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Sounds from a specific Ped in 3D-sound-scape

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                                    /*
i have a Ped that i have defined like:

                                      Vector3 randPos = pedCollection[sRange].Position;
                                              Ped vitnes = new Ped("a_f_m_soucentmc_01", randPos, 180);
                                              vitnes.RelationshipGroup = "LAW";


  After this Ped has spawn i would like it to continuously scream, cry very loudly or at least make some loud 3D-sound or noise.
 There are a lot of Peds making loud noises, but can we control and make a Ped so it makes loud noises of a kind?
  I want Player to use his ears to find the Ped in question, and interact with the Ped, but i am unable to have the Ped making this loud 3D-sound
Edit--------------------------
It suddenly downed upon me that i could have the ped using a car-horn!
That would actually 'work', but screaming crying would be better, so i am still interested in using a sound like that


                           

Edited by GTAbear

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

  • Author
23 hours ago, LMS said:

play speech audio from the ped

Thanks!
I tried that with

NativeFunction.Natives.PlayPedAmbientSpeechNative(pw, "GENERIC_HI", "SPEECH_PARAMS_SHOUTED_CRITICAL");

but it made no sound
The file "GENERIC_HI"

may be a bad choice, but it was the only one mentioned i Natives ; p
Can filenames for other speech-files be found?

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

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