trying a different pack that fits your needs better. Could you also provide a link to the car pack you're using? I'd like to analyze it myself to offer more specific advice.

Ahhhhh ok that makes sense. The cars are in fact a part of the pack so I guess since I just deleted them from in the pack all the meta data gets reverted to the replacement files of the same name. I’ve worked with massive handling.meta files before using the addon cars compiled folder so I think I could manage maybe but I’ve never looked in content.xml.

 

 

Also here’s the link to the pack: https://sharemods.com/urhttoa44zos/GTA_V_Car_Pack_by_INTER__FIRST_RELEASE_.zip.html

 

thank you for all your help so far !!

 

if I were to fix the content.xml would it be as simple ass deleting items with the model names or would it be more complexed than that ??

Edited by tgif
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My Pleasure, happy to help.

That's a sizable file at 2GB, so it'll take a moment to download. Given the complexity, I'd advise against editing these files if you're not completely comfortable with the process. Modifying the `content.xml` is just the beginning; you'll also need to adjust several other files within the `dlc.rpf` to ensure everything works correctly. These include `vehicles.meta`, `handling.meta`, `carvariations.meta`, and `carcols.meta`. Each of these files plays a crucial role in how vehicles behave and appear in the game, and making changes can be intricate and risky if you're not well-versed in their structures.

Explore my modding insights and performance-focused mods list for LSPDFR on my profile or my website.🐕‍🦺

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4 minutes ago, Sheepdogvalley said:

My Pleasure, happy to help.

That's a sizable file at 2GB, so it'll take a moment to download. Given the complexity, I'd advise against editing these files if you're not completely comfortable with the process. Modifying the `content.xml` is just the beginning; you'll also need to adjust several other files within the `dlc.rpf` to ensure everything works correctly. These include `vehicles.meta`, `handling.meta`, `carvariations.meta`, and `carcols.meta`. Each of these files plays a crucial role in how vehicles behave and appear in the game, and making changes can be intricate and risky if you're not well-versed in their structures.

Yea it’s a pretty big download haha. While using the Car Addon folder I put all my compatible dlc addon cars in one rpf so I had to use all of those files but that was more of just copy past into the correct document so I guess I’ll try to find another one 😭😭

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Hey, I totally get that—it can be pretty daunting to handle such a big mod pack, especially when you’re trying to merge everything into one .rpf. It’s great that you’ve managed to navigate through copying and pasting into the correct documents. However, it sounds like this approach might become too cumbersome over time. Looking for another pack could be a good move. If you want, I can help you find a car pack that’s known for being user-friendly. Just tell me your preferences, and I can tailor the search accordingly. Also, if you run into any specific issues with a new pack, feel free to reach out. I have some good car packs on my mods list that might interest you. The download is almost finished, so I'll be able to dive into it soon!

Explore my modding insights and performance-focused mods list for LSPDFR on my profile or my website.🐕‍🦺

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Thanks for sharing the link. After reviewing the add-on files, it's clear there are several challenges with how it's structured—particularly conflicts with vanilla vehicles. Additionally, the ELS folder being empty is less than ideal, although not a game-breaker. It’s evident that a lot of effort went into compiling this pack, as seen in the detailed README and the extensive list of vehicles along with their direct links.

 

Given the complexities and the setup issues observed, it might be more practical to install the vehicles individually rather than using the entire pack as is. This method could help minimize potential conflicts and simplify the installation process. The provided links in the README will facilitate this.

Opting for individual installations allows you better control over which vehicles are integrated, ensuring each functions correctly in the game without broader issues. This approach is particularly useful for managing packs that pose problems.

 

If you decide to uninstall the pack, remember to remove the corresponding <Item> line from dlclist.xml to see if that resolves the issue of civilians driving police vehicles around pretending to be cops and getting free coffee.😂

Explore my modding insights and performance-focused mods list for LSPDFR on my profile or my website.🐕‍🦺

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2 minutes ago, Sheepdogvalley said:

Thanks for sharing the link. After reviewing the add-on files, it's clear there are several challenges with how it's structured—particularly conflicts with vanilla vehicles. Additionally, the ELS folder being empty is less than ideal, although not a game-breaker. It’s evident that a lot of effort went into compiling this pack, as seen in the detailed README and the extensive list of vehicles along with their direct links.

 

Given the complexities and the setup issues observed, it might be more practical to install the vehicles individually rather than using the entire pack as is. This method could help minimize potential conflicts and simplify the installation process. The provided links in the README will facilitate this.

Opting for individual installations allows you better control over which vehicles are integrated, ensuring each functions correctly in the game without broader issues. This approach is particularly useful for managing packs that pose problems.

 

If you decide to uninstall the pack, remember to remove the corresponding <Item> line from dlclist.xml to see if that resolves the issue of civilians driving police vehicles around pretending to be cops and getting free coffee.😂

Haha ok sounds like a plan, luckily it gives me the details. I’ll have to research having addon cars in traffic as I like the look 

 

the free coffee and Randy’s donuts might be worth it tho idk 😂

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I just noticed in the installation README's prerequisites that they suggested a custom gameconfig.xml which is no longer available. Have you made any modifications to your gameconfig.xml? Using an outdated or incorrect version of this file can lead to various issues, including unexpected NPC behavior like civilians driving police vehicles. It’s crucial to ensure that the gameconfig.xml used is compatible with your current game version and mods setup.

 

Additionally, you mentioned wanting add-on cars to appear in normal traffic. This requires careful configuration and typically involves adjustments to multiple files to enable add-on cars in traffic. Here's a list of files you might need to alter:

gameconfig.xml: Adjusts overall game settings to handle more cars.
vehicles.meta: For defining vehicle properties and behaviors.
carvariations.meta: Manages different variations and paint jobs for vehicles.
popgroups.ymt: Controls which vehicles spawn in traffic and where.
popcycle.dat: Dictates the population and type of vehicles that appear in different areas and times.

 

As you can see, integrating add-on cars into normal traffic is quite complex, and if you’re not familiar with these modifications, it could significantly impact your enjoyment of the game due to ongoing issues. If your goal is simply to have add-on emergency vehicles appear in traffic, you might consider using a simpler solution like Ultimate Backup by Bejoijo. This allows you to easily add your vehicle names to replace vanilla ones in traffic spawns. While this solution works well, be aware that having many high-quality graphics vehicles spawning throughout the map can be demanding on your system. Make sure your graphics card is capable of handling this increased load. Also, there is a limitation where only about 40 ELS vehicles can be spawned at one time in GTA V.

Explore my modding insights and performance-focused mods list for LSPDFR on my profile or my website.🐕‍🦺

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Posted (edited)
26 minutes ago, Sheepdogvalley said:

I just noticed in the installation README's prerequisites that they suggested a custom gameconfig.xml which is no longer available. Have you made any modifications to your gameconfig.xml? Using an outdated or incorrect version of this file can lead to various issues, including unexpected NPC behavior like civilians driving police vehicles. It’s crucial to ensure that the gameconfig.xml used is compatible with your current game version and mods setup.

 

Additionally, you mentioned wanting add-on cars to appear in normal traffic. This requires careful configuration and typically involves adjustments to multiple files to enable add-on cars in traffic. Here's a list of files you might need to alter:

gameconfig.xml: Adjusts overall game settings to handle more cars.
vehicles.meta: For defining vehicle properties and behaviors.
carvariations.meta: Manages different variations and paint jobs for vehicles.
popgroups.ymt: Controls which vehicles spawn in traffic and where.
popcycle.dat: Dictates the population and type of vehicles that appear in different areas and times.

 

As you can see, integrating add-on cars into normal traffic is quite complex, and if you’re not familiar with these modifications, it could significantly impact your enjoyment of the game due to ongoing issues. If your goal is simply to have add-on emergency vehicles appear in traffic, you might consider using a simpler solution like Ultimate Backup by Bejoijo. This allows you to easily add your vehicle names to replace vanilla ones in traffic spawns. While this solution works well, be aware that having many high-quality graphics vehicles spawning throughout the map can be demanding on your system. Make sure your graphics card is capable of handling this increased load. Also, there is a limitation where only about 40 ELS vehicles can be spawned at one time in GTA V.

Ik I’ll give that last part a shot as well as trying this script aswell maybe: https://www.gta5-mods.com/scripts/dlc-vehicles-spawn-on-traffic

 


I’m also currently using this config 2x with only having edited the mpstore from 60 to 600 and I have the INI files from this config installed aswell https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars

 

 

also if I wanted great up to date cars in game traffic without the hassle would 5real sp be worth it ?? 

Edited by tgif
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Regarding your setup with the custom `gameconfig.xml' 2x, that’s a solid choice, so definitely keep that. It's optimized well for handling more vehicles without overloading the game.

 

About the "Added Traffic" mod you're considering: It hasn’t been updated since 2020, and given the number if major game updates and additions, including police vehicles, there’s a significant risk of compatibility issues, which some users have already reported. This could potentially lead to problems like fake cops driving around due to how it integrates traffic mods with the latest game dynamics. With these concerns, I wouldn’t recommend using this mod without an update as it might introduce more headaches than benefits. Ultimate Backup is certainly a proven mod and simple editing of .xml files which are abundant on LSPDFR to quickly customize your set up by drag and drop, then just add in your vehicle names.

 

As for 5Real SP to get up-to-date cars in traffic without much hassle, it's a highly regarded mod that brings a lot of realism and updated vehicles into the game. However, it's quite resource-intensive. If you're looking for something that keeps your game running smoothly while enhancing realism, 5Real is worth considering, provided your system can handle it. I don't have any first hand experience with 5Real, so I have no real opinion on it.

Explore my modding insights and performance-focused mods list for LSPDFR on my profile or my website.🐕‍🦺

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42 minutes ago, Sheepdogvalley said:

Regarding your setup with the custom `gameconfig.xml' 2x, that’s a solid choice, so definitely keep that. It's optimized well for handling more vehicles without overloading the game.

 

About the "Added Traffic" mod you're considering: It hasn’t been updated since 2020, and given the number if major game updates and additions, including police vehicles, there’s a significant risk of compatibility issues, which some users have already reported. This could potentially lead to problems like fake cops driving around due to how it integrates traffic mods with the latest game dynamics. With these concerns, I wouldn’t recommend using this mod without an update as it might introduce more headaches than benefits. Ultimate Backup is certainly a proven mod and simple editing of .xml files which are abundant on LSPDFR to quickly customize your set up by drag and drop, then just add in your vehicle names.

 

As for 5Real SP to get up-to-date cars in traffic without much hassle, it's a highly regarded mod that brings a lot of realism and updated vehicles into the game. However, it's quite resource-intensive. If you're looking for something that keeps your game running smoothly while enhancing realism, 5Real is worth considering, provided your system can handle it. I don't have any first hand experience with 5Real, so I have no real opinion on it.

Ok, I’ll be coming back to this in a few hours. Thank you for all your help today kind sir ‼️‼️

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You should only reply here to ask for more information from tgif or to answer the person's issue.

Reply to this thread only to offer help or assistance to tgif.
If you want support, create your own thread in the appropriate forum. Non-relevant replies, derailing posts, "me too", disinformation and other support requests will be removed without warning.

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