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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Crashes RIGHT before it loads in. Crash report below.

Featured Replies

Spoiler

[10/04/2020 16:10:44.455] Started new log on 10/04/2020 16:10:44.455
[10/04/2020 16:10:44.458] ====================================================================================================
[10/04/2020 16:10:44.448] Log path: H:\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[10/04/2020 16:10:44.459] Log verbosity: Trivial
[10/04/2020 16:10:44.460] Initializing input system
[10/04/2020 16:10:44.462] Initializing game console
[10/04/2020 16:10:44.469] Console key has been set to F4 (key code: 115)
[10/04/2020 16:10:44.522] Initializing console variable "ConsoleScrollAmount".
[10/04/2020 16:10:44.522] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[10/04/2020 16:10:44.525] Read value: <null>
[10/04/2020 16:10:44.525] Initializing console variable "ConsoleKey".
[10/04/2020 16:10:44.525] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[10/04/2020 16:10:44.526] Read value: F4
[10/04/2020 16:10:44.526] Setting value of console variable "ConsoleKey" to stored value.
[10/04/2020 16:10:44.526] Console key has been set to F4 (key code: 115)
[10/04/2020 16:10:44.526] Initializing console variable "PluginTimeoutThreshold".
[10/04/2020 16:10:44.526] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[10/04/2020 16:10:44.528] Read value: 60000
[10/04/2020 16:10:44.528] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[10/04/2020 16:10:44.528] Initializing console variable "AlwaysShowConsoleOutput".
[10/04/2020 16:10:44.528] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[10/04/2020 16:10:44.529] Read value: <null>
[10/04/2020 16:10:44.529] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[10/04/2020 16:10:44.529] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[10/04/2020 16:10:44.529] Read value: False
[10/04/2020 16:10:44.529] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[10/04/2020 16:10:44.529] Initializing console variable "ShowOnScreenWarnings".
[10/04/2020 16:10:44.529] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[10/04/2020 16:10:44.529] Read value: <null>
[10/04/2020 16:10:44.529] Console initialized
[10/04/2020 16:10:44.529] Initializing forms manager
[10/04/2020 16:10:44.530] Cleaning temp folder
[10/04/2020 16:10:44.531] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V
[10/04/2020 16:10:44.536] ================ RAGE Plugin Hook ================
[4/10/2020 4:10:44 PM.539] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[4/10/2020 4:10:44 PM.539] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[4/10/2020 4:10:44 PM.544] Detected Windows 10 Professional (64-bit) (10.0.18362.0)!
[4/10/2020 4:10:44 PM.544] Checking game support
[4/10/2020 4:10:44 PM.656] Product name: Grand Theft Auto V
[4/10/2020 4:10:44 PM.656] Product version: 1.0.1868.0
[4/10/2020 4:10:44 PM.656] Is steam version: True
[4/10/2020 4:10:44 PM.656] Initializing DirectX
[4/10/2020 4:10:44 PM.658] Initializing Direct3D
[4/10/2020 4:10:44 PM.658] Getting game swap chain
[4/10/2020 4:10:44 PM.685] Swap Chain created: 0x7FF6798724F8
[4/10/2020 4:10:44 PM.685] Swap Chain VTable: 0x18AF7155C20
[4/10/2020 4:10:44 PM.685] 0x748948FFF9BD15E9;0x8D48564157552024;0x170EC814890246C
[4/10/2020 4:10:44 PM.685] D3D11Present: 0x7FFCE6624670
[4/10/2020 4:10:44 PM.685] D3D11ResizeBuffers: 0x7FFCE6639DE0
[4/10/2020 4:10:44 PM.685] D3D11ResizeTarget: 0x7FFCE6687D90
[4/10/2020 4:10:44 PM.685] D3D11SetFullscreenState: 0x7FFCE6641930
[4/10/2020 4:10:44 PM.685] Direct3D initialized
[4/10/2020 4:10:44 PM.685] Initialized DirectX
[4/10/2020 4:10:44 PM.686] Direct3D watcher thread spawned
[4/10/2020 4:10:44 PM.808] Getting device
[4/10/2020 4:10:44 PM.808] Retrieved device
[4/10/2020 4:10:44 PM.808] Creating wrapper
[4/10/2020 4:10:44 PM.862] Wrapper created
[4/10/2020 4:10:44 PM.867] Effect created
[4/10/2020 4:10:44 PM.867] Creating buffer
[4/10/2020 4:10:44 PM.867] Created buffer
[4/10/2020 4:10:44 PM.867] Creating blend state
[4/10/2020 4:10:44 PM.867] Created blend state
[4/10/2020 4:10:44 PM.867] Done with creation
[4/10/2020 4:10:44 PM.916] Initializing texture system.
[4/10/2020 4:10:44 PM.916] Initializing texture system; phase 1
[4/10/2020 4:10:44 PM.916] Initializing texture system; phase 2
[4/10/2020 4:10:44 PM.921] Initializing texture system; phase 3
[4/10/2020 4:10:44 PM.921] Initializing texture system; phase 4
[4/10/2020 4:10:44 PM.931] Initializing texture system; phase 5
[4/10/2020 4:10:44 PM.932] Initializing texture system; phase 6
[4/10/2020 4:10:44 PM.933] Initializing texture system; phase 7
[4/10/2020 4:10:44 PM.935] Initializing texture system; phase 8
[4/10/2020 4:10:44 PM.936] Initializing texture system; phase 9
[4/10/2020 4:10:44 PM.937] Initializing texture system; phase 10
[4/10/2020 4:10:44 PM.940] Initializing texture system; phase 11
[4/10/2020 4:10:44 PM.940] Initializing texture system; phase 12
[4/10/2020 4:10:44 PM.942] Initializing texture system; phase 13
[4/10/2020 4:10:44 PM.942] Initializing texture system; phase 14
[4/10/2020 4:10:49 PM.687] Direct3D watcher thread ended
[4/10/2020 4:11:16 PM.044] LoadingScreenMsg: Initializing game support
[4/10/2020 4:11:16 PM.294] Initializing game support
[4/10/2020 4:11:21 PM.854] LoadingScreenMsg: Velocity limit removed
[4/10/2020 4:11:22 PM.172] Compatibility level: 0
[4/10/2020 4:11:22 PM.172] Supported version detected
[4/10/2020 4:11:22 PM.172] ==================================================
[4/10/2020 4:11:22 PM.172] LoadingScreenMsg: Patching code
[4/10/2020 4:11:22 PM.423] LoadingScreenMsg: Waiting for game initialization
[4/10/2020 4:11:22 PM.674] Waiting for game initialization
[4/10/2020 4:11:22 PM.774] LoadingScreenMsg: Initializing core
[4/10/2020 4:11:23 PM.025] Initializing hook
[4/10/2020 4:11:28 PM.049] LoadingScreenMsg: Completing interoperability
[4/10/2020 4:11:28 PM.301] Completing interoperability
[4/10/2020 4:11:28 PM.301] Initialization code 1.
[4/10/2020 4:11:28 PM.301] Initialization code 2.
[4/10/2020 4:11:28 PM.301] Initialization code 3.
[4/10/2020 4:11:28 PM.309] 1 Address: 0x00007FF67777C654
[4/10/2020 4:11:28 PM.309] Calling func 1
[4/10/2020 4:11:28 PM.326] 2 Address: 0x00007FF6782F029A
[4/10/2020 4:11:28 PM.326] 3 Address: 0x00007FF676D6631A
[4/10/2020 4:11:28 PM.354] Address: 0x00007FF6782F0244
[4/10/2020 4:11:28 PM.354] Unknown var: 0x00007FF679311CA0
[4/10/2020 4:11:28 PM.354] Initialization code 4.
[4/10/2020 4:11:28 PM.354] Initialization code 5.
[4/10/2020 4:11:28 PM.354] Completing interoperability, phase 1
[4/10/2020 4:11:28 PM.354] Completing interoperability, phase 2
[4/10/2020 4:11:28 PM.354] Completing interoperability, phase 3
[4/10/2020 4:11:28 PM.354] Completing interoperability, phase 4
[4/10/2020 4:11:28 PM.354] Completing interoperability, phase 5
[4/10/2020 4:11:28 PM.354] Completing interoperability, phase 6
[4/10/2020 4:11:28 PM.354] Completing interoperability, phase 7
[4/10/2020 4:11:28 PM.354] LoadingScreenMsg: 
[4/10/2020 4:11:28 PM.605] LoadingScreenMsg: Loading Story Mode
[4/10/2020 4:11:32 PM.423] LoadingScreenMsg: Loading and Populating Game World
[4/10/2020 4:11:32 PM.673] LoadingScreenMsg: 
[4/10/2020 4:11:46 PM.539] Initializing console variable "IsDeveloperModeEnabled".
[4/10/2020 4:11:46 PM.539] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[4/10/2020 4:11:46 PM.539] Read value: <null>
[4/10/2020 4:11:46 PM.539] Initializing console variable "TimeScale".
[4/10/2020 4:11:46 PM.539] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[4/10/2020 4:11:46 PM.539] Read value: <null>
[4/10/2020 4:11:46 PM.550] Loading plugin from path: H:\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll
[4/10/2020 4:11:48 PM.911] <UNLOADED PLUGIN>: Initializing input system
[4/10/2020 4:11:48 PM.912] <UNLOADED PLUGIN>: Initializing game console
[4/10/2020 4:11:48 PM.913] <UNLOADED PLUGIN>: Initializing forms manager
[4/10/2020 4:11:49 PM.028] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[4/10/2020 4:11:49 PM.029] Loading plugin from path: H:\Steam\steamapps\common\Grand Theft Auto V\Plugins\FootPursuitAid.dll
[4/10/2020 4:11:50 PM.906] <UNLOADED PLUGIN>: Initializing input system
[4/10/2020 4:11:50 PM.907] <UNLOADED PLUGIN>: Initializing game console
[4/10/2020 4:11:50 PM.908] <UNLOADED PLUGIN>: Initializing forms manager
[4/10/2020 4:11:50 PM.946] Plugin "FootPursuitAid" was loaded from "FootPursuitAid.dll".
[4/10/2020 4:11:50 PM.947] Loading plugin from path: H:\Steam\steamapps\common\Grand Theft Auto V\Plugins\ScenariOh.dll
[4/10/2020 4:11:52 PM.792] <UNLOADED PLUGIN>: Initializing input system
[4/10/2020 4:11:52 PM.793] <UNLOADED PLUGIN>: Initializing game console
[4/10/2020 4:11:52 PM.794] <UNLOADED PLUGIN>: Initializing forms manager
[4/10/2020 4:11:52 PM.825] Plugin "ScenariOh!" was loaded from "ScenariOh.dll".
[4/10/2020 4:11:52 PM.826] Loading plugin from path: H:\Steam\steamapps\common\Grand Theft Auto V\Plugins\StickyWheels.dll
[4/10/2020 4:11:54 PM.742] <UNLOADED PLUGIN>: Initializing input system
[4/10/2020 4:11:54 PM.743] <UNLOADED PLUGIN>: Initializing game console
[4/10/2020 4:11:54 PM.744] <UNLOADED PLUGIN>: Initializing forms manager
[4/10/2020 4:11:54 PM.752] Plugin "StickyWheels" was loaded from "StickyWheels.dll".
[4/10/2020 4:11:54 PM.840] FootPursuitAid: Albo1125.Common verifying update entry for FootPursuitAid
[4/10/2020 4:11:54 PM.882] FootPursuitAid: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for Foot Pursuit Aid
[4/10/2020 4:11:55 PM.276] FootPursuitAid: SCID:/SuperTriniGamer/
[4/10/2020 4:11:55 PM.283] FootPursuitAid: Albo1125.Common detected RAGEPluginHook version: 1.74
[4/10/2020 4:11:55 PM.283] FootPursuitAid: Dependency check for Foot Pursuit Aid successful: True
[4/10/2020 4:11:55 PM.285] FootPursuitAid: Foot Pursuit Aid 2.3.0.0 by Albo1125 has been loaded successfully.
[4/10/2020 4:11:55 PM.289] FootPursuitAid: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks.
[4/10/2020 4:11:55 PM.368] FootPursuitAid: Albo1125.Common 6.6.4.0, developed by Albo1125. Not checking for updates until 4/11/2020 4:00:55 PM
[4/10/2020 4:11:55 PM.434] ScenariOh!: ScenariOh.EntryPoint: Main: Loaded ScenariOh! 1.0.6490.25929
[4/10/2020 4:11:55 PM.552] ScenariOh!: ScenariOh.EntryPoint: Main: 2 categories loaded from XML files in H:\Steam\steamapps\common\Grand Theft Auto V\Plugins\ScenariOh
[4/10/2020 4:11:56 PM.173] ScenariOh!: ScenariOh.AsyncUpdateChecker: Check: Will not check for updates until at least 4/11/2020 12:00:00 AM
[4/10/2020 4:13:04 PM.953] Loading plugin from path: H:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[4/10/2020 4:13:06 PM.748] <UNLOADED PLUGIN>: Initializing input system
[4/10/2020 4:13:06 PM.749] <UNLOADED PLUGIN>: Initializing game console
[4/10/2020 4:13:06 PM.750] <UNLOADED PLUGIN>: Initializing forms manager
[4/10/2020 4:13:06 PM.857] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[4/10/2020 4:13:06 PM.993] LSPD First Response: [TRACE] Started loading LSPDFR
[4/10/2020 4:13:06 PM.994] LSPD First Response: [INFO] Running LSPD First Response 0.4.6 (0.4.7297.8062)
[4/10/2020 4:13:06 PM.994] LSPD First Response: [INFO] Compiled on 24 Dec 2019 03:28:43 UTC
[4/10/2020 4:13:06 PM.994] LSPD First Response: [INFO] Copyright © 2015-2019, G17 Media, www.lspdfr.com
[4/10/2020 4:13:11 PM.372] LSPD First Response: 
[4/10/2020 4:13:11 PM.373] LSPD First Response: ==============================
[4/10/2020 4:13:11 PM.373] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[4/10/2020 4:13:11 PM.373] LSPD First Response: ------------------------------
[4/10/2020 4:13:11 PM.373] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[4/10/2020 4:13:11 PM.373] LSPD First Response: ------------------------------
[4/10/2020 4:13:11 PM.373] LSPD First Response: Exception type: System.AccessViolationException
[4/10/2020 4:13:11 PM.373] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[4/10/2020 4:13:11 PM.373] LSPD First Response: ------------------------------
[4/10/2020 4:13:11 PM.373] LSPD First Response: Inner exceptions:
[4/10/2020 4:13:11 PM.373] LSPD First Response: ------------------------------
[4/10/2020 4:13:11 PM.373] LSPD First Response: Stack trace:
[4/10/2020 4:13:11 PM.373] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[4/10/2020 4:13:11 PM.373] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[4/10/2020 4:13:11 PM.373] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[4/10/2020 4:13:11 PM.373] at 9gvppq#q<Gswu#w/4(M\\E >n!.&2>hv;P-7LG"Y]e?VU$'aQ3s&() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 429
[4/10/2020 4:13:11 PM.373] at 9gvppq#q<Gswu#w/4(M\\E >n!.0#GL9AVq%sI)D^+<>ooS@pXZ#() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 163
[4/10/2020 4:13:11 PM.373] at Rage.GameFiber.Main()
[4/10/2020 4:13:11 PM.373] LSPD First Response: ==============================
[4/10/2020 4:13:11 PM.373] LSPD First Response: 
[4/10/2020 4:13:11 PM.375] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[4/10/2020 4:13:11 PM.379] LSPD First Response: [FATAL] Forced termination
[4/10/2020 4:13:11 PM.385] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[4/10/2020 4:13:11 PM.409] LSPD First Response: [INFO] LSPDFR has shut down

 

I've tried everything, loading in different plugins, loading in no plugins then doing reloadall plugins, but even then LSPDFR refuses to start now without any damn crashes. Any way to fix this? It's frustrating as it's the only thing I can play at the moment, which is now gone.

You are on game version 1868. Update your game to 1868.1 and then update LSPD:FR. 

You need help but aren't sure what you need to do / where you can get help? 

Official Rage Plugin Hook Discord offers instant peer to peer help for all kinds of GTA V issues, RagePluginHook issues & LSPDFR / Plugins issues. 

 

Come in, state your issue and leave playing one hell of an amazing game.

  • Author
Spoiler

[10/04/2020 23:51:22.782] Started new log on 10/04/2020 23:51:22.782
[10/04/2020 23:51:22.783] ====================================================================================================
[10/04/2020 23:51:22.773] Log path: H:\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[10/04/2020 23:51:22.784] Log verbosity: Trivial
[10/04/2020 23:51:22.784] Initializing input system
[10/04/2020 23:51:22.786] Initializing game console
[10/04/2020 23:51:22.791] Console key has been set to F4 (key code: 115)
[10/04/2020 23:51:22.838] Initializing console variable "ConsoleScrollAmount".
[10/04/2020 23:51:22.839] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[10/04/2020 23:51:22.840] Read value: <null>
[10/04/2020 23:51:22.841] Initializing console variable "ConsoleKey".
[10/04/2020 23:51:22.841] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[10/04/2020 23:51:22.841] Read value: F4
[10/04/2020 23:51:22.841] Setting value of console variable "ConsoleKey" to stored value.
[10/04/2020 23:51:22.841] Console key has been set to F4 (key code: 115)
[10/04/2020 23:51:22.841] Initializing console variable "PluginTimeoutThreshold".
[10/04/2020 23:51:22.842] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[10/04/2020 23:51:22.843] Read value: 10000
[10/04/2020 23:51:22.844] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[10/04/2020 23:51:22.844] Initializing console variable "AlwaysShowConsoleOutput".
[10/04/2020 23:51:22.844] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[10/04/2020 23:51:22.844] Read value: <null>
[10/04/2020 23:51:22.844] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[10/04/2020 23:51:22.844] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[10/04/2020 23:51:22.844] Read value: False
[10/04/2020 23:51:22.844] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[10/04/2020 23:51:22.844] Initializing console variable "ShowOnScreenWarnings".
[10/04/2020 23:51:22.844] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[10/04/2020 23:51:22.844] Read value: <null>
[10/04/2020 23:51:22.844] Console initialized
[10/04/2020 23:51:22.844] Initializing forms manager
[10/04/2020 23:51:22.845] Cleaning temp folder
[10/04/2020 23:51:22.846] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V
[10/04/2020 23:51:22.851] ================ RAGE Plugin Hook ================
[4/10/2020 11:51:22 PM.854] Command line option "disableCustomLoadingScreen-disableCustomLoadingScreen" is specified twice. Please remove one.
[4/10/2020 11:51:22 PM.859] Detected Windows 10 Professional (64-bit) (10.0.18362.0)!
[4/10/2020 11:51:22 PM.859] Checking game support
[4/10/2020 11:51:22 PM.975] Product name: Grand Theft Auto V
[4/10/2020 11:51:22 PM.975] Product version: 1.0.1868.1
[4/10/2020 11:51:22 PM.975] Is steam version: True
[4/10/2020 11:51:22 PM.975] Initializing DirectX
[4/10/2020 11:51:22 PM.976] Initializing Direct3D
[4/10/2020 11:51:22 PM.976] Getting game swap chain
[4/10/2020 11:51:23 PM.002] Swap Chain created: 0x7FF6540B24F8
[4/10/2020 11:51:23 PM.002] Swap Chain VTable: 0x1DADEB60810
[4/10/2020 11:51:23 PM.002] 0x748948FFF9BD15E9;0x8D48564157552024;0x170EC814890246C
[4/10/2020 11:51:23 PM.002] D3D11Present: 0x7FFCE6624670
[4/10/2020 11:51:23 PM.002] D3D11ResizeBuffers: 0x7FFCE6639DE0
[4/10/2020 11:51:23 PM.002] D3D11ResizeTarget: 0x7FFCE6687D90
[4/10/2020 11:51:23 PM.002] D3D11SetFullscreenState: 0x7FFCE6641930
[4/10/2020 11:51:23 PM.002] Direct3D initialized
[4/10/2020 11:51:23 PM.003] Initialized DirectX
[4/10/2020 11:51:23 PM.003] Direct3D watcher thread spawned
[4/10/2020 11:51:23 PM.122] Getting device
[4/10/2020 11:51:23 PM.122] Retrieved device
[4/10/2020 11:51:23 PM.122] Creating wrapper
[4/10/2020 11:51:23 PM.178] Wrapper created
[4/10/2020 11:51:23 PM.184] Effect created
[4/10/2020 11:51:23 PM.184] Creating buffer
[4/10/2020 11:51:23 PM.184] Created buffer
[4/10/2020 11:51:23 PM.184] Creating blend state
[4/10/2020 11:51:23 PM.184] Created blend state
[4/10/2020 11:51:23 PM.184] Done with creation
[4/10/2020 11:51:23 PM.234] Initializing texture system.
[4/10/2020 11:51:23 PM.234] Initializing texture system; phase 1
[4/10/2020 11:51:23 PM.234] Initializing texture system; phase 2
[4/10/2020 11:51:23 PM.240] Initializing texture system; phase 3
[4/10/2020 11:51:23 PM.240] Initializing texture system; phase 4
[4/10/2020 11:51:23 PM.249] Initializing texture system; phase 5
[4/10/2020 11:51:23 PM.250] Initializing texture system; phase 6
[4/10/2020 11:51:23 PM.252] Initializing texture system; phase 7
[4/10/2020 11:51:23 PM.253] Initializing texture system; phase 8
[4/10/2020 11:51:23 PM.254] Initializing texture system; phase 9
[4/10/2020 11:51:23 PM.255] Initializing texture system; phase 10
[4/10/2020 11:51:23 PM.258] Initializing texture system; phase 11
[4/10/2020 11:51:23 PM.258] Initializing texture system; phase 12
[4/10/2020 11:51:23 PM.259] Initializing texture system; phase 13
[4/10/2020 11:51:23 PM.259] Initializing texture system; phase 14
[4/10/2020 11:51:28 PM.004] Direct3D watcher thread ended
[4/10/2020 11:51:54 PM.368] LoadingScreenMsg: Initializing game support
[4/10/2020 11:51:54 PM.620] Initializing game support
[4/10/2020 11:52:00 PM.200] LoadingScreenMsg: Velocity limit removed
[4/10/2020 11:52:00 PM.515] Compatibility level: 0
[4/10/2020 11:52:00 PM.515] Supported version detected
[4/10/2020 11:52:00 PM.515] ==================================================
[4/10/2020 11:52:00 PM.515] LoadingScreenMsg: Patching code
[4/10/2020 11:52:00 PM.765] LoadingScreenMsg: Waiting for game initialization
[4/10/2020 11:52:01 PM.015] Waiting for game initialization
[4/10/2020 11:52:01 PM.116] LoadingScreenMsg: Initializing core
[4/10/2020 11:52:01 PM.367] Initializing hook
[4/10/2020 11:52:06 PM.394] LoadingScreenMsg: Completing interoperability
[4/10/2020 11:52:06 PM.646] Completing interoperability
[4/10/2020 11:52:06 PM.646] Initialization code 1.
[4/10/2020 11:52:06 PM.646] Initialization code 2.
[4/10/2020 11:52:06 PM.646] Initialization code 3.
[4/10/2020 11:52:06 PM.655] 1 Address: 0x00007FF651FBB4DC
[4/10/2020 11:52:06 PM.655] Calling func 1
[4/10/2020 11:52:06 PM.674] 2 Address: 0x00007FF652B3030A
[4/10/2020 11:52:06 PM.675] 3 Address: 0x00007FF6515A5D92
[4/10/2020 11:52:06 PM.707] Address: 0x00007FF652B302B4
[4/10/2020 11:52:06 PM.707] Unknown var: 0x00007FF653B51CA0
[4/10/2020 11:52:06 PM.707] Initialization code 4.
[4/10/2020 11:52:06 PM.707] Initialization code 5.
[4/10/2020 11:52:06 PM.707] Completing interoperability, phase 1
[4/10/2020 11:52:06 PM.707] Completing interoperability, phase 2
[4/10/2020 11:52:06 PM.707] Completing interoperability, phase 3
[4/10/2020 11:52:06 PM.707] Completing interoperability, phase 4
[4/10/2020 11:52:06 PM.707] Completing interoperability, phase 5
[4/10/2020 11:52:06 PM.707] Completing interoperability, phase 6
[4/10/2020 11:52:06 PM.707] Completing interoperability, phase 7
[4/10/2020 11:52:06 PM.707] LoadingScreenMsg: 
[4/10/2020 11:52:06 PM.958] LoadingScreenMsg: Loading Story Mode
[4/10/2020 11:52:10 PM.858] LoadingScreenMsg: Loading and Populating Game World
[4/10/2020 11:52:11 PM.109] LoadingScreenMsg: 
[4/10/2020 11:52:25 PM.767] Initializing console variable "IsDeveloperModeEnabled".
[4/10/2020 11:52:25 PM.767] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[4/10/2020 11:52:25 PM.768] Read value: <null>
[4/10/2020 11:52:25 PM.768] Initializing console variable "TimeScale".
[4/10/2020 11:52:25 PM.768] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[4/10/2020 11:52:25 PM.768] Read value: <null>
[4/10/2020 11:52:25 PM.779] Loading plugin from path: H:\Steam\steamapps\common\Grand Theft Auto V\Plugins\EUPMenu.dll
[4/10/2020 11:52:28 PM.883] <UNLOADED PLUGIN>: Initializing input system
[4/10/2020 11:52:28 PM.884] <UNLOADED PLUGIN>: Initializing game console
[4/10/2020 11:52:28 PM.885] <UNLOADED PLUGIN>: Initializing forms manager
[4/10/2020 11:52:29 PM.117] Plugin "EUP Menu" was loaded from "EUPMenu.dll".
[4/10/2020 11:52:29 PM.118] Loading plugin from path: H:\Steam\steamapps\common\Grand Theft Auto V\Plugins\FootPursuitAid.dll
[4/10/2020 11:52:31 PM.187] <UNLOADED PLUGIN>: Initializing input system
[4/10/2020 11:52:31 PM.188] <UNLOADED PLUGIN>: Initializing game console
[4/10/2020 11:52:31 PM.190] <UNLOADED PLUGIN>: Initializing forms manager
[4/10/2020 11:52:31 PM.234] Plugin "FootPursuitAid" was loaded from "FootPursuitAid.dll".
[4/10/2020 11:52:31 PM.235] Loading plugin from path: H:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[4/10/2020 11:52:33 PM.305] <UNLOADED PLUGIN>: Initializing input system
[4/10/2020 11:52:33 PM.305] <UNLOADED PLUGIN>: Initializing game console
[4/10/2020 11:52:33 PM.307] <UNLOADED PLUGIN>: Initializing forms manager
[4/10/2020 11:52:33 PM.408] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[4/10/2020 11:52:33 PM.409] Loading plugin from path: H:\Steam\steamapps\common\Grand Theft Auto V\Plugins\ScenariOh.dll
[4/10/2020 11:52:36 PM.304] <UNLOADED PLUGIN>: Initializing input system
[4/10/2020 11:52:36 PM.305] <UNLOADED PLUGIN>: Initializing game console
[4/10/2020 11:52:36 PM.306] <UNLOADED PLUGIN>: Initializing forms manager
[4/10/2020 11:52:36 PM.339] Plugin "ScenariOh!" was loaded from "ScenariOh.dll".
[4/10/2020 11:52:36 PM.434] FootPursuitAid: Albo1125.Common verifying update entry for FootPursuitAid
[4/10/2020 11:52:36 PM.480] FootPursuitAid: Albo1125.Common.dll 6.6.4.0 starting standard dependency check for Foot Pursuit Aid
[4/10/2020 11:52:36 PM.877] FootPursuitAid: SCID:/SuperTriniGamer/
[4/10/2020 11:52:36 PM.885] FootPursuitAid: Albo1125.Common detected RAGEPluginHook version: 1.74
[4/10/2020 11:52:36 PM.885] FootPursuitAid: Dependency check for Foot Pursuit Aid successful: True
[4/10/2020 11:52:36 PM.887] FootPursuitAid: Foot Pursuit Aid 2.3.0.0 by Albo1125 has been loaded successfully.
[4/10/2020 11:52:36 PM.891] FootPursuitAid: Albo1125.Common 6.6.4.0, developed by Albo1125. Starting update checks.
[4/10/2020 11:52:36 PM.976] FootPursuitAid: Albo1125.Common 6.6.4.0, developed by Albo1125. Not checking for updates until 4/11/2020 4:00:55 PM
[4/10/2020 11:52:37 PM.140] LSPD First Response: [TRACE] Started loading LSPDFR
[4/10/2020 11:52:37 PM.141] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7383.491)
[4/10/2020 11:52:37 PM.141] LSPD First Response: [INFO] Compiled on 18 Mar 2020 23:16:21 UTC
[4/10/2020 11:52:37 PM.141] LSPD First Response: [INFO] Copyright © 2015-2020, G17 Media, www.lspdfr.com
[4/10/2020 11:52:38 PM.042] ScenariOh!: ScenariOh.EntryPoint: Main: Loaded ScenariOh! 1.0.6490.25929
[4/10/2020 11:52:38 PM.171] ScenariOh!: ScenariOh.EntryPoint: Main: 2 categories loaded from XML files in H:\Steam\steamapps\common\Grand Theft Auto V\Plugins\ScenariOh
[4/10/2020 11:52:41 PM.432] LSPD First Response: 
[4/10/2020 11:52:41 PM.432] LSPD First Response: ==============================
[4/10/2020 11:52:41 PM.432] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[4/10/2020 11:52:41 PM.432] LSPD First Response: ------------------------------
[4/10/2020 11:52:41 PM.432] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[4/10/2020 11:52:41 PM.432] LSPD First Response: ------------------------------
[4/10/2020 11:52:41 PM.432] LSPD First Response: Exception type: System.AccessViolationException
[4/10/2020 11:52:41 PM.432] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[4/10/2020 11:52:41 PM.432] LSPD First Response: ------------------------------
[4/10/2020 11:52:41 PM.432] LSPD First Response: Inner exceptions:
[4/10/2020 11:52:41 PM.432] LSPD First Response: ------------------------------
[4/10/2020 11:52:41 PM.432] LSPD First Response: Stack trace:
[4/10/2020 11:52:41 PM.432] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments)
[4/10/2020 11:52:41 PM.432] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments)
[4/10/2020 11:52:41 PM.432] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments)
[4/10/2020 11:52:41 PM.432] at Q=~fI\]}$l\.\]J6Z'6Gi%PSpM\*".o09XSJr&Q7u'eUjf)68Pcnlv() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 429
[4/10/2020 11:52:41 PM.432] at Q=~fI\]}$l\.\]J6Z'6Gi%PSpM\*".p>oJ#VC[F+/ZsH G(@r"Z#&k+() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 167
[4/10/2020 11:52:41 PM.432] at Rage.GameFiber.Main()
[4/10/2020 11:52:41 PM.432] LSPD First Response: ==============================
[4/10/2020 11:52:41 PM.432] LSPD First Response: 
[4/10/2020 11:52:41 PM.434] LSPD First Response: [TRACE] Thread CopManager #1 initialized
[4/10/2020 11:52:41 PM.438] LSPD First Response: [FATAL] Forced termination
[4/10/2020 11:52:41 PM.442] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[4/10/2020 11:52:41 PM.458] LSPD First Response: [INFO] LSPDFR has shut down

 

Rename mods to _mods and remove ScenarioOh!

You need help but aren't sure what you need to do / where you can get help? 

Official Rage Plugin Hook Discord offers instant peer to peer help for all kinds of GTA V issues, RagePluginHook issues & LSPDFR / Plugins issues. 

 

Come in, state your issue and leave playing one hell of an amazing game.

  • Author

Okay. I've done that and I'm going to test it. I've also moved all of my plugins except the base LSPDFR file into another folder temporarily to see if that works.

Right, I have a strong suspicion that it's my mods now. Without plugins and mods it's working like a charm. 

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