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Problems with textures/ skins Model.Name of Peds

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I want to spawn a group of LOST-bikers, but are really confused from the Ped-documentation.
In the Ped-DB the Available LOST peds are only three, but there are at least 5 more skin-variations in this image alone, and i include the tattooed one
image.png

The situation is even more strange.
I have a method (I simply uses GetNearbyPeds(1) -Ped 0 is then the focussed one) where focused Ped is addressed, and then walk away, after the Model.Name has been logged
Each Ped in the picture is logged as G_M_Y_LOST_01
They are identical?!
It became even more weird
A rainstorm made the bikers leave their positions.
Nice behavioural feature! 
Then they came back, and i did a new check on their Model.Name
This time they all where logged as G_M_Y_LOST_02
Same group of different Peds, but same Model.Name?!
How is that possible?
What are the Model.Name for the Peds that are missing?

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

  • Management Team

What you are seeing are component variations of ped models. The model is the same but there are different components and textures for them available which can change their body parts and clothing. The model change you saw when the peds returned could either be explained as the game having spawned new peds or if you are certain, it was the same peds and observed them from a distance, it is possible they were converted to dummy peds due to being far away and then, when close again, got assigned a different model. The same happens for peds in cars when they get far away. This is a memory "optimization" by the game.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

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