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Seeking Guidance on Using Outdated Manual Transmission Mod with Steering Wh

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Hey everyone,

 

Hope you're all doing well. I've run into a bit of a snag with my GTA setup and was hoping to get some advice from the community.

 

I've been trying to set up my steering wheel and pedals to work with the Manual Transmission mod in GTA. Problem is, the mod is outdated and only works with older versions of the game. I've tried using emulators like x360ce and JoyToKey, but the force feedback on the wheel just doesn't feel right.

 

Before I go ahead and make any big changes, I wanted to reach out and ask for your thoughts on a couple of things:

 

Compatibility Concerns: Do I really need to uninstall all my current mods to get the Manual Transmission mod working with the older version of GTA? I'm worried about messing things up if I start removing stuff.

 

Why I'm Sticking with this Mod: I'm pretty attached to the Manual Transmission mod because it makes driving with the wheel feel so much more realistic. Any other options out there that can give me the same experience but work with the latest version of GTA?

 

If there's anything specific you need to see or know about my setup to help me out, like screenshots or log files, just give me a shout. I'm happy to share whatever I can to get this sorted.

 

Appreciate any advice or tips you can offer. Thanks a bunch for taking the time to help!

Solved by FyreDesigns

  • Author
  • Solution

Managed to find an alternative, I combined x360ce with another piece of software from a forum.

This way I have wheel support with a centering spring.

 

For anyone looking to use this, launch XInputTest.exe first, then open x360ce

 

I've attached screenshots of my x360ce settings

 

Here is my xbox360cemu.ini:
 

Spoiler

[Options]
UseAutoPad=0            #use 0 to 1; automatically make other PAD to PAD1 after detecting movement
UseInitBeep=1            #use 0 to 1; default 1; beep on init
UsePad2Trigger=0        #use 0 to 1; uses triggers from pad2 for pad1 (for separate usb pedals)


#Logitech G25 Racing Wheel / Generic Wheel
[PAD1]

Index=0             #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1            #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=7            #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=7        #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=7        #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=+100    #-100 to +100  raise this number to increase sensitivity near center
Left Analog Y Linear=0        #-100 to +100  raise this number to increase sensitivity near center
Right Analog X Linear=0     #-100 to +100  raise this number to increase sensitivity near center
Right Analog Y Linear=0        #-100 to +100  raise this number to increase sensitivity near center
Left Analog X+ Button=0        #button id; 0 to disable
Left Analog X- Button=0        #button id; 0 to disable
Left Analog Y+ Button=0        #button id; 0 to disable
Left Analog Y- Button=0        #button id; 0 to disable
Right Analog X+ Button=0    #button id; 0 to disable
Right Analog X- Button=0    #button id; 0 to disable
Right Analog Y+ Button=0    #button id; 0 to disable
Right Analog Y- Button=0    #button id; 0 to disable
D-pad POV=1            #POV index; 0 to disable
D-pad Up=0            #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0            #button id; 0 to disable
A=5                #button id; 0 to disable
B=7                #button id; 0 to disable
X=3                #button id; 0 to disable
Y=1                #button id; 0 to disable
Left Shoulder=8            #button id; 0 to disable
Right Shoulder=4        #button id; 0 to disable
Back=9                #button id; 0 to disable
Start=2             #button id; 0 to disable
Left Thumb=10            #button id; 0 to disable
Right Thumb=11            #button id; 0 to disable
Left Trigger=0          #button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider  eg; s-1
Right Trigger=0         #button id; precede with 'a' for an axis; eg; a-6; precede with 's' for a slider  eg; s-1
UseForceFeedback=1        #use 0 to 1; default 0
ForceLargeGain=10000        #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=100000        #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10        #use 0 to 100; default 10
ForceLargeFadeIn=1        #use 0 to 1; default 1
ForceLargeFadeOut=1        #use 0 to 1; default 1
ForceLargeStartMag=10000    #use 0 to 10000; default 2000; effect will begin with this value and end with 10000
ForceSmallGain=9990        #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=100000        #use 0 to 200000; default 50000; effect frequency; wheel only
ForceSmallFadeTime=10        #use 0 to 100; default 10
ForceSmallFadeIn=0        #use 0 to 1; default 1
ForceSmallFadeOut=1        #use 0 to 1; default 1
ForceSmallStartMag=10000        #use 0 to 10000; default 2000; effect will begin with this value and end with 10000
WheelInertiaGain=5300        #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=9900        #use 0 to 10000; default 5000; effect intensity; wheel only
WheelSpringGain2=9900        #use 0 to 10000; default 0000; effect intensity; wheel only
WheelSpringGain3=9900        #use 0 to 10000; default 0000; effect intensity; wheel only
WheelSpringGain4=4800        #use 0 to 10000; default 0000; effect intensity; wheel only
WheelSpringGain5=0000        #use 0 to 10000; default 0000; effect intensity; wheel only
WheelSpringGain6=0        #use 0 to 10000; default 0000; effect intensity; wheel only
WheelSpringGain7=0        #use 0 to 10000; default 0000; effect intensity; wheel only
WheelSpringGain8=0        #use 0 to 10000; default 0000; effect intensity; wheel only
WheelSpringGain9=0        #use 0 to 10000; default 0000; effect intensity; wheel only
WheelSpringGain10=0        #use 0 to 10000; default 0000; effect intensity; wheel only
WheelSpringGain11=0        #use 0 to 10000; default 0000; effect intensity; wheel only
WheelSpringGain12=0        #use 0 to 10000; default 0000; effect intensity; wheel only
SteeringWheel=1            #use 0 to 1; enable for all wheel effects


#Pedals
[PAD2]
Index=0            #controller index in game controllers list; 0 is first; -1 to ignore this pad
Left Trigger=c6            #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1; 'c' for half axis
Right Trigger=c-6            #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1; 'c' for half axis
 

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  • Author
On 4/11/2024 at 9:37 PM, Haskell99 said:

Question: are you still able to use a controller when you are out of the vehicle? 

I believe so, you might need to look through either software for using 2 controllers at once.

 

Found this on x360ce's website:

Quote

 

To use more than one controller in game, you may need to combine them. Try to:

1. Run x360ce.exe

2. Select the [Controller #] tab page corresponding to your additional controller.

3. Open the [Advanced] tab page.

4. Set "Combine Into" drop down list value to: One.

5. Select [Options] tab page.

6. Check "Enable Combining" check-box. (Note: Uncheck "Enable Combining" check-box, when you want to configure the controller.)

7. Click [Save] button.

8. Close x360ce Application, run game.

 

 

  • 1 month later...
On 4/6/2024 at 1:53 PM, xFyre said:

Managed to find an alternative, I combined x360ce with another piece of software from a forum.

This way I have wheel support with a centering spring.

 

For anyone looking to use this, launch XInputTest.exe first, then open x360ce

 

I've attached screenshots of my x360ce settings

 

 

Hey, I'm having a problem with the steering wheel and GTA and was wondering if you had the same problem too.
When I tab into GTA my spring centering feedback for my wheel unlocks and I have basically no friction/centering for the steering. I was wondering if you ever came across this problem either if so how were you able to fix it?

  • 2 weeks later...
  • Author
On 6/3/2024 at 8:33 AM, FireOps942 said:

 

 

Hey, I'm having a problem with the steering wheel and GTA and was wondering if you had the same problem too.
When I tab into GTA my spring centering feedback for my wheel unlocks and I have basically no friction/centering for the steering. I was wondering if you ever came across this problem either if so how were you able to fix it?

Make sure to launch the XInputTest.exe first, this makes the friction work.

  • 1 year later...

Hello everyone, I hope someone can help me.

A few months ago, I was able to use my steering wheel and pedals (gas and brake) perfectly with my Xbox 360 CE and JoyToKey. It worked sporadically again for a while, but unfortunately, it's only working intermittently, and I can't find any clue as to why, since the settings remain the same.

I don't know if it's related to a Windows 11 update, but the game always uses the Windows Xbox 360 controller. I'd prefer to use the Xbox 360 CE controller, as it doesn't have blind spots, for example.

- However, if I deactivate the Windows controller, the steering wheel switches off after a few seconds (like it's been powered off) – even though the Xbox 360 CE software is running.

- If I uninstall the Windows controller driver, it reinstalls itself immediately after reconnecting.

- I've also tried various settings in the Xbox 360 CE software, such as the "hide" function and "map to".

``` - In Windows, under "Game Controllers," I've also set the x360ce controller as the preferred device.

- I've also disabled everything in Steam (for the game and in general).

- I've also tried copying the "Xinput.dll (1_0 to 1_4 and Uap)" files from Windows/System32 to the main GTA folder.

It would be great if you have any other ideas :)

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