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Make pit maneuvers great again

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I forget when it happened, but I'm pretty sure Rockstar made pit maneuvers damn near impossible after an update a while back. I vaguely remember it being because online players were complaining about getting pitted during races, but I can't be sure. Anyways, here's an example. No matter the speed, the npc cars are freakin glued to the road. You gotta hit them ridiculously hard to break them loose. And I'm using a realistic handling pack and the Inverse Power script in this clip.

I know it didn't used to be like this, so my question is, how do we fix it?
 

  • Author

Well they sure went on the opposite side of the spectrum with it. I don't know how anyone could think this was better.

I should be able to test it as long as I don't load plugins, right? Or is the AI stuck like this as long as LSPDFR is installed?

  • Author

Also, I gotta say, the "too easy to pit" thing doesn't make sense to me. Anyone who's seen one knows it doesn't take much force. I went looking for examples and easily found it described in this video about the dangers of pitting. I just don't understand how the developers could think the current version is acceptable. I sincerely hope they're still working on it, because it is completely unrealistic as of now.

 

Do you know roughly how long the AI has been like this? I've been away from the mod for a while. Is it new? Or have they stuck with it for a long time?

Edited by Quadnick
Formatting

  • Author

I have a workaround for anyone that shares my opinion about this. It was recommended to me over on the 5mods forums. They suggested cranking up my vehicle's handling fMass value. I had to increase it from 1850 all the way up to 15,000, but as you can see, it's enough to override the excessive stability software.

 

You can do this one of two ways; either change it within the handling.meta using Open IV, or by using a really helpful mod called Real Time Handling Editor. I suggest the latter option. You can tweak the handling in-game, save your custom handling as a separate file and load it any time, and use it to replace that vehicle's handling line in the .meta file when you have it where you want it. It's not ideal, since every car has its own varying fMass value, but it's better than nothing.

 

Also, if you're wondering about the truck flipping, it's a script called Hollywood Rollover. I know the rollover looks weird in the video, but that's only because the mod just had an update for the first time in a long time and it just needs a little fixing atm.

Edited by Quadnick

  • 5 months later...

Kind of late to this, but when I use Stop the Ped it has a setting for realistic PIT maneuvers. I recommend it, makes PIT's realistic and a lot easier, and the force required is very subtle. This is the only thing I found to fix this issue to be honest.

  • 1 month later...
  • Author
On 8/11/2022 at 2:06 PM, lowrider2017 said:

Kind of late to this, but when I use Stop the Ped it has a setting for realistic PIT maneuvers. I recommend it, makes PIT's realistic and a lot easier, and the force required is very subtle. This is the only thing I found to fix this issue to be honest.

I use stop the ped as well, and have been all through the settings, but I must have missed that option. Thanks for sharing. I hope the devs make a proper fix at some point. I have no idea how this ridiculousness made it past testing, or how it's not been addressed for this long.

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