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Installing Textures into Vehicles


ICJLCSAG

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I'm opening this thread because I was yelled at by some modderators for hyjacking an "I Need Help" post, telling me I need to open a new, relevent topic to deserve a response. Very well, since I still can't find any threads on this topic, here it is:

My origional post:

Hello,

First I'd like to say that I'm not a modder, so please bere with me and my ignorance of life's simple matters...

I need some help and I'm not sure what forum to look under... I need help with adding a texture file to a car. I've searched youtube and (what feels like) all the forums on LCPDFR for "how to install texture packs" -type content and found this so if I'm in the wrong thread, I'm sorry but I'm pulling my hair out going nuts!

I have a CVPI Sheriff texture I'd like to add to my non-els CVPI cruiser (and yes, I want to use this specific car if at all possible). I watched a youtube video where a guy was going through his Sparkiv teaching people how to install vehicles, but he never touched on the subject of how to add actual textures to existing models. However, when he had Sparkiv open, I noticed that the two files he was "importing" were texture and model files (the .wtf file said "texture" and the .wtd file said "model")... so here's the million dollar question I need answered but no one seems to want to explain:

If I import the .wtd model of my old car and the .wtf texture of my new sheriff, will my CVPI show up as a Sheriff?

Am I trying to put the square peg in the circle hole? Am I on the right track but need to also do something else, as-well? Please, I'm not a modder and want to use my LCPD CVPI as a Sheriff substituted under the NOOSE cruiser slot. Before you scream at me to look at the readme, I went to the trouble of highlighting the above quote in red because most of the readme's I've seen say something to the effect of "this product belongs to me blahblahblah, no copywriting blahblahblah, and just put the files where they belong, and don't forget to subscribe to me and look at all my videos and check out my twitter account... derp".

Ugh!

Thanks so much guys!

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I have always wanted to test this out, but I never got around to it. It probably won't work because the proper way is to find the .png texture and open the .wft file and import it as "_____sign___" as the name may vary depending on the car.

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I guess its just the paintjob you want on your car. Then simply open SparkIV, find the carmodel fks police, open the file containing textures (It is written behind it) by pressing EDIT up right corner. think its the .wtf...anywho.... highlight the paintjob and import the new paintjob. remember, the paintjob you imoprt must be .PNG. Hope this helped you out. :-)

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  • Community Team

Not LCPDFR Support related, moving topic to a more appropriate section (Content Modifications).

Help us, help you!

  • Report Rule Breakers and other issues you see!

-JAM, Community Team Moderator.

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I guess its just the paintjob you want on your car. Then simply open SparkIV, find the carmodel fks police, open the file containing textures (It is written behind it) by pressing EDIT up right corner. think its the .wtf...anywho.... highlight the paintjob and import the new paintjob. remember, the paintjob you imoprt must be .PNG. Hope this helped you out. :-)

Yeah, I just want the new Sheriff paintjob on my car. Thanks a bunch for your reply, it cleared up a little bit of what I wanted. So I open the .wtf file of the police car and import the sheriff texture to it, then import the new .wtf car file into the game? Is there any coding I need to change to make the file recognize the new skin? Just want to make sure I know exactly what I'm doing before I go splitting atoms.

Thanks.

I have always wanted to test this out, but I never got around to it. It probably won't work because the proper way is to find the .png texture and open the .wft file and import it as "_____sign___" as the name may vary depending on the car.

Thank you for replying, but you lost me at ____sign___

lol

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Yeah, I just want the new Sheriff paintjob on my car. Thanks a bunch for your reply, it cleared up a little bit of what I wanted. So I open the .wtf file of the police car and import the sheriff texture to it, then import the new .wtf car file into the game? Is there any coding I need to change to make the file recognize the new skin? Just want to make sure I know exactly what I'm doing before I go splitting atoms.

Thanks.

Thank you for replying, but you lost me at ____sign___

lol

Sometimes it is police_sign_1 or but sometimes they go by a different name.

Just check which ones are already there.

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Yeah, I just want the new Sheriff paintjob on my car. Thanks a bunch for your reply, it cleared up a little bit of what I wanted. So I open the .wtf file of the police car and import the sheriff texture to it, then import the new .wtf car file into the game? Is there any coding I need to change to make the file recognize the new skin? Just want to make sure I know exactly what I'm doing before I go splitting atoms.

Thanks.

What you do is open SparkIV, click Browse, Scroll down till you see models, (is located right beneath all the internetpages. Open cdimages, open vehicles.img, Now a new window will show. Then click import (find your downloaded car) .wtd and.wft.

choose both thoose file and click ok. now if you scroll down (or search for it) you will see that thoose 2 files are know blue (ithink) either way...its a different color. Anywho...now what i usually do is click rebuild, save and save. then restart sparkIV and find the carmodel.

Model

cdimages

vehicles.img

(police) if this is what you have modded.

now open .wtd file by highlighting it and clicking EDIT

now you just have to find the texture (paintjob) in here, highlight it, click import,choose your new texture (paintjob),click ok, rebuild,save,save and close sparkIV.

Voila DONE! :-)

or just watch this: http://www.youtube.com/watch?v=tXIp1aVuXlU

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I don't know if it still matters but I tried it and it makes the vehicle translucent

Really? I just tried it myself and, for the most part, it worked. Just like St.Kizza said, I opened the CVPI I already had installed under police and clicked edit then highlighted the police_sign_1 and clicked import and found my new sheriff .png, then it copied over my old paint, i exported it to the desktop and closed sparkiv without saving anything to my already installed car. then i took the old model and the new texture file and compressed them both into a .rar and loaded it using GTAIV Vehicle Installer Mod and slapped it into the NOOSE section and bam, Sheriff texture in game!

if you manually installed it with sparkiv maybe you forgot to rename something, i dunno, i like using the auto installer, easier and safer i guess. But for the most part I'm happy with my results! maybe St.Kizza knows what happened to yours

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I don't know if it still matters but I tried it and it makes the vehicle translucent

I have never ecountered that problem. I suggest you take a screenshot and make a thread about the issue and explain the problem and post the screenshot.

Name it something like: Need a hand. Texture made my car translucent

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I have never ecountered that problem. I suggest you take a screenshot and make a thread about the issue and explain the problem and post the screenshot.

Name it something like: Need a hand. Texture made my car translucent

No, I solved it already, Thanks anyways!

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