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Trainer.ini

Featured Replies

Long story short, I'm making a project in GTA IV that will require the hotkeys of S.N.T..

BUT..

I went into my trainer.ini a few weeks ago and went through the long and boring process of changing ALL the shortcut keys to 0.

Now I realize there's a option in the trainer..

So, can anyone fire me over their .ini settings? Hell. You can just post it here seeing as it's just a lousy notepad document.

Cheers Me Dears. :thumbsup:

Edited by Harper

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

http://dl.dropbox.com/u/20303818/trainer.ini

there you go mate

EDIT: It has my setting though ;)

Edited by Break

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

.





////KEYBINDINGS SECTION////



[KeyBindings]

GodKeyOn1=163		//God mode On/Off, Default RCTRL

GodKeyOn2=112		//God mode On/Off, Default F1



GravityKeyOff1=163	//Gravity Off/On, Default RCTRL

GravityKeyOff2=114	//Gravity Off/On, Default F3



PoliceIgnKeyOn1=163	//PoliceIgnore On/Off, Default RCTRL

PoliceIgnKeyOn2=115	//PoliceIgnore On/Off, Default F4



MoneyKey1=116		//Money, Default F5



NeverTiredKeyOn1=163	//NeverTired On/Off, Default RCTRL

NeverTiredKeyOn2=117	//NeverTired On/Off, Default F6



ChangeModel1Key1=163	//Change Models 1, Default RCTRL

ChangeModel1Key2=118	//Change Models 1, Default F7



ChangeModel2Key1=163	//Change Models 2, Default RCTRL

ChangeModel2Key2=81	//Change Models 2, Default Q



ChangeNicoKey1=163	//Change Nico, Default RCTRL

ChangeNicoKey2=120	//Change Nico, Default F9



Teleport1Key1=121	//Teleport1 Slot1 Default F10

Teleport2Key1=122	//Teleport2 Slot1 Default F11

Teleport3Key1=123	//Teleport3 Slot1 Default F12



SaveGameKey=9		// Save Game Default Tab

ClearWantedKey=45	// Clear Wanted Level Default Insert

SpawnDriverKey=107	// Spawn Driver Default Num + (add)

DisablePhoneKey=109	// Enable/Disable Phone Sleep Mode Default Num - (substract)

RadioKey=106		// Change to radio station Default Num * (multiply)



CarGodKeyOn1=163	// Car God Mode On Default RCTRL

CarGodKeyOn2=111	// Car God Mode On Default Num / (divide)	



SpawnADriverKey=33	// Spawn Attacking Driver/ped Default Pageup

WantedUpKey=46		// Wanted level up Default Delete

AlarmKey=35		// Turn on Alarm Lights Default end

InteriorKey=34		// Turn on Interior Lights Default Pagedown

TaxiKey=192		// Get Taxi Default ~`

FastRunKey=189		// Fast Run Default -_

AlwaysGodKey=187	// Always God Mode Default =+

NeverWantedKey=219      // Never Wanted Enabled/Disabled Default [{ 

CarSpeedKey=221		// Car Speedup Default ]}

CarBrakeKey=220		// Car Brake Default |\



TimeHealthKey=164	// Time, Weapons, Healt Armor Default LALT



WeatherKey=165		// Weather Options Default RALT



CarColorKey=163		// Car Fix, Flip Wash, Color Default RCTRL



OpenCarDoorKey=73	// Open Car Doors Default I



EnableSpeedKmKey1=73	// Enable Speedometer KM/H Default I

EnableSpeedKmKey2=104	// Enable Speedometer KM/H Default Num 8



CloseCarDoorKey=74	// Close Car Doors Default J	



EnableSpeedMphKey1=74	// Enable Speedometer MPH Default J

EnableSpeedMphKey2=104	// Enable Speedometer MPH Default Num 8



SaveCarKey1=0		// Save, Warp, Remove Car windows Default K

 

Spawn1Key1=164		// Spawn 1 Default LALT

Spawn1Key2=65		// Spawn 1 Default A

Spawn2Key1=164		// Spawn 2 Default LALT

Spawn2Key2=66		// Spawn 2 Default B

Spawn3Key1=164		// Spawn 3 Default LALT

Spawn3Key2=67		// Spawn 3 Default C

Spawn4Key1=164		// Spawn 4 Default LALT

Spawn4Key2=68		// Spawn 4 Default D

Spawn5Key1=164		// Spawn 5 Default LALT

Spawn5Key2=69		// Spawn 5 Default E

Spawn6Key1=164		// Spawn 6 Default LALT

Spawn6Key2=70		// Spawn 6 Default F

Spawn7Key1=164		// Spawn 7 Default LALT

Spawn7Key2=71		// Spawn 7 Default G



Spawn8Key1=164		// Spawn 8 Default LALT

Spawn8Key2=77		// Spawn 8 Default M

Spawn9Key1=164		// Spawn 9 Default LALT

Spawn9Key2=78		// Spawn 9 Default N



Spawn10Key1=164		// Spawn 10 Default LALT

Spawn10Key2=84		// Spawn 10 Default T

Spawn11Key1=164		// Spawn 11 Default LALT

Spawn11Key2=85		// Spawn 11 Default U

Spawn12Key1=164		// Spawn 12 Default LALT

Spawn12Key2=88		// Spawn 12 Default X



SpawnRandomKey1=164	// Spawn Random Vehicle Default LALT

SpawnRandomKey2=82	// Spawn Random Vehicle Default R



MiscKey=77		// Miscellaneous Default M

MoveThroughDoorKey=222	// Go through closed door Default '"

NoReloadKey=186		// No Reload/Unlimited Ammo Default ;:

ExplodeCarKey=191	// Explode Nearest Car Default /?



EnableClockKey1=77	//Enable/Disable Clock Default M

EnableClockKey2=105	//Enable/Disable Clock Default Num 9



CarSlowKey=0    	//Car Slowdown Default ,<

GrabKey=190		//Grab nearest or lastest car Default .>

SpeedUpSlowKey=110	//Car Speed Up Slow Default num .

AirBreakKey=117		//Air Break Default F6

SetBombKey=66		//Set Bomb Default B

OKey=79			//O Key Default O

PedKey=76		//Ped Key Default L



SaveCoordsKey1=163	//Save Coordinates Default RCTRL

SaveCoordsKey2=79	//Save Coordinates Default O



SuperJumpKey1=163	//Superjump Default RCTRL

SuperJumpKey2=67	//Superjump Default C



TeleportMarkerKey1=163	//Teleport to Marker Default RCTRL

TeleportMarkerKey2=77	//Teleport to Marker Default M



CleanClothesKey1=163	//Clean Clothes Default RCTRL

CleanClothesKey2=86	//Clean Clothes Default V



KillEnemyPedKey1=163	//Kill Enemy Ped Default RCTRL

KillEnemyPedKey2=72	//Kill Enemy Ped Default H



KillPedKey1=163		//Kill Ped Default RCTRL

KillPedKey2=73		//Kill Ped Default I



GravityGunKey1=163	//Enable Gravity Gun Default RCTRL

GravityGunKey2=0	//Enable Gravity Gun Default J



TelBodyGuardsKey1=163	//Teleport Bodyguards to Player Default RCTRL

TelBodyGuardsKey2=0	//Teleport Bodyguards to Player Default K



TeleportCarsKey1=163	//Teleport to Spawned Cars Default RCTRL

TeleportCarsKey2=76	//Teleport to Spawned Cars Default L



LoadClothesKey1=163	//Load Clothes Default RCTRL

LoadClothesKey2=82	//Load Clothes Default R



DynamicObjectKey1=163	//Dynamic Object Default RCTRL

DynamicObjectKey2=84	//Dynamic Object Default T



DeleteObjectKey1=163	//Delete Object Default RCTRL

DeleteObjectKey2=85	//Delete Object Default U



LastObjInvisibleKey1=163 //Last Object invisible Default RCTRL

LastObjInvisibleKey2=88	//Last Object invisible Default X



AllObjInvisibleKey1=163	//All Objects invisble Default RCTRL

AllObjInvisibleKey2=89	//All Objects invisble Default Y



CharExplosionKey1=163	//Player Explosion Default RCTRL

CharExplosionKey2=90	//Player Explosion Default Z



InternetKey1=164	//Internet Default LALT

InternetKey2=73		//Internet Default I



CarFreezeKey1=164	// Freeze Nearest Car Default LALT

CarFreezeKey2=0 	// Freeze Nearest Car Default J



WarpKey1=164		// Warp Passenger Default LALT

WarpKey2=0		// Warp Passenger Default K



Object1Key1=164		//Spawn Object 1 Default LALT

Object1Key2=49		//Spawn Object 1 Default 1

Object2Key1=164		//Spawn Object 2 Default LALT

Object2Key2=50		//Spawn Object 2 Default 2

Object3Key1=164		//Spawn Object 3 Default LALT

Object3Key2=51		//Spawn Object 3 Default 3

Object4Key1=164		//Spawn Object 4 Default LALT

Object4Key2=52		//Spawn Object 4 Default 4

Object5Key1=164		//Spawn Object 5 Default LALT

Object5Key2=53		//Spawn Object 5 Default 5



ClearAreaKey1=164	//Clear Area Default LALT

ClearAreaKey2=54	//Clear Area Default 6



ExplodeCarKey1=164	//Explode Car Default LALT

ExplodeCarKey2=55	//Explode Car Default 7



StealCarKey1=164	//Steal Car Default LALT

StealCarKey2=48		//Steal Car Default 0



NeonKey1=164		//Under Car Neons Default LALT

NeonKey2=57		//Under Car Neons Default 9



Animation1Key1=165	//Animation Slot 1 Default RAlt

Animation1Key2=49	//Animation Slot 1 Default 1

Animation2Key1=165	//Animation Slot 2 Default RAlt

Animation2Key2=50	//Animation Slot 2 Default 2

Animation3Key1=165	//Animation Slot 3 Default RAlt

Animation3Key2=51	//Animation Slot 3 Default 3

Animation4Key1=165	//Animation Slot 4 Default RAlt

Animation4Key2=52	//Animation Slot 4 Default 4

Animation5Key1=165	//Animation Slot 5 Default RAlt

Animation5Key2=53	//Animation Slot 5 Default 5



PedTaskKey1=165		//Assign Task to Ped Default RAlt

PedTaskKey2=54		//Assign Task to Ped Default 6



RagDollKey1=77		//Ragdoll Default M

RagDollKey2=100		//Ragdoll Deafault Num 4



Speech1Key1=161		//Load Speech Slot 1 Default RShift

Speech1Key2=49		//Load Speech Slot 1 Default 1

Speech2Key1=161		//Load Speech Slot 2 Default RShift

Speech2Key2=50		//Load Speech Slot 2 Default 2

Speech3Key1=161		//Load Speech Slot 3 Default RShift

Speech3Key2=51		//Load Speech Slot 3 Default 3

Speech4Key1=161		//Load Speech Slot 4 Default RShift

Speech4Key2=52		//Load Speech Slot 4 Default 4

Speech5Key1=161		//Load Speech Slot 5 Default RShift

Speech5Key2=53		//Load Speech Slot 5 Default 5

Speech6Key1=161		//Load Speech Slot 6 Default RShift

Speech6Key2=54		//Load Speech Slot 6 Default 6

Speech7Key1=161		//Load Speech Slot 7 Default RShift

Speech7Key2=55		//Load Speech Slot 7 Default 7

Speech8Key1=161		//Load Speech Slot 8 Default RShift

Speech8Key2=56		//Load Speech Slot 8 Default 8

Speech9Key1=161		//Load Speech Slot 9 Default RShift

Speech9Key2=57		//Load Speech Slot 9 Default 9

Speech10Key1=161	//Load Speech Slot 10 Default RShift

Speech10Key2=48		//Load Speech Slot 10 Default 0



EnterTrainKey1=165	//Enter train Default RALT

EnterTrainKey2=55	//Enter train Default 7



SubwayLeave=76		//Subway Leave Station Default L

SubwaySpeedUp=107	//Subway Speed Up Default Numpad +

SubwaySpeedDown=109	//Subway Speed Down Default Numpad -

SubwayBrake=66		//Subway Stop Default B

SubwayOpenR=39		//Subway Right Doors Default Right Arrow

SubwayOpenL=37		//Subway Left Doors Default Left Arrow

SubwayAutomatic=81	//Subway Automatic Stop Default Q

SubwayRotateClock=88	//Subway Rotate Camera Clockwise Default X

SubwayRotateCounter=82	//Subway Rotate Camera Counter Default R

SubwayMoveCForward=87	//Subway Move Camera Forward Default W

SubwayMoveCBack=83	//Subway Move Camera Back Default S

SubwayMoveCLeft=65 	//Subway Move Camera Left Default A

SubwayMoveCRight=68   	//Subway Move Camera Right Default D

SubwayExit=70      	//Subway Exit Default F



MoveObjectKey1=77	//Move Object Default M

MoveObjectKey2=48	//Move Object Default 0

cloneObjectKey1=77	//clone Object Default M

cloneObjectKey2=49	//Clone Object Default 1

CarSaveKey1=165		//Save car to slot 1 Default RALT

CarSaveKey2=56		//Save car to slot 1 Default 8

CarLoadKey1=165		//Load Car Slot 1 Default RALT

CarLoadKey2=57		//Load Car Slot 1 Default 9

RandomSpeechKey1=165	//Play Random Speech Default RALT

RandomSpeechKey2=48	//Play Random Speech Default 0

NoRagdollJump=0 	//Jump when no ragdoll whilst falling enabled Default J

FreezeCarKey1=77	//Freeze Car Default M

FreezeCarKey2=50	//Freeze car Default 2

UnfreezeCarKey1=77	//Unfreeze Car Default M

UnfreezeCarKey2=51	//Unfreeze Car Default 3

FreezePlayerKey1=77	//Freeze Player Default M

FreezePlayerKey2=52	//Freeze Player Default 4

UnfreezePlayerKey1=77	//Unfreeze Player Default M

UnfreezePlayerKey2=53	//Unfreeze Player Default 5

ExplodeSCarKey1=77	//Explode Saved Car Default M

ExplodeSCarKey2=54	//Explode Saved Car Default 6

CruiseControlKey1=77	//Cruise Control Default M

CruiseControlKey2=55	//Cruise Control Default 7

AddForceKey1=77		//Add Force to Player Default M

AddForceKey2=56		//Add Force to Player Default 8

CameraLockKey1=77	//Lock Camera Default M	

CameraLockKey2=57	//Lock Camera Default 9

CarBackKey=82		//Car Backward Speed Default R

RecruitKey1=165		//Recruit Bodyguard Default RALt

RecruitKey2=65		//Recruit Bodyguard Default A



RAttackPedKey1=164	//Spawn random attacking ped Default LALT

RAttackPedKey2=56	//Spawn Random attacking ped Default 8



DisableTrainerKey1=163	// Disable Trainer Default RCTRL

DisableTrainerKey2=165	// Disable Trainer Default RALT

DisableTrainerKey3=68	// Disable Trainer Default D



EnableTrainerKey1=163	// Enable Trainer Default RCTRL

EnableTrainerKey2=165	// Enable Trainer Default RALT

EnableTrainerKey3=69	// Enable Trainer Default E



NumPad0=188		// Redefine Numpad 0

NumPad1=74		// Redefine Numpad 1

NumPad2=75		// Redefine Numpad 2

NumPad3=76		// Redefine Numpad 3

NumPad4=85		// Redefine Numpad 4

NumPad5=73		// Redefine Numpad 5

NumPad6=79		// Redefine Numpad 6

NumPad7=55		// Redefine Numpad 7

NumPad8=56		// Redefine Numpad 8

NumPad9=57		// Redefine Numpad 9



MenuKey=114		//Enter Menu, Default F3

MenuKeyUp=104		//Menu go Up, Default Num 8

MenuKeyDown=98		//Menu go Down, Default Num 2

MenuKeyCancel=8		//Menu Cancel, Default Backspace

MenuKeyScrollUp=102	//Menu Scroll, Default Num 6

MenuKeyScrollDown=100	//Menu Scroll, Default Num 4

MenuKeyEnter=101	//Menu Enter, Default Num 5

MenuKeyBack=96		//Menu Back, Default Num 0

HideMenuKey=115		//Menu Hide, Default F4



AirbreakUp=87		//Airbreak Up, Default W

AirbreakDown=83		//Airbreak Down, Default S

AirbreakForw=104	//Airbreak Forward, Default Num 8

AirbreakBack=98		//Airbreak Back, Default Num 2

AirbreakRight=102	//Airbreak Right, Default Num 6

AirbreakLeft=100	//Airbreak Left, Default Num 4





//EXPLANATION AND LIST OF KEYCODES//



To define keys, refer to the table below, and change the relevant key value. 

The options are named, for instance GodmodeON, which defaults to RCTRL+F1, to change the first key (RCTRL), 

change the value GodKeyOn1=XX (XX=code from the table) to change the second key (F1) change the value 

GodKeyOn2=XX For subsequent options, this works exactly the same. The order of the keys is the same as 

the order in the readme.doc. Some options only have a single key, change this accordingly. 

For some options (teleporting, weather, time and car options) you can only change the first key, for instance the teleporting options 

which use F10+ Num 1 through to Num 9, you can only change the F10 to whatever you like, so for instance change the F10 to a, you would then

teleport using A+ Num 1 through to Num 9.

To disable an option, just enter value 0, for instance to disable GodmodeOn, just change one of the tow keyvalues

 to 0. If you want to change a certain option to only use one key, for instance godmode, just enter the same value for boht keyvalues.



Please don't change the [KeyBindings] header, and also don't change the keynames (GodKeyOn1, GodKeyOn2 and 

subsequent entries at the beginning of each line). Doing that will force the trainer to use default keys as 

listed in the readme. 



you can change everything after = including the // comments line. Of course be certain to enter correct 

key code values.



If you don't copy this file to the GTAIV directory, the trainer will use the default keybindings as described in

the readme.doc.





Key		Code

Left Mouse	1

Right Mouse	2

Middle Mouse	4

A		65

B		66

C		67

D		68

E		69

F		70

G		71

H		72

I		73

J		74

K		75

L		76

M		77

N		78

O		79

P		80

Q		81

R		82

S		83

T		84

U		85

V		86

W		87

X		88

Y		89

Z		90

0		48

1		49

2		50

3		51

4		52

5		53

6		54

7		55

8		56

9		57

Numpad 0	96

Numpad 1	97

Numpad 2	98

Numpad 3	99

Numpad 4	100

Numpad 5	101

Numpad 6	102

Numpad 7	103

Numpad 8	104

Numpad 9	105

Multiply	106

Add		107

Enter		13

Subtract	109

Decimal		110

Divide		111

F1		112

F2		113

F3		114

F4		115

F5		116

F6		117

F7		118

F8		119

F9		120

F10		121

F11		122

F12		123

Backspace	8

Tab		9

Enter		13

Shift		16

Lcontrol	162

Rcontrol	163

Lalt		164

Ralt		165

Caps Lock	20

Esc		27

Spacebar	32

Page Up		33

Page Down	34

End		35

Home		36

Left Arrow	37

Up Arrow	38

Right Arrow	39

Down Arrow	40

Insert		45

Delete		46

Num Lock	144

ScrLk		145

Pause/Break	19

; :		186

= +		187

- _		189

/ ?		191

` ~		192

[ {		219

\ |		220

] }		221

" '		222

,		188

.		190

/		191

LShift		160

RShift		161

PrintSCrn	44

L-Win		91

R-Win		92

Menu		93

Num Enter	108



Browser buttons (for Internet Keyboards)



Back		166

Forward		167

Refresh		168

Stop		169

Search		170

Favourites	171

Home		172

Mail		180



Media Buttons (for Multimedia Keyboards)



Next		176

Previous	177

Stop		178

Play/Pause	179

Mute		173

Vol Down	174

Vol Up		175





////DEFAULTS SECTION////



[Defaults]

EnabledOnStartup=1	//Trainer Enabled on Game Startup Default 1

Never_Wanted=1		//Never Wanted

No_Reload=0		//No reload, always unlimited ammo

UnlimitedAmmo=1		//Unlimited ammo with reload

Always_God=1		//God mode that will last through cutscenes 

Always_CarGod=1		//Car God mode that will last in any car that is entered

Speed_Km=0		//Enable speedometer in KM 

Speed_M=1		//Enable speedometer in MPH

Clock=1			//Enable Clock

DLC=0			//Enable DLc Bikes (separate mod needed)

DoNotWarp=0		//Don't warp Player in car when spawning vehicle

NeverTired=1		//Never Tired

SpeedUpSlow=10		//Number of KM/U used to speed up the car (slow option)

ScrollTime=75		//Scroll time for menu in milliseconds

ScrollTimeMP=125	//Scroll time for menu for Multiplayer in milliseconds

AirBreakSpeed=2		//Airbreak speed in position units

AirBreakUpSpeed=1	//Airbreak Up speed in position units

FreezeBomb=0		//whether or not to Freeze the car once a bomb has been planted on it. 

SkipBomb=0		//Skips the bomb for the set bomb function

SkipBombAnim=0		//Skips the animation for the set bomb function

Episodic=0		//Spawn Episodic Weapons 

DefaultRadioEnable=0	//Enable Default Radio

DefaultStation=15	//Default Radio Station

SeatBelt=0		//Enable Seatbelt

HideHudRadar=0		//Hide Hud and Radar

EnableSleepMode=0	//Enable Phone Sleep Mode

Digits=1		//Display digits for speedometer

FastRun=1		//Fastrun enable mode (no need to hold -, fastrun works when running)

MobileRadio=0		//Enable Mobile Radio

SuperJumpForward=1.0	//SuperJump Forward Speed (between 0.0 and 2.0

SuperJumpUp=0.1		//SuperJump Up Speed (between 0.0 and 2.0)

ObjectMoveSpeed=1.0	//Object Move Speed (between 0.0 and 2.0)

ObjectRotationSpeed=1.0	//Object Rotation Speed (between 0.0 and 2.0)

FixedWeather=0		//Freeze the weather at startup

WeatherType=2		//Weather type (see below for list)

RealTime=1		//RealTime duration at startup

StartupHour=5		//Startup Hour

StartupMinute=00	//Startup Minute

FixedTime=0		//Freeze the time at startup, don't use together with Realtime duration !

synctime=0		//Sycn time to system time, don't use with realtime or freeze time !

DisplayMessages=1	//Display the ingame messages, you can disable all messages that are displayed when using hotkeys.

SitOnlyOnObjects=0	//Sit only on objects not in the air

GravityPickup=1		//set to 1 to pickup cars and peds, 2 only cars, 3 only peds, 4 only objects

GravityCarX=17		//X force Car

GravityCarY=5		//Y force Car

GravityCarZ=5		//Z force Car

CarTargetRadius=35	//Target Radius Car

GravityPedX=17		//X force Ped

GravityPedY=5		//Y force Ped

GravityPedZ=5		//Z force Ped

PedTargetRadius=35	//Target Radius Ped

GravityObjectX=17	//X force Object

GravityObjectY=5	//Y force Object

GravityObjectZ=5	//Z force Object

ObjectTargetRadius=8	//Target Radius Object

GravityPlayX=17		//X force Player

GravityPlayY=0		//Y force Player

GravityPlayZ=5		//Z force Player

CarUpperLimit=133	//Upper Limit for Car Colors

AddCarBlip=0		//Add Blip for car, this will also prevent automatic deletion of cars, might lead to lower performance !

SpecialGodMode=0	//Special God Mode

CarSeatbelt=0		//Car seatbelts enabled for special god mode

BikeSeatbelt=0		//bike seatbelts enabled for special god mode

Dragged=1		//player cannot be dragged out of car, for special god mode

LoadNearPlayer=1	//Load saved cars near player

NeonEnabled=0		//Enable Under car neons

ObjectSpawnDistance=9 	//Distance object in front/or behind player 

KeyBindingsDisabled=1	//Key Bindings (except menu keys) disabled on startup

SetBehind=0		//Set Camera behind player for Airbreak

RomanSorrow=0		//Roman Sorrow Reverse 

NoPeds=0		//No Peds

NoCars=0		//No Cars

DisplayCoordinates=0	//Display Coordinates on screen

MaxTrainSpeed=120	//Maximum speed for train (in either km or MPH, depending on trainmetric)

TrainMetric=1		//Metric system for train 1=Kilometers, 0=Miles

HydraulicForce=0.4	//Force applied by hydraulics 

LowerCarForce=-0.04	//Force used for lower car

LowerCar=0		//Lower Car

DisableRagdoll=0	//Disable Ragdoll Whilst Falling

AreaRadius=100		//Radius for Clear Area

VehicleComponents=1	//Trainer mapped vehicles components

Modelhats=1		//Trainer mapped hats, glases

DisplayInfo=0		//Display Info on Screen

DisableAlarm=0		//Disable Alarm when stealing

LockCamera=0		//Lock Camera behind Vehicle

SaveStatistics=1	//Update statistics for save game

NoRagdoll=0		//Disable Ragdoll

VehicleLivery=1		//Trainer mapped Livery

SkyLiftModel=skylift

ASet=jump_std		

AName=jump_land_roll



CarGod=0		//Special Car God Mode, set to 1 for enable

CarGDamage=0		//Car can be damaged, set to 1 for no damage

CarGVisual=0		//Visual Car damage, set to 1 for no visual damage

CarGTyres=0		//Car Tyres damage, set to 1 for no damage

CarGDrag=0		//Player can be dragged out, set to 1 for no drag

CarGWind=0		//Player can fly through windscreen, set to 1 for no fly

CarGShot=0		//Player can be shot in vehicle, set to 1 for no shot

CarGBullet=0		//Car Bullet proof, set to 1 to enable

CarGFire=0		//Car Fire proof, set to 1 to enable

CarGExplosion=0		//Car Explosion proof, set to 1 to enable

CarGCollision=0		//Car Collision proof, set to 1 to enable

CarGMelee=0		//Car Melee proof, set to 1 to enable

CarGTotal=0		//Total Car God mode, this overrides any other Cargod Setting



MenuColor1=255		//Color for menu text, RGB system Red Component Default 255

MenuColor2=255		//Color for menu text, RGB system Green Component Default 255

MenuColor3=255		//Color for menu text, RGB system Blue Component Default 255

Menu=25			//Used Internally by trainer



HighLightColor1=0	//Color for menu highlight text, RGB system Red Component Default 0

HighLightColor2=0	//Color for menu highlight text, RGB system Green Component Default 0

HighLightColor3=255	//Color for menu highlight text, RGB system Blue Component Default 255

HighLight=42		//Used Internally by trainer



MenuFont=1		//Font for menu, from 1 to 7



NeonColor1=0		//Color for Neon, RGB system Red Component Default 0

NeonColor2=0		//Color for Neon, RGB system Green Component Default 0

NeonColor3=255		//Color for Neon, RGB system Blue Component Default 255

NeonColor=42		//Used Internally by trainer

NeonColorMP=1		//Neon Color MP 

Or you could have just downloaded it again. :smile:

Hope this is what you were looking for. "Were" as in you will probably find this too late and/or complete rubbish since it has been edited it to my specifications.

Edited by CelticsFan20

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