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game crashes on force duty

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Try temporary delete Bait Car, if it will not help delete Combat Enhanced and try again. I think the culprit is Combat Enhanced, but it can conflict with Bait Car because of this:

 

Could contain: text, font, white, receipt

Edited by DozelRhine

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I'm not sure but according to the log it may somehow connected to weapons given to player, so that's why I'm asking you to temporary delete Bait Car and try again with combat enhanced (make sure it's latest version), if it will not work ask for support from plugin developer and provide him latest log (RagePluginHook.log file).

 

Spoiler

[1/16/2024 6:05:11 AM.297] LSPD First Response: ==============================
[1/16/2024 6:05:11 AM.297] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/16/2024 6:05:11 AM.297] LSPD First Response: ------------------------------
[1/16/2024 6:05:11 AM.297] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[1/16/2024 6:05:11 AM.297] LSPD First Response: ------------------------------
[1/16/2024 6:05:11 AM.297] LSPD First Response: Exception type: System.InvalidOperationException
[1/16/2024 6:05:11 AM.297] LSPD First Response: Exception message: Cannot load an invalid weapon asset.
[1/16/2024 6:05:11 AM.297] LSPD First Response: ------------------------------
[1/16/2024 6:05:11 AM.297] LSPD First Response: Inner exceptions:
[1/16/2024 6:05:11 AM.297] LSPD First Response: ------------------------------
[1/16/2024 6:05:11 AM.297] LSPD First Response: Stack trace:
[1/16/2024 6:05:11 AM.297] LSPD First Response: at Rage.WeaponAsset.LoadAndWait()
[1/16/2024 6:05:11 AM.297] at Rage.PedInventory.GiveNewWeapon(WeaponDescriptor weapon, Int16 ammoCount, Boolean equipNow)
[1/16/2024 6:05:11 AM.297] at Rage.PedInventory.GiveNewWeapon(WeaponHash weapon, Int16 ammoCount, Boolean equipNow)
[1/16/2024 6:05:11 AM.297] at CombatEnhanced.Main.‪‏‫‍‍‬‫‍‏‫‍‪‍‭‪‏‏‌‪‫‭‭‫‮(PedInventory , WeaponHash , Int16 , Boolean )
[1/16/2024 6:05:11 AM.297] at CombatEnhanced.Main.GiveBeanbag()
[1/16/2024 6:05:11 AM.297] at Rage.GameFiber.Main()
[1/16/2024 6:05:11 AM.297] LSPD First Response: ==============================
[1/16/2024 6:05:11 AM.297] LSPD First Response:
[1/16/2024 6:05:11 AM.319] DeadlyWeapons: Starting PanicFiber.
[1/16/2024 6:05:11 AM.321] LSPD First Response: [FATAL] Forced termination
[1/16/2024 6:05:11 AM.321] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[1/16/2024 6:05:12 AM.046] LSPD First Response: [INFO] LSPDFR has shut down

 

Edited by DozelRhine

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27 minutes ago, TheMando said:

DeadlyWeapons: VersionChecker failed due to rapid reloads! This seems to be the crash error do you have any idea what it means. Its at the very bottom.

It's because LSPDFR was crashed and DeadlyWeapons was terminated

 

I'm not sure but something happend while Beanbag was given to player I can only advise ask for support from plugin developer RicyVasco, maybe he has some discord server, or forum topic for support.

Spoiler

[1/16/2024 3:49:53 PM.557] LSPD First Response: ==============================
[1/16/2024 3:49:53 PM.557] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/16/2024 3:49:53 PM.557] LSPD First Response: ------------------------------
[1/16/2024 3:49:53 PM.557] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[1/16/2024 3:49:53 PM.557] LSPD First Response: ------------------------------
[1/16/2024 3:49:53 PM.557] LSPD First Response: Exception type: System.InvalidOperationException
[1/16/2024 3:49:53 PM.557] LSPD First Response: Exception message: Cannot load an invalid weapon asset.
[1/16/2024 3:49:53 PM.557] LSPD First Response: ------------------------------
[1/16/2024 3:49:53 PM.557] LSPD First Response: Inner exceptions:
[1/16/2024 3:49:53 PM.557] LSPD First Response: ------------------------------
[1/16/2024 3:49:53 PM.557] LSPD First Response: Stack trace:
[1/16/2024 3:49:53 PM.557] LSPD First Response: at Rage.WeaponAsset.LoadAndWait()
[1/16/2024 3:49:53 PM.557] at Rage.PedInventory.GiveNewWeapon(WeaponDescriptor weapon, Int16 ammoCount, Boolean equipNow)
[1/16/2024 3:49:53 PM.557] at Rage.PedInventory.GiveNewWeapon(WeaponHash weapon, Int16 ammoCount, Boolean equipNow)
[1/16/2024 3:49:53 PM.557] at CombatEnhanced.Main.‭‭‌‍‎‮‌‬‫‎‏‎‍‎‏‏‏‏‮‭‎‏‫‭‌‮(PedInventory , WeaponHash , Int16 , Boolean )
[1/16/2024 3:49:53 PM.557] at CombatEnhanced.Main.GiveBeanbag()
[1/16/2024 3:49:53 PM.557] at Rage.GameFiber.Main()
[1/16/2024 3:49:53 PM.557] LSPD First Response: ==============================

 

Edited by DozelRhine

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This is a support topic.
Only reply here to offer help or assistance to TheMando. Off-topic or "me too" replies will be removed.

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