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Patrol Suite 2.5

(8 reviews)

10 Screenshots

JOIN THIS SERVER FOR SUPPORT: W.I.P

Patrol Suite is an all-in-one LSPDFR patrol enhancement plugin built to make regular patrol gameplay feel more complete. It brings together HUD tools, RoadWatch radar/plate reading, vehicle control, patrol equipment, loadouts, and compatibility support in one clean package. Use what you want, disable what you do not, and tune the rest to fit your setup.

Features

NexusMDT Support

Patrol Suite has moved away from the old built-in CompuPro system and now focuses on NexusMDT compatibility.

Patrol Suite handles the patrol-side tools while NexusMDT can handle the modern MDT workflow.


Patrol HUD / SignalVitals

Patrol Suite includes a lightweight HUD for patrol information and equipment status.

Features include:

  • Location, road, cross-road, and area display

  • Direction display

  • Movable HUD elements

  • SignalVitals weapon/equipment display

  • PNG-based speed limit signs

  • Optional over-limit feedback


RoadWatch Radar, Plate Reader & ALPR

RoadWatch is Patrol Suite’s vehicle enforcement system.

Features include:

  • Radar power/transmit controls

  • Moving and stationary radar behavior

  • Target lock support

  • Plate Reader activation

  • Manual plate lock

  • ALPR alert cards

  • Separate movable Radar, Plate Reader, and ALPR displays

  • Current-road focused speed limit lookup

Default examples:

  • Plate Reader activation: NumPad7

  • Plate Reader lock: NumPad4


Vehicle Control

Patrol Suite includes patrol-focused vehicle controls for normal driving, stops, and code runs.

Features include:

  • Turn signals

  • Hazard lights

  • Seatbelt system

  • Optional seatbelt chime

  • Hold-to-exit engine behavior

  • Fuel system

  • Refueling

  • SignalOmeter display

  • PRNDL/status indicators

  • Friendly honk

  • Automatic siren cutout

  • Spotlight Controller


SignalOmeter / Fuel Display

SignalOmeter gives vehicle status and fuel information a dedicated display.

Features include:

  • Fuel arc display

  • PRNDL/status indicators

  • Movable display elements

  • Left/right fuel arc side option

  • Fuel arc mirroring for right-side layouts

If the Fuel System is disabled, the fuel arc hides automatically.


Patrol Loadouts

Patrol Suite includes its own loadout system with in-game editing.

Features include:

  • Patrol Suite-owned loadouts

  • In-game loadout builder

  • Weapon category selection

  • Compatible component selection

  • Add-on weapon/component support

  • Policing Redefined loadout import support

  • Enter to apply selected loadout

  • Delete to remove selected Patrol Suite loadouts

Loadouts are stored in:

plugins/LSPDFR/PatrolSuite/PatrolTools/Loadouts.json


Weapon Stowing / Holster Compatibility

Patrol Suite no longer forces its own full holster system. It can now step aside for external weapon/holster plugins.

Supported provider options:

  • Auto

  • Kinetic

  • Realistic Holster

  • Off

This lets Kinetic or Realistic Holster handle draw/holster behavior while Patrol Suite keeps its own tools active.


Smart Taser

Smart Taser improves taser feedback and less-lethal gameplay.

Features include:

  • Probe/wire visuals

  • Improved taser reactions

  • Better Hit Reactions-friendly behavior

  • Better down-time after taser hits

  • Taser cycle audio support

  • Kinetic/external animation compatibility


OC Spray

OC Spray adds another less-lethal option for close-range encounters.

Features include:

  • OC Spray behavior

  • Canister display

  • Capacity tuning

  • Exposure/recovery timing

  • Self-contamination option

  • Movable display


Lidar Gun

The Lidar Gun adds handheld speed enforcement.

Features include:

  • First-person use

  • Mouse wheel zoom

  • Weapon-switch blocking while aiming

  • Movable Lidar display


Road Equipment

Patrol Suite includes road-side enforcement tools.

Current tools include:

  • Grappler

  • Star Chase-style tracking

The Grappler now stays mounted after exiting the patrol vehicle and will not release a captured vehicle just because the player steps out.


Critical State

Critical State 2.0 improves downed/officer survival gameplay.

Features include:

  • Death interception

  • Downed bleed-down behavior

  • Critical health freeze logic

  • EMS/provider treatment flow

  • Severity-based treatment chances

  • Forced extraction from vehicles

  • Slow recovery behavior

  • Manual Stability Full Heal option


Configuration

Main config file:

plugins/LSPDFR/PatrolSuite/Config.ini

Used for:

  • Module toggles

  • Keybinds

  • Common feature settings

  • HUD options

  • Vehicle Control settings

  • Patrol Tools settings

  • Compatibility options

Older settings files are now treated as legacy files. Patrol Suite should no longer overwrite manual Config.ini edits during normal startup.


File Structure

Main folders include:

  • Audio

  • UI

  • PatrolTools

  • VehicleControl

  • Data

Common editable files include:

  • Config.ini

  • PatrolTools/Loadouts.json

  • PatrolTools/AddonLoadoutItems.json

  • PatrolTools/SpeedLimits.csv

  • VehicleControl/Fuel.json

  • VehicleControl/GrapplerOffsets.json

  • VehicleControl/SpotlightProfiles.json

Some UI assets are intentionally left loose so users can customize them.


Compatibility Notes

Patrol Suite includes compatibility support for:

  • NexusMDT

  • Policing Redefined loadouts

  • Kinetic

  • Realistic Holster

  • Better Hit Reactions

  • Stop The Ped compatibility states where applicable

Review your keybinds if you use multiple patrol enhancement plugins. Radar, ALPR, vehicle controls, holsters, weapon animations, and HUDs can overlap between mods.


Known Notes

  • NexusMDT is handled as an external integration target.

  • External holster plugins still need to be configured in their own settings.

  • Patrol Suite can respect Kinetic or Realistic Holster, but it does not fully control them.

  • Use individual move options if displays overlap.

  • Check for key conflicts if something does not respond.

Showcase / Install Videos

OPTIONAL REQUIREMENTS

Required for Critical State

https://www.lcpdfr.com/downloads/gta5mods/scripts/42767-damage-tracker-framework/

REQUIRED FOR GRAPPLER/STARCHASE/OCSPRAY/LIDAR(only models)

https://www.lcpdfr.com/downloads/gta5mods/scripts/50581-grappler/

https://www.lcpdfr.com/downloads/gta5mods/scripts/50943-star-chase-tracker/

https://www.lcpdfr.com/downloads/gta5mods/misc/50971-better-star-chase-tracker-model/

https://www.lcpdfr.com/downloads/gta5mods/scripts/27760-oc-sprayed/

https://www.lcpdfr.com/downloads/gta5mods/scripts/38506-lidar-gun/

OTHER ROADWATCH TEXTURES

FUTURE PLANS

  • Separate Feature Downloads

  • Holstering Mechanics for Flashlight/Taser/Pistol

  • Quick Draw/Weapon Racking system

Edited by SuperPyroManiac
Fixing Up the description

What's New in Version 2.5

Released

Changelog

Patrol Suite 2.5 is a major feature and polish update focused on RoadWatch, radar realism, ALPR provider behavior, fuel-system interactions, keybind quality-of-life, and compatibility cleanup.

ROADWATCH & ALPR

  • Restored the ALPR Data Provider selector under Settings / Misc.

  • Added provider selection options: Auto, PR/CDF, and UB/STP.

  • Keeps NexusMDT behavior separate: NexusMDT is not treated as a data provider, but Patrol Suite can still feed compatible RoadWatch/ALPR behavior into it where available.

  • Fixed custom RoadWatch plate texture support so installed plate assets can be used correctly.

  • Added Plate Number Level options so users can adjust plate text placement for different custom plate templates.

  • Preserved the newer RoadWatch display and placement behavior while cleaning up provider/settings persistence.

  • Added an optional Radar Calibration System.

  • Replaced the old visible Moving / Stationary / Stationary Away / Stationary Closing display area with calibration status.

  • Added color-based calibration states: Calibrated, Cal Drift, Cal Warn, and Uncalibrated.

  • When enabled, calibration drift can affect displayed radar speed as the radar deteriorates over time.

  • Radar recalibrates only when it is powered off and back on. Exiting or entering a vehicle does not recalibrate it.

  • Added a NexusMDT radar calibration/evidence compatibility bridge where supported.

CONTROLS & UI

  • Added global Delete-to-clear keybind editing across Patrol Suite.

  • Pressing Delete while editing a keybind now clears it / sets it to None.

  • Backspace or Escape cancels keybind editing.

  • Restored and polished several RoadWatch, settings, and menu behaviors.

FUEL SYSTEM

  • Nozzle now stays attached when the player enters the vehicle instead of auto-returning immediately.

  • Added Get In BOOM! toggle for the attached-nozzle engine-start behavior.

  • Added Drive Away BOOM! toggle for hose breakaway behavior.

  • Added HOSE DISTANCE! adjustment so players can tune how far the vehicle can move before hose breakaway triggers.

  • Hose breakaway can now disconnect and clean up the nozzle state even when the explosion behavior is disabled.

TOOLS & FIXES

  • Restored native GTA flashlight behavior for normal firearms.

  • Patrol Suite no longer owns or fights the default firearm flashlight toggle.

  • Smart Taser flashlight behavior remains separate and preserved.

  • General RoadWatch, menu, integration, and stability cleanup.

Recommended after updating: rebuild/replace the updated files, restart GTA/RPH fully, then verify RoadWatch provider selection, radar calibration, keybind clearing, custom plate alignment, and fuel-system options from the Patrol Suite menus.

unowned assets removed, credits given, links to assets added


Short Description

Patrol Suite is a modern GTA V Legacy / LSPDFR patrol companion plugin featuring

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Images
  • Mod and Mod Content (Substantial)

Mod has huge portions that appear to be AI generated clones of other existing mods. Author did not disclose this.

User Feedback

Recommended Comments

djkingsupreme

Members

(edited)

game changer!

question... is there a way to control daytime running lights? i swear i this mod turned them on then using els reset them or something

Edited by djkingsupreme

nova2727

Members

Amazing mod. Will it be possible in future to add more charges and citations to the mdt

RiccRacc

Members

can you add the possibility to have multiple tasers, for example i have the normal stungun, but i also have an addon taser installed, can you make it so both can use the taser script?

DeSepticOasis

Members Author

9 hours ago, 0pheIia said:

tbh i'd be okay with that.

I see, in the future you could try making your own dlcpack specifically for laser light and flashlight textures. that might work better.

I will probably end up doing this yes!

3 hours ago, RiccRacc said:

can you add the possibility to have multiple tasers, for example i have the normal stungun, but i also have an addon taser installed, can you make it so both can use the taser script?

I do plan on adding some sort of "readding" of add-on weapons for functionality. As I plan to add a "Long-Range" taser thing

turning stuff in the hud on and off isnt working like tryna turn off that vehice dispaly bar and the speed limit sign but wont turn off

also do inow need to hold f to get out of mcar?

Officer Sosa

Members

21 minutes ago, Quinn Development said:

turning stuff in the hud on and off isnt working like tryna turn off that vehice dispaly bar and the speed limit sign but wont turn off

also do inow need to hold f to get out of mcar?

You must have not installed correctly or something it shouldn go away when you make the “Patrol HUD/Ui” Inactive and no you don’t need to hold F either.

27 minutes ago, Officer Sosa said:

You must have not installed correctly or something it shouldn go away when you make the “Patrol HUD/Ui” Inactive and no you don’t need to hold F either.

fixed it just needed to restart game after chaning settings

Officer Dong

Members

Hello author, because I'm using Chinese and I translated it myself (please forgive me for not informing you beforehand, as I really wanted to play this plugin), I encountered a garbled text problem. Could you tell me how to solve it?

Could contain: text, screenshot, display, computer, software, multimedia, display device, multimedia software, operating system, flat panel display, computer icon, screen, led-backlit lcd display, outdoor

Maciejowski

Members

This mod looks promising! Very nice job!

YRG.Sun492

Members

idk if anyone else is having this issue but whenever i have pause the game feature on it doesn't pause. Is there a fix for that?

Ickthy

Members

(edited)

First time leaving a comment on an LSPDFR plugin and it's probably going to be super long winded so please bear with me lol.

First thing's first - let me start out by saying this is one of the COOLEST plugins I've ever seen on any game - let alone on the LSPDFR website. The amount of features that come in this thing are genuinely mindblowing to me. It's actually so cool how you were able to squeeze so many mods/plugins together into one package. That being said; however, there's quite a few bugs I've noticed while playing, alongside some suggestions I wanted to make.

Bugs
- For some odd reason, this plugin clashes with door system plugins such as "KTFDO" and "EnhancedVehicleActions." Instead of the usual system of tapping space to keep my door open/holding space for them, my character automatically closes the door regardless. It's likely this plugin's vehicle system that's causing this issue, but I'm not too sure.
- Another bug I've noticed is the OC spray not having a name in the weapon wheel. Nothing too serious but just thought I'd lyk.
- On the topic of OC Spray - for whatever reason whenever I equip the OC spray, it causes the entire weapon wheel to completely disappear. The wheel can still be interacted with via mouse scroll, but you just can't see it.
- With the Smart Taser, I disabled the flashlight, yet for some reason - whenever I push the E key, the flashlight on the taser still lights up.
- The Engine off key is broken for whatever reason. I've tried using the default "0" key alongside a few other keys that I know work and it refuses to work properly. (And before you mention it, my keys aren't busted [thank god lol] - I'm currently using the 0 key for my radar power button).
- Finally, I've noticed that when I turn on "RadarTrackingBlip" to "true" in the in-game menu/settings txt file, for some odd reason, it automatically goes back to false after I boot up LSPDFR and start my patrol.

Suggestions!
- Instead of having the player double tap W/S to go forward/backward with the vehicle system, I'd really love to see a "RealisticGearShift" option or something along those lines. It's kind of annoying in my opinion having to go through the neutral option in order to go from reverse to drive -- even if that's realistic.
- For the spike strips, it'd be cool to see not only the ability to add a modifier key (since most of my singular keystrokes are taken by other plugins/features), but also a key to change the size of them like how the spikes in the plugin "SpikeStripV" operate.
- This plugin's vehicle system disables GTA's default auto car seat swap feature which forces your character to swap to the driver seat if you get in through the front passenger side. Would love if this option was toggleable or if there was a key to make you swap between seats.
- Please please please add togglable racking sounds for the STP rifle and shotgun. That was (weirdly) one of my favorite features from Policing Redefined that I'd really love to have in a suite plugin like your's.
----------------------
I swear I had more to report for/suggest adding to this plugin, but I guess for now that's all I've got. If this is the wrong place to do all of this, let me know and I'll be more than happy to take this post down and repost it in the proper location. Thanks for creating such an amazing plugin for the community!

Edited by Ickthy

mrnoonei

Members

hi so my lspdfr i made for my country and i have radar and mdt and so on i just want taser and pepar spay can you make so i can have that only

anser asap pls

Officer Sosa

Members

11 hours ago, Ickthy said:

First time leaving a comment on an LSPDFR plugin and it's probably going to be super long winded so please bear with me lol.

First thing's first - let me start out by saying this is one of the COOLEST plugins I've ever seen on any game - let alone on the LSPDFR website. The amount of features that come in this thing are genuinely mindblowing to me. It's actually so cool how you were able to squeeze so many mods/plugins together into one package. That being said; however, there's quite a few bugs I've noticed while playing, alongside some suggestions I wanted to make.

Bugs
- For some odd reason, this plugin clashes with door system plugins such as "KTFDO" and "EnhancedVehicleActions." Instead of the usual system of tapping space to keep my door open/holding space for them, my character automatically closes the door regardless. It's likely this plugin's vehicle system that's causing this issue, but I'm not too sure.
- Another bug I've noticed is the OC spray not having a name in the weapon wheel. Nothing too serious but just thought I'd lyk.
- On the topic of OC Spray - for whatever reason whenever I equip the OC spray, it causes the entire weapon wheel to completely disappear. The wheel can still be interacted with via mouse scroll, but you just can't see it.
- With the Smart Taser, I disabled the flashlight, yet for some reason - whenever I push the E key, the flashlight on the taser still lights up.
- The Engine off key is broken for whatever reason. I've tried using the default "0" key alongside a few other keys that I know work and it refuses to work properly. (And before you mention it, my keys aren't busted [thank god lol] - I'm currently using the 0 key for my radar power button).
- Finally, I've noticed that when I turn on "RadarTrackingBlip" to "true" in the in-game menu/settings txt file, for some odd reason, it automatically goes back to false after I boot up LSPDFR and start my patrol.

Suggestions!
- Instead of having the player double tap W/S to go forward/backward with the vehicle system, I'd really love to see a "RealisticGearShift" option or something along those lines. It's kind of annoying in my opinion having to go through the neutral option in order to go from reverse to drive -- even if that's realistic.
- For the spike strips, it'd be cool to see not only the ability to add a modifier key (since most of my singular keystrokes are taken by other plugins/features), but also a key to change the size of them like how the spikes in the plugin "SpikeStripV" operate.
- This plugin's vehicle system disables GTA's default auto car seat swap feature which forces your character to swap to the driver seat if you get in through the front passenger side. Would love if this option was toggleable or if there was a key to make you swap between seats.
- Please please please add togglable racking sounds for the STP rifle and shotgun. That was (weirdly) one of my favorite features from Policing Redefined that I'd really love to have in a suite plugin like your's.
----------------------
I swear I had more to report for/suggest adding to this plugin, but I guess for now that's all I've got. If this is the wrong place to do all of this, let me know and I'll be more than happy to take this post down and repost it in the proper location. Thanks for creating such an amazing plugin for the community!

"Instead of having the player double tap W/S to go forward/backward with the vehicle system" is also apart of simple ctrl another realistic vehicle control system other people like it same with the seatbelt u cant get out until its removed. just dont use the vehicle control system

1 hour ago, mrnoonei said:

hi so my lspdfr i made for my country and i have radar and mdt and so on i just want taser and pepar spay can you make so i can have that only

anser asap

1 hour ago, mrnoonei said:

hi so my lspdfr i made for my country and i have radar and mdt and so on i just want taser and pepar spay can you make so i can have that only

anser asap pls

so then just download the patrol suite/taser/oc spray you dont need to use the MDT or Radar from patrol suite

mrnoonei

Members

44 minutes ago, Officer Sosa said:

"Instead of having the player double tap W/S to go forward/backward with the vehicle system" is also apart of simple ctrl another realistic vehicle control system other people like it same with the seatbelt u cant get out until its removed. just dont use the vehicle control system

so then just download the patrol suite/taser/oc spray you dont need to use the MDT or Radar from patrol suite

well how do i get the prongs and so on witout mdt

Ickthy

Members

3 hours ago, Officer Sosa said:

"Instead of having the player double tap W/S to go forward/backward with the vehicle system" is also apart of simple ctrl another realistic vehicle control system other people like it same with the seatbelt u cant get out until its removed. just dont use the vehicle control system

so then just download the patrol suite/taser/oc spray you dont need to use the MDT or Radar from patrol suite

No yeah, I get it's a part of Simple Ctrl and all. I'm just saying - there's really no way to rewrite the code to have either the vehicle system OR the seatbelt?? I'd really like to just use the seatbelt without the rest of the vehicle system included.

3 hours ago, mrnoonei said:

well how do i get the prongs and so on witout mdt

@mrnoonei You can disable the MDT in the config file by setting this to "False" or by doing the same in the in-game menu. Same can be said for the radar. If you cannot disable those features, then just change their keybinds in the config or settings file to "None."
image.png

MarcTrex

Members

Mine is crashing once opening the in car computer Q keybind. any suggestions on what to look for?

just erased my C-interface

TheGaminWolf

Members

This mod looks like it replaces a lot of mods in my modlist which is really cool and good less mods means less issues could you tell me what mods this replaces or if they are needed for compatibility cases?

INT3RT

Members

Really great mod, I would definitely recommend it to others as it replaces a good amount of other mods. The only one that I have trouble getting to work with is KTFDO (Keep the F***ing Door Open). Now, I have to always double tap the Y button or F on keyboard to exit, instead of just tapping one time to exit regularly. But like I said, other than that, it's a great mod and I would recommend others to use it strongly.

Officer Sosa

Members

7 hours ago, MarcTrex said:

Mine is crashing once opening the in car computer Q keybind. any suggestions on what to look for?

just erased my C-interface

you must have installed wrong did u watch the install tutorial?

DeSepticOasis

Members Author

10 hours ago, TheGaminWolf said:

This mod looks like it replaces a lot of mods in my modlist which is really cool and good less mods means less issues could you tell me what mods this replaces or if they are needed for compatibility cases?

SimpleCTRL/SimpleHUD/RichesPoliceEnhancements(Only part of this the Siren Cutout and Friendly honking)/BackWeapon/LidarGun/FuelSystems/ProwlerRadar/ALPRs/CAD systems (NONE OF THESE ARE MOD BREAKING INCOMPATIBILITIES, My mod just replaces them)

Dix Rodley

Members

The mod looks fire, and I really appreciate the effort you put into this! I do have a little suggestion, though: Could you add an option to the SmartTaser feature that resembles the Taser 10? Compared to the Taser 7, it features 10 probes per cartridge and different sounds.

Could contain: tool, stun gun

TheGaminWolf

Members

8 hours ago, DeSepticOasis said:

SimpleCTRL/SimpleHUD/RichesPoliceEnhancements(Only part of this the Siren Cutout and Friendly honking)/BackWeapon/LidarGun/FuelSystems/ProwlerRadar/ALPRs/CAD systems (NONE OF THESE ARE MOD BREAKING INCOMPATIBILITIES, My mod just replaces them)

Looks very nice does it have the disabled flipping mechanism from simplectrl where if you flipped your vehicle you couldn't flip it back?

ThatGuySens

Members

I don't see a option for sound for the in car radar in either config or settings ini.. Unless i'm blind

TheGaminWolf

Members

8 hours ago, DeSepticOasis said:

SimpleCTRL/SimpleHUD/RichesPoliceEnhancements(Only part of this the Siren Cutout and Friendly honking)/BackWeapon/LidarGun/FuelSystems/ProwlerRadar/ALPRs/CAD systems (NONE OF THESE ARE MOD BREAKING INCOMPATIBILITIES, My mod just replaces them)

So in theory I don't need Back weapon/stow that weapon, LidarGun, Prowler Radar, Simplectrl, and simple hud right? Sound pretty nice getting rid of 5 mods in replace for 1

DeSepticOasis

Members Author

1 hour ago, TheGaminWolf said:

So in theory I don't need Back weapon/stow that weapon, LidarGun, Prowler Radar, Simplectrl, and simple hud right? Sound pretty nice getting rid of 5 mods in replace for 1

Correct! The only thing Patrol Suite does not currently have is a postal system, but I am working on a full revamp of this mod

1 hour ago, TheGaminWolf said:

Looks very nice does it have the disabled flipping mechanism from simplectrl where if you flipped your vehicle you couldn't flip it back?

YES!

1 hour ago, ThatGuySens said:

I don't see a option for sound for the in car radar in either config or settings ini.. Unless i'm blind

Not a thing just yet....but will be

4 hours ago, Dix Rodley said:

The mod looks fire, and I really appreciate the effort you put into this! I do have a little suggestion, though: Could you add an option to the SmartTaser feature that resembles the Taser 10? Compared to the Taser 7, it features 10 probes per cartridge and different sounds.

Could contain: tool, stun gun

The issue with doing this, is IRL wise the Taser 10 work by firing a prong one by one for a more accurate hit, and you would be required to land 2 shots anyways before the taser effect would even begin being possible to work. That is how it works IRL. Whereas in the next update of the whole mod the taser (whcih you can set up to holding a total of 6 cartridges, thus a total of 12 prongs) will be able to fire as many cartridges as you have selected before needing to reload, and will be able to hit the same person and have the correct number of prongs, or be able to hit multiple people all at once (theoretically if you are capable of getting the 2 prongs on each cartridge to hit 2 different people... which is possible but very difficult, you would be able to hit a total of 12 people if you could consecutively spread the prongs amongst 2 people. But on average, at the max amount of 6, you would be able to hit 6 people and have the immersion be proper since the tasers IRL require at least 2 prong connection for proper cycling of electricity

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