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Console Command Conflict Help!


John Ben
Go to solution Solved by Joe C Wilson,

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This should be a bug in LSPDFR plugins, as LSPDFR itself does not register such command.

Supporting is somewhat like locating an issue, then trying to apply a protocol that would eventually guide the subject to fix their game, and sometimes, on rare occasions, trying to diagnose a weird issue with everything you know.

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6 hours ago, WithLithum said:

This should be a bug in LSPDFR plugins, as LSPDFR itself does not register such command.

So is it possible to find which one crashes game while on duty?

Edited by John Ben

John Ben 🤙

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  • Solution

I had this same exact thing. I thought something was wrong because I was editing LSPDFR data files. Went crazy cross-checking files for 30 minutes just to realize Deadly Weapons "magically" created a second DLL file in the LSPDFR folder. Look there to see if you have that or any other plugin that may have created a second DLL file by itself.

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10 minutes ago, Joe C Wilson 017 said:

I had this same exact thing. I thought something was wrong because I was editing LSPDFR data files. Went crazy cross-checking files for 30 minutes just to realize Deadly Weapons "magically" created a second DLL file in the LSPDFR folder. Look there to see if you have that or any other plugin that may have created a second DLL file by itself.

OMG I love you. It was it. I would have never find this one file with the same name only with the number 2 at the end. Thank you very much!

John Ben 🤙

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On 1/18/2022 at 2:55 PM, Joe C Wilson 017 said:

Deadly Weapons "magically" created a second DLL file

The author often changes it's Assembly Name between updates.

Supporting is somewhat like locating an issue, then trying to apply a protocol that would eventually guide the subject to fix their game, and sometimes, on rare occasions, trying to diagnose a weird issue with everything you know.

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19 minutes ago, WithLithum said:

The author often changes it's Assembly Name between updates.

Maniac is the only guy I know of that does this for his plugins. Changing a file assembly name from its native name in a future update would break it unless the other DLL is removed by the user itself. You have the option to download the new update whenever you're ready, but why force change the name when it causes issues? I understand if renaming a file is accidental, but it just seems like more trouble than what it's worth to change the file name which can lead to crashing issues. If you go to the download page you'll see there's no DLL file with the name '2' on it for Deadly Weapons, so what's the point of doing it through an update checker? Something has to be broken for it to do that, it doesn't make sense to me for it to be considered a normal occurrence to experience. The only logical explanation is that Maniac forgot to advise to have us manually remove the original DLL from our game after the new update that was passed through update checker.

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Update checker should not rename any files, or it should not even to get any files.

User should replace the DLL themselves.

Supporting is somewhat like locating an issue, then trying to apply a protocol that would eventually guide the subject to fix their game, and sometimes, on rare occasions, trying to diagnose a weird issue with everything you know.

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You should only reply here to ask for more information from John Ben or to answer the person's issue.

Reply to this thread only to offer help or assistance to John Ben.
If you want support, create your own thread in the appropriate forum. Non-relevant replies, derailing posts, "me too", disinformation and other support requests will be removed without warning.

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