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Beach Uniform? (Shorts)

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I don't think the police models actually have legs so to speak.

Its just a texture.

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

Whipped this up a while ago:

http://www.mediafire.com/?8hijv348853hh4i

It's based on m_m_tennis (best ped I could find with short sleeves and shorts), so he's older than the default cops.

@Harper: Shorts would be a different model. Your legs are much narrower than your pants, and with fewer wrinkles. The default models don't have legs (just pants), but you can change that to be actual shorts.

It wouldn't look good though would it?

The shorts wouldn't be a separate object on the cop model, the legs would remain one texture and just look like someone's spilt something over them

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

Actually, the way it works is that you have one mesh for the entire lower body. If the cop is wearing long pants, the mesh contains long pants and shoes. If he's wearing shorts, it contains both the shorts down to a point, and then the legs, with the legs sort of running up into the shorts a bit. Basically: shorts are a different model from long pants. You can't really get them out of long pants. Not sure what you mean by "legs" here; is it just the actual legs, or do you mean lower body?

It wouldn't look good though would it?

The shorts wouldn't be a separate object on the cop model, the legs would remain one texture and just look like someone's spilt something over them

See CP's tutorial for combining ped meshes, it might help you get what he's saying here.

Basically you'd grab the torso mesh and the head mesh from the m_y_cop,

then you'd look at the other ped models until you find the lower body mesh for shorts (eg. the tennis player)

Then you'd combine them into one mesh so it'd have the cop head and torso with the tennis player's lower section (there's no separate meshes for legs/pants/feet, they're all in one mesh called 'lowr'). You'd obviously just have to retexture the shorts so they look less like tennis shorts and more like a police officer's shorts. The colour of the leg skin might have to be edited a bit to match the head/hands skin colour.

From here all you'd need to do is find a way of adding the police equipment belt which you could either do by actually editing the model for the lower meshes and combing them into one or just by using an suse mesh with the equipment on it.

From here all you'd need to do is find a way of adding the police equipment belt which you could either do by actually editing the model for the lower meshes and combing them into one or just by using an suse mesh with the equipment on it.

And that's exactly what I did.

Hmmm how'd you do that? Did you edit the model at all or did you just grab the m_y_cop lowr and delete the textures for the pants, leaving only the textures for the equipment with everything else transparent (would that show correctly ingame..?)?

I took m_m_tennis as the base, and took the gear from m_m_fatcop_01 (which has it all nice and separated on a suse). I used a suse instead of attaching it for ease of texturing.

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