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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

LSPDFR.dll Has crashed (0.4.6)

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Like the tittle say, I can't make this mod to work. 

 

It's a recently installed game, I just bought it yesterday, has no other mods installed. (It used to have scriphook but I deleted it). I reinstalled LSPDFR mod several times (both manually and automatically). I even use some YouTube video tutorial for the installation to make sure I wasn't screwing things up. 

 

In the RapidHook options I put 'Load this plugins on startup' and 'Don't load any plugins on startup' (and using the ReloadAllPlugins console command)

 

 

Here's the RapidHook log:  

 

Quote
Spoiler

[27/01/2020 14:41:03 PM.820] Started new log on 27/01/2020 14:41:03 PM.820
[27/01/2020 14:41:03 PM.822] ====================================================================================================
[27/01/2020 14:41:03 PM.812] Log path: E:\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[27/01/2020 14:41:03 PM.822] Log verbosity: Trivial
[27/01/2020 14:41:03 PM.823] Initializing input system
[27/01/2020 14:41:03 PM.825] Initializing game console
[27/01/2020 14:41:03 PM.832] Console key has been set to F4 (key code: 115)
[27/01/2020 14:41:03 PM.911] Initializing console variable "ConsoleScrollAmount".
[27/01/2020 14:41:03 PM.911] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[27/01/2020 14:41:03 PM.916] Read value: <null>
[27/01/2020 14:41:03 PM.916] Initializing console variable "ConsoleKey".
[27/01/2020 14:41:03 PM.916] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[27/01/2020 14:41:03 PM.917] Read value: F4
[27/01/2020 14:41:03 PM.917] Setting value of console variable "ConsoleKey" to stored value.
[27/01/2020 14:41:03 PM.917] Console key has been set to F4 (key code: 115)
[27/01/2020 14:41:03 PM.917] Initializing console variable "PluginTimeoutThreshold".
[27/01/2020 14:41:03 PM.917] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[27/01/2020 14:41:03 PM.917] Read value: <null>
[27/01/2020 14:41:03 PM.917] Initializing console variable "AlwaysShowConsoleOutput".
[27/01/2020 14:41:03 PM.917] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[27/01/2020 14:41:03 PM.918] Read value: <null>
[27/01/2020 14:41:03 PM.918] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[27/01/2020 14:41:03 PM.918] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[27/01/2020 14:41:03 PM.922] Read value: False
[27/01/2020 14:41:03 PM.922] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[27/01/2020 14:41:03 PM.922] Initializing console variable "ShowOnScreenWarnings".
[27/01/2020 14:41:03 PM.922] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[27/01/2020 14:41:03 PM.922] Read value: <null>
[27/01/2020 14:41:03 PM.922] Console initialized
[27/01/2020 14:41:03 PM.922] Initializing forms manager
[27/01/2020 14:41:03 PM.924] Cleaning temp folder
[27/01/2020 14:41:03 PM.925] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V
[27/01/2020 14:41:03 PM.942] ================ RAGE Plugin Hook ================
[1/27/2020 2:41:03 PM.948] Command line option "disableCustomLoadingScreen-disableCustomLoadingScreen" is specified twice. Please remove one.
[1/27/2020 2:41:03 PM.948] Command line option "windowed-disableCustomLoadingScreen" is specified twice. Please remove one.
[1/27/2020 2:41:03 PM.953] Detected Windows 7 Ultimate (64-bit) (6.1.7601.0)!
[1/27/2020 2:41:03 PM.954] Checking game support
[1/27/2020 2:41:04 PM.142] Product name: Grand Theft Auto V
[1/27/2020 2:41:04 PM.142] Product version: 1.0.1868.0
[1/27/2020 2:41:04 PM.142] Is steam version: True
[1/27/2020 2:41:04 PM.143] Initializing DirectX
[1/27/2020 2:41:04 PM.145] Initializing Direct3D
[1/27/2020 2:41:04 PM.145] Getting game swap chain
[1/27/2020 2:41:04 PM.195] Swap Chain created: 0x1425B24F8
[1/27/2020 2:41:04 PM.195] Swap Chain VTable: 0x493060
[1/27/2020 2:41:04 PM.195] 0x7B701992EF5E9;0x7A0002EA81D08B00;0x97503FA830C7408
[1/27/2020 2:41:04 PM.195] D3D11Present: 0x7FEFBBDD954
[1/27/2020 2:41:04 PM.195] D3D11ResizeBuffers: 0x7FEFBBDD980
[1/27/2020 2:41:04 PM.195] D3D11ResizeTarget: 0x7FEFBBDDB44
[1/27/2020 2:41:04 PM.195] D3D11SetFullscreenState: 0x7FEFBBDDC84
[1/27/2020 2:41:04 PM.195] Direct3D initialized
[1/27/2020 2:41:04 PM.201] Getting device
[1/27/2020 2:41:04 PM.202] Retrieved device
[1/27/2020 2:41:04 PM.202] Creating wrapper
[1/27/2020 2:41:04 PM.203] Initialized DirectX
[1/27/2020 2:41:04 PM.203] Direct3D watcher thread spawned
[1/27/2020 2:41:04 PM.305] Wrapper created
[1/27/2020 2:41:04 PM.312] Effect created
[1/27/2020 2:41:04 PM.312] Creating buffer
[1/27/2020 2:41:04 PM.312] Created buffer
[1/27/2020 2:41:04 PM.312] Creating blend state
[1/27/2020 2:41:04 PM.312] Created blend state
[1/27/2020 2:41:04 PM.312] Done with creation
[1/27/2020 2:41:04 PM.403] Initializing texture system.
[1/27/2020 2:41:04 PM.403] Initializing texture system; phase 1
[1/27/2020 2:41:04 PM.403] Initializing texture system; phase 2
[1/27/2020 2:41:04 PM.411] Initializing texture system; phase 3
[1/27/2020 2:41:04 PM.411] Initializing texture system; phase 4
[1/27/2020 2:41:04 PM.423] Initializing texture system; phase 5
[1/27/2020 2:41:04 PM.425] Initializing texture system; phase 6
[1/27/2020 2:41:04 PM.426] Initializing texture system; phase 7
[1/27/2020 2:41:04 PM.429] Initializing texture system; phase 8
[1/27/2020 2:41:04 PM.430] Initializing texture system; phase 9
[1/27/2020 2:41:04 PM.431] Initializing texture system; phase 10
[1/27/2020 2:41:04 PM.436] Pixel Shader 5.0 not supported. Falling back to 4.0.
[1/27/2020 2:41:04 PM.439] Initializing texture system; phase 11
[1/27/2020 2:41:04 PM.439] Initializing texture system; phase 12
[1/27/2020 2:41:04 PM.441] Initializing texture system; phase 13
[1/27/2020 2:41:04 PM.441] Initializing texture system; phase 14
[1/27/2020 2:41:09 PM.203] Direct3D watcher thread ended
[1/27/2020 2:41:34 PM.831] LoadingScreenMsg: Initializing game support
[1/27/2020 2:41:35 PM.081] Initializing game support
[1/27/2020 2:41:40 PM.703] LoadingScreenMsg: Velocity limit removed
[1/27/2020 2:41:41 PM.020] Compatibility level: 0
[1/27/2020 2:41:41 PM.020] Supported version detected
[1/27/2020 2:41:41 PM.020] ==================================================
[1/27/2020 2:41:41 PM.020] LoadingScreenMsg: Patching code
[1/27/2020 2:41:41 PM.270] LoadingScreenMsg: Waiting for game initialization
[1/27/2020 2:41:41 PM.520] Waiting for game initialization
[1/27/2020 2:41:41 PM.620] LoadingScreenMsg: Initializing core
[1/27/2020 2:41:41 PM.870] Initializing hook
[1/27/2020 2:41:46 PM.897] LoadingScreenMsg: Completing interoperability
[1/27/2020 2:41:47 PM.147] Completing interoperability
[1/27/2020 2:41:47 PM.147] Initialization code 1.
[1/27/2020 2:41:47 PM.147] Initialization code 2.
[1/27/2020 2:41:47 PM.147] Initialization code 3.
[1/27/2020 2:41:47 PM.156] 1 Address: 0x00000001404BC654
[1/27/2020 2:41:47 PM.156] Calling func 1
[1/27/2020 2:41:47 PM.172] 2 Address: 0x000000014103029A
[1/27/2020 2:41:47 PM.173] 3 Address: 0x000000013FAA631A
[1/27/2020 2:41:47 PM.202] Address: 0x0000000141030244
[1/27/2020 2:41:47 PM.202] Unknown var: 0x0000000142051CA0
[1/27/2020 2:41:47 PM.202] Initialization code 4.
[1/27/2020 2:41:47 PM.202] Initialization code 5.
[1/27/2020 2:41:47 PM.202] Completing interoperability, phase 1
[1/27/2020 2:41:47 PM.202] Completing interoperability, phase 2
[1/27/2020 2:41:47 PM.202] Completing interoperability, phase 3
[1/27/2020 2:41:47 PM.202] Completing interoperability, phase 4
[1/27/2020 2:41:47 PM.202] Completing interoperability, phase 5
[1/27/2020 2:41:47 PM.202] Completing interoperability, phase 6
[1/27/2020 2:41:47 PM.202] Completing interoperability, phase 7
[1/27/2020 2:41:47 PM.202] LoadingScreenMsg: 
[1/27/2020 2:41:47 PM.452] LoadingScreenMsg: Loading Story Mode
[1/27/2020 2:41:55 PM.910] LoadingScreenMsg: Loading and Populating Game World
[1/27/2020 2:41:56 PM.160] LoadingScreenMsg: 
[1/27/2020 2:42:13 PM.152] Initializing console variable "IsDeveloperModeEnabled".
[1/27/2020 2:42:13 PM.152] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[1/27/2020 2:42:13 PM.152] Read value: <null>
[1/27/2020 2:42:13 PM.152] Initializing console variable "TimeScale".
[1/27/2020 2:42:13 PM.152] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[1/27/2020 2:42:13 PM.153] Read value: <null>
[1/27/2020 2:42:13 PM.168] Loading plugin from path: E:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[1/27/2020 2:42:16 PM.008] <UNLOADED PLUGIN>: Initializing input system
[1/27/2020 2:42:16 PM.009] <UNLOADED PLUGIN>: Initializing game console
[1/27/2020 2:42:16 PM.010] <UNLOADED PLUGIN>: Initializing forms manager
[1/27/2020 2:42:16 PM.178] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[1/27/2020 2:42:16 PM.543] LSPD First Response: [TRACE] Started loading LSPDFR
[1/27/2020 2:42:16 PM.544] LSPD First Response: [INFO] Running LSPD First Response 0.4.6 (0.4.7297.8062)
[1/27/2020 2:42:16 PM.544] LSPD First Response: [INFO] Compiled on 24 Dec 2019 03:28:43 UTC
[1/27/2020 2:42:16 PM.544] LSPD First Response: [INFO] Copyright © 2015-2019, G17 Media, www.lspdfr.com
[1/27/2020 2:42:16 PM.845] LSPD First Response: 
[1/27/2020 2:42:16 PM.845] LSPD First Response: ==============================
[1/27/2020 2:42:16 PM.845] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/27/2020 2:42:16 PM.845] LSPD First Response: ------------------------------
[1/27/2020 2:42:16 PM.845] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[1/27/2020 2:42:16 PM.845] LSPD First Response: ------------------------------
[1/27/2020 2:42:16 PM.845] LSPD First Response: Exception type: System.TypeInitializationException
[1/27/2020 2:42:16 PM.845] LSPD First Response: Exception message: The type initializer for 'Nc&^l!E56G`)k0vb%>"8f?~n'' threw an exception.
[1/27/2020 2:42:16 PM.845] LSPD First Response: ------------------------------
[1/27/2020 2:42:16 PM.845] LSPD First Response: Inner exceptions:
[1/27/2020 2:42:16 PM.845] LSPD First Response:     Exception type: System.TypeLoadException
[1/27/2020 2:42:16 PM.845] LSPD First Response:     Exception message: No se puede cargar el tipo 'System.ValueTuple`2' del ensamblado'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
[1/27/2020 2:42:16 PM.845] LSPD First Response:         ------------------------------
[1/27/2020 2:42:16 PM.845] LSPD First Response:         Stack trace:
[1/27/2020 2:42:16 PM.845] LSPD First Response:         at Nc\&^l!E56G`)k0vb%>"8f?~n'.Y~c[5E`ZZHWjY%8_\`NU-[<t#()
[1/27/2020 2:42:16 PM.845] at Nc\&^l!E56G`)k0vb%>"8f?~n'..cctor() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 75
[1/27/2020 2:42:16 PM.845] LSPD First Response:         ==============================
[1/27/2020 2:42:16 PM.845] LSPD First Response: 
[1/27/2020 2:42:16 PM.845] LSPD First Response: ------------------------------
[1/27/2020 2:42:16 PM.845] LSPD First Response: Stack trace:
[1/27/2020 2:42:16 PM.845] LSPD First Response: at 9gvppq#q<Gswu#w/4(M\\E >n!.&2>hv;P-7LG"Y]e?VU$'aQ3s&() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 429
[1/27/2020 2:42:16 PM.845] at 9gvppq#q<Gswu#w/4(M\\E >n!.0#GL9AVq%sI)D^+<>ooS@pXZ#() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 163
[1/27/2020 2:42:16 PM.845] at Rage.GameFiber.Main()
[1/27/2020 2:42:16 PM.845] LSPD First Response: ==============================
[1/27/2020 2:42:16 PM.845] LSPD First Response: 
[1/27/2020 2:42:16 PM.849] LSPD First Response: [FATAL] Forced termination
[1/27/2020 2:42:16 PM.853] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[1/27/2020 2:42:16 PM.867] LSPD First Response: [INFO] LSPDFR has shut down
[1/27/2020 2:42:51 PM.747] <UNLOADED PLUGIN>: Initializing input system
[1/27/2020 2:42:51 PM.747] <UNLOADED PLUGIN>: Initializing game console
[1/27/2020 2:42:51 PM.748] <UNLOADED PLUGIN>: Initializing forms manager
[1/27/2020 2:42:52 PM.000] LSPD First Response: [TRACE] Started loading LSPDFR
[1/27/2020 2:42:52 PM.001] LSPD First Response: [INFO] Running LSPD First Response 0.4.6 (0.4.7297.8062)
[1/27/2020 2:42:52 PM.001] LSPD First Response: [INFO] Compiled on 24 Dec 2019 03:28:43 UTC
[1/27/2020 2:42:52 PM.001] LSPD First Response: [INFO] Copyright © 2015-2019, G17 Media, www.lspdfr.com
[1/27/2020 2:42:52 PM.155] LSPD First Response: 
[1/27/2020 2:42:52 PM.155] LSPD First Response: ==============================
[1/27/2020 2:42:52 PM.155] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/27/2020 2:42:52 PM.155] LSPD First Response: ------------------------------
[1/27/2020 2:42:52 PM.155] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[1/27/2020 2:42:52 PM.155] LSPD First Response: ------------------------------
[1/27/2020 2:42:52 PM.155] LSPD First Response: Exception type: System.TypeInitializationException
[1/27/2020 2:42:52 PM.155] LSPD First Response: Exception message: The type initializer for 'Nc&^l!E56G`)k0vb%>"8f?~n'' threw an exception.
[1/27/2020 2:42:52 PM.155] LSPD First Response: ------------------------------
[1/27/2020 2:42:52 PM.155] LSPD First Response: Inner exceptions:
[1/27/2020 2:42:52 PM.155] LSPD First Response:     Exception type: System.TypeLoadException
[1/27/2020 2:42:52 PM.155] LSPD First Response:     Exception message: No se puede cargar el tipo 'System.ValueTuple`2' del ensamblado'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
[1/27/2020 2:42:52 PM.155] LSPD First Response:         ------------------------------
[1/27/2020 2:42:52 PM.155] LSPD First Response:         Stack trace:
[1/27/2020 2:42:52 PM.155] LSPD First Response:         at Nc\&^l!E56G`)k0vb%>"8f?~n'.Y~c[5E`ZZHWjY%8_\`NU-[<t#()
[1/27/2020 2:42:52 PM.155] at Nc\&^l!E56G`)k0vb%>"8f?~n'..cctor() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Unmanaged\MemoryOffsets.cs:line 75
[1/27/2020 2:42:52 PM.155] LSPD First Response:         ==============================
[1/27/2020 2:42:52 PM.155] LSPD First Response: 
[1/27/2020 2:42:52 PM.155] LSPD First Response: ------------------------------
[1/27/2020 2:42:52 PM.155] LSPD First Response: Stack trace:
[1/27/2020 2:42:52 PM.155] LSPD First Response: at 9gvppq#q<Gswu#w/4(M\\E >n!.&2>hv;P-7LG"Y]e?VU$'aQ3s&() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 429
[1/27/2020 2:42:52 PM.155] at 9gvppq#q<Gswu#w/4(M\\E >n!.0#GL9AVq%sI)D^+<>ooS@pXZ#() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 163
[1/27/2020 2:42:52 PM.155] at Rage.GameFiber.Main()
[1/27/2020 2:42:52 PM.155] LSPD First Response: ==============================
[1/27/2020 2:42:52 PM.155] LSPD First Response: 
[1/27/2020 2:42:52 PM.157] LSPD First Response: [FATAL] Forced termination
[1/27/2020 2:42:52 PM.161] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[1/27/2020 2:42:52 PM.178] LSPD First Response: [INFO] LSPDFR has shut down

 

I hope you can help me. 

 

Thanks.

RagePluginHook.log

Edited by InsaniA

You have to update .NET 4.6.2  to .NET 4.7.2.

You need help but aren't sure what you need to do / where you can get help? 

Official Rage Plugin Hook Discord offers instant peer to peer help for all kinds of GTA V issues, RagePluginHook issues & LSPDFR / Plugins issues. 

 

Come in, state your issue and leave playing one hell of an amazing game.

Guys, for me I did it as follows:

First I download version 0.3, however RAGEPluginHook does not work in our newest version of GTA V.
So I downloaded the newer RAGEPluginHook and put it on top of what I had on LSPDRF 0.3.

Try it, at least version 0.3 should work.


0.3 link:

 

 

Edited by JorelBrother

  • 2 months later...
This is a support topic.
Only reply here to offer help or assistance to InsaniA. Off-topic or "me too" replies will be removed.

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