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Why script hooks and mod frameworks for GTA still uses .NET Framework?


WithLithum

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As the title said. C++/CLI for .NET 5+ is available.

Is it very difficult to migrate to (needs to rewrite the whole hook etc.), or nobody has time to migrate the hooks to .NET 6?

Supporting is somewhat like locating an issue, then trying to apply a protocol that would eventually guide the subject to fix their game, and sometimes, on rare occasions, trying to diagnose a weird issue with everything you know.

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  • Management Team

There is no support for AppDomains in .NET as compared to framework, so isolating plugins is a very different beast. I suppose the way forward would be using IPC as isolation, but I don't think anyone has looked into that yet for a GTA framework.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

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