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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Persistence issues - cops, suspects and vehicles disappearing

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Hi. I've been having some issues related to persistence in my game.

 

Whenever there's a pursuit, for example, a lot of cops show up, and the peds disappear as soon as the pursuit is over (leaving only their vehicles with the doors open).

I also noticed that sometimes, whenever I'm writing the report or waiting for something, an arrested suspect can simply vanish as if they were transported.

Had some vehicles vanish in traffic stops as well if I get too far from them (a ped stole my vehicle once, and I ran to the end of the road; when I came back, the stopped car wasn't there anymore).

 

I'm using heapadjuster, packfile limit adjuster, fwBoxStreamerVariable, decals limit patch, ZolikaPatch, Weapon Limits Adjuster, and SirenSetting Limit Adjuster.

I did try some new graphics mods recently - Stryvision and NaturalVision, but I've uninstalled them and went back to VisualV that I had before and never had that issue.

 

Attaching my logs here, but I can't see any errors - so if someone could try and help me, it would be great!

Ps. I know the old log has the "Automatic Siren Cutout" script which is outdated. I removed it in the newer version, but the issue is still present.

RagePluginHook.log RagePluginHook_09022024_014808.log

  • Community Team
17 hours ago, MathVC said:

Whenever there's a pursuit, for example, a lot of cops show up, and the peds disappear as soon as the pursuit is over (leaving only their vehicles with the doors open).

I also noticed that sometimes, whenever I'm writing the report or waiting for something, an arrested suspect can simply vanish as if they were transported.

Had some vehicles vanish in traffic stops as well if I get too far from them (a ped stole my vehicle once, and I ran to the end of the road; when I came back, the stopped car wasn't there anymore).

Those "incidents" of stuff despawning are completely normal, if you haven't noticed already, this is the way how GTA engine works. 

 

There's no way to "fix" it, but there are several ways to "avoid" it. Here's my tip: Call backup through UB, so the officers won't despawn. Write the report before call for prisoner transport. Install a script or plugin to lock your vehicle's door, such as Custom Pullover.

 

       -- LSPD - Collin Gregory - Police Officer III --

  • Author
17 hours ago, unitedOrange66 said:

Those "incidents" of stuff despawning are completely normal, if you haven't noticed already, this is the way how GTA engine works. 

 

There's no way to "fix" it, but there are several ways to "avoid" it. Here's my tip: Call backup through UB, so the officers won't despawn. Write the report before call for prisoner transport. Install a script or plugin to lock your vehicle's door, such as Custom Pullover.

 

I understand that, but even UB units are despawned. I think I figured out why arrested suspects sometimes vanish while they're literally on my car and I haven't called for any backups or transports yet - SuperCallouts threw an error on my log and since it crashed, I think it just despawned anything related to the callout.

 

Still having a hard time figuring out why UB units in pursuit vanish all at the same time, though. According to the log, there's some kind of error that dismisses all of the UB units, but since disabling my mods folder didn't help, I don't know what to do next.

 

Spoiler

[2/9/2024 11:24:57 AM.272] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-3 PAX-0
[2/9/2024 11:24:57 AM.289] LSPD First Response: [TRACE] PlayerCharacterStatsManager: Acknowledged
[2/9/2024 11:24:57 AM.322] LSPD First Response: [TRACE] [CONSOLE] System.NullReferenceException: Object reference not set to an instance of an object.
[2/9/2024 11:24:57 AM.322] at INciLQffRqbdMBinfgdDHFOSNCIcb.IoULSeUtjvLtmPkHEMrVKpWfuYJr(Int64 ) in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:line 2739
[2/9/2024 11:24:57 AM.322] at sURJKhxsxRgyugylblzDsBwXgBbc.NGbKFzVBXIdMhXAokiUjcRXyKpRiA() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedAdv.cs:line 1569
[2/9/2024 11:24:57 AM.322] at YueeVPtfEBJcAiYLGObBpxFkAstcA.OdhogFtFhsTyCiRpyioWktBYaIqG(CjLhqrNOlkhoqvVEifRbItjXHuiVA )
[2/9/2024 11:24:57 AM.372] LSPD First Response: UB: RETURNING TO VEHICLE >> OSB-4 PAX-0
[2/9/2024 11:24:57 AM.393] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 4
[2/9/2024 11:24:57 AM.393] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-1 | TOTAL ACTIVE UNIT >> 3
[2/9/2024 11:24:57 AM.394] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-2 | TOTAL ACTIVE UNIT >> 2
[2/9/2024 11:24:57 AM.394] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-3 | TOTAL ACTIVE UNIT >> 1

RagePluginHook.log

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