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Modeling Spotlight to be Compatible with Spotlight Script

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Hello all!

 

I'm trying to make the spotlights on the vehicles i'm making compatible with the spotlight mod by alexguirre. I've been able to make the spotlight move how I want it on the x and y axis but I cant seem to get the game to recognize it as a vehicle weapon/spotlight that the script looks for. I've tried looking through the vanilla vehicle files that use a weapon/searchlight in ZMod, I've edited the vehicles.meta, carcols.meta, I cant seem to figure out what I'm missing to get it to work. Any help would be much appreciated, getting this to work is driving me crazy.

 

Thanks in advance!

 

Edit: For clarity, I am referring to the rotating turret function in the script.

Edited by Chief1234
Clarity

  • 2 weeks later...

Hey, ive spent the last day or so trying to do the same thing, though i haven't been as fortunate as to be able to get the spotlight to move at all. I dont know if im messing up in the meta side of things or if its the model itself. I will provide information as and when I understand it a bit more. I would be greatful (and im sure many others would be too) if you could let me know how you got it to move at all. Thanks.

Terry S.

  • Author

@Terry Sloman So I followed a similar method as getting the boot/bonnet to move. Apply a collision to the part, then in User-Defined Settings you can add RotX, RotY, and RotZ. There you can apply values. You need it to follow a "0, 150" format. Those numbers are just random ones. I believe the numbers correspond to to a 360 rotation in either direction. If you need examples, look at the Boot/Bonnet on any vehicle in the settings and it will give you the values and properties. In game the spotlight just kinda bounces around and rotates weirdly according to the values. 

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