Jump to content

[REQUEST] Pedestrians yield to lights and sirens


Recommended Posts

  • 3 weeks later...

@OJdoesIt Ok, I will do that, You know how "mainstream" ELS vehicles are now... even if it did work I would eventually just want to use ELS vehicles, i'm assuming. When you play  your Lspdfr, do you have issues in your game where the pedestrians don't stop walking at the crosswalks when responding code 3 and you have to wait for them to cross? I just wonder if it's one of those things we may never see a fix for...

Link to comment
Share on other sites

Would love to look into something like this but: 

1. Still new to mod development so would probably fail miserably

2. Need to complete the current mod I am working on before giving my attention to a new one

 

I think something should be possible as there is a mod called "Clear the Way V" which would help move AI vehicles out of the way better than the native function in the game and another called "Keep calm" that I used to reduce the mass panic when I discharged my firearm. 

 

It would be good if Pedestrians on a path stayed on the path within a certain radius of sirens, and if in the road would run across to the path (like when the traffic lights change). 

Also, for realism - (and from experience) throw in the rare and occasional random ped that will run across in front of you thinking they can make it across the road before you get to them. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...