Jump to content

Suspect shooting bug


Jerry y

Recommended Posts

  • 3 weeks later...

Just turn off the pursuit ai, i am pretty sure you do it by:

 

Functions.SetPursuitDisableAI(LHandle pursuit, true)

 

And make sure you have given the suspect(s) guns and did:

Suspect.Task.FireWeaponAt(Game.LocalPlayer.Character, amount of seconds to fire, FiringPattern.BurstFirePistol)

 

If your suspects dont have a pistol, do the FiringPattern to FiringPattern.BurstFire"YourWeaponName"

Example: FiringPattern.BurstFirePumpShoutgun

GRAY

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...