Jump to content
Sign in to follow this  
cp702

IVDashCam radar doesn't work

Recommended Posts

In IVDashCam v2, the radar isn't working at all. I can hit Alt+R and Alt+Num0, and nothing happens. I checked the ini, and the settings haven't been changed.

Share this post


Link to post
Share on other sites

Yes:




System.NullReferenceException: Object reference not set to an instance of an object.

   at IVDashCamV2.Core.speed(String format)

   at IVDashCamV2.Core.#=qyE9Sxtaan_6qI9h2r0UV1g==(Object #=qvWxWYM1yfi7UDrD4gtyPSw==, GraphicsEventArgs #=qtyC$OWr2cdwy7lqekKpOwQ==)

System.NullReferenceException: Object reference not set to an instance of an object.

   at IVDashCamV2.Core.#=qyE9Sxtaan_6qI9h2r0UV1g==(Object #=qvWxWYM1yfi7UDrD4gtyPSw==, GraphicsEventArgs #=qtyC$OWr2cdwy7lqekKpOwQ==)

System.NullReferenceException: Object reference not set to an instance of an object.

   at IVDashCamV2.Core.radarS()

   at IVDashCamV2.Core.#=qyE9Sxtaan_6qI9h2r0UV1g==(Object #=qvWxWYM1yfi7UDrD4gtyPSw==, GraphicsEventArgs #=qtyC$OWr2cdwy7lqekKpOwQ==)

System.NullReferenceException: Object reference not set to an instance of an object.

   at IVDashCamV2.Core.speed(String format)

   at IVDashCamV2.Core.#=qyE9Sxtaan_6qI9h2r0UV1g==(Object #=qvWxWYM1yfi7UDrD4gtyPSw==, GraphicsEventArgs #=qtyC$OWr2cdwy7lqekKpOwQ==)

System.NullReferenceException: Object reference not set to an instance of an object.

   at IVDashCamV2.Core.#=qyE9Sxtaan_6qI9h2r0UV1g==(Object #=qvWxWYM1yfi7UDrD4gtyPSw==, GraphicsEventArgs #=qtyC$OWr2cdwy7lqekKpOwQ==)

System.NullReferenceException: Object reference not set to an instance of an object.

   at IVDashCamV2.Core.#=qyE9Sxtaan_6qI9h2r0UV1g==(Object #=qvWxWYM1yfi7UDrD4gtyPSw==, GraphicsEventArgs #=qtyC$OWr2cdwy7lqekKpOwQ==)

However, it was last modified 3 days ago, even though I ran the game today. So, I was hitting Alt+R and it wasn't logging it. However, my game did crash when I hit "quit", so it may just not have saved it to the log. Does it log stuff when the script is stopped, or log stuff immediately?

Share this post


Link to post
Share on other sites

It logs any error as soon as it happens, if it can catch it. I will build one with some debug logging tonight or tomorrow. I really should add a verbosity switch to my code so I can just ask people who have issues to enable logging.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×