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Accidently ..Made a new 'weapon'..!

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Soo..
I have been fighting stubborn Peds for a while
The thing is that i can make a Ped enter my policecar and sit on the designated seat (index), so then this ped would be ready for transport, but hostile peds, will imediately step out, stand next to the car, and then run away.
(I believe the relationship-group is being reset with a timer, so setting relations to neutral only works between resets)
Iow, the state-machine is flawed.

I then made a new way to get the Ped out of the car. That turned into a serious nasty 'weapon'.
In any high-speed pursuit i can press the activation button, and all purps/Peds will calmly step out of the escape-car!
Quite unhealthy at 100+ m/h..! But.. Brutally amusing ragdolling 😛

The 'weapon' is far to efficient and the gameplay trivial/ non-existing, but i have an idea for making it less trivial and also adding interesting gameplay to the pursuit situation.
I would like the weapon to only invoke after the player has been side by side to the escape car for something like 5 secd, perhaps more.
The sequence should be validated by a slider, just as the one known from frisking a Ped.
If the contact is broken the slider should restart, and the weapon should dysfunction. Here adding a limit of attempts, could again add gameplay.


Questions:
* Is it possible to register if the player's car is side by side to the getaway car, for x number of seconds?

* What is the gadget name of that slider?

* Gamefiber got sleep wait & hibernate, not useable but a real clock does that exists in RAGE?
( if only https://docs.ragepluginhook.net/  
had a search-function.. Cant even get google site to work 😕

See my plugin here:
https://www.youtube.com/watch?v=peqSXuTfIyY

Let me know if you find it interesting.
Best Regards.

  • Management Team

1.) Your first question should just require comparing distance and orientation/heading with thresholds as you see fit. It's a normal Euclidean space like any other (also, Z is up).

 

2.) I believe RAGE Native UI has a feature similar to that slider called something like Timer, you could check that out. Alternatively, you can just use the render natives to draw something like it yourself.

 

3.) You can use normal .NET functions for time, if you are interested in time that scales and pauses with game time you should refer to the game's tick.

 

 

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

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