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pdComp - Police Computer 0.3.5

(16 reviews)

18 Screenshots

Join the Discord Community for tech support and updates

Plugin Showcase Video(0.3.0): https://www.youtube.com/watch?v=D0O9lvwryw4

pdComp — Police Computer for LSPDFR

A modern, immersive police computer for LSPDFR with deep records-framework integration.

pdComp transforms police roleplay in GTA V with a fully interactive MDT/CAD system featuring a simulated police-computer desktop, draggable applications, persistent records, evidence-aware court systems, and integrated records support. It now works with either Policing Redefined (via CDF) or Stop The Ped as its records backend.

Built from the ground up for immersion, pdComp replaces outdated menu-driven police computers with a realistic in-game operating system complete with:

  • Rugged police laptop interface

  • Draggable and resizable windows

  • Desktop wallpaper and app icons

  • Window snapping

  • On-foot patrol tablet

  • ALPR/BOLO notifications

  • Standalone ALPR plate reader and speed radar

  • Persistent criminal justice records

  • Persistent dark mode

Deep Records-Framework Integration

A records integration is required — pdComp has no standalone vanilla mode. Choose your backend with `[Integration] Mode`:

When used with Policing Redefined + CDF, pdComp becomes part of a connected policing ecosystem:

  • Pulls synchronized suspect and vehicle records directly from PR

  • Supports evidence-linked arrest reports

  • Integrates with PR citation workflows

  • Tracks warrants, suspended licenses, insurance status, registrations, permits, and more

  • Uses tested evidence and relevance checks in court outcomes

When used with Stop The Ped, pdComp combines LSPDFR persona/vehicle data with STP's:

  • Document-status API (license, registration, insurance)

  • Alcohol-over-limit and drug-influence advisories

  • Contraband/evidence search results, importable as current-call evidence

Core Features

  • Pedestrian & vehicle lookup

  • Citation issuing

  • Arrest reports

  • Court docket & hearings

  • Evidence-aware case outcomes

  • Prior stop and citation history

  • Persistent case database

  • Standalone ALPR & speed radar

  • Persistent vehicle BOLOs with ALPR-style hit alerts

  • Report Center for incident, use-of-force, and vehicle damage reports

  • Mouse, keyboard, and controller support

  • Full-screen immersive UI

Current Version

v0.3.5


Install Guide

Charge Conversion Tool

Edited by CossackGames
Screenshot Update

What's New in Version 0.3.5

Released

Changelog - v0.3.5

Localization & Language Support
  • Improved support for Cyrillic and other non-English languages throughout the pdComp interface.

New Options & Customization
  • Added a notification when a newer public version of pdComp is available.

  • Added settings to control:

    • Paperwork filed notifications

    • Court outcome notifications

    • Large report action buttons on the desktop interface

Documents & Court System
  • Long charge and citation names now display correctly on printed citations, arrest reports, and court documents.

  • Fixed an issue where Court Docket entries could not always be opened correctly.

  • Corrected the year displayed by pdComp when using in-game time.

plugin is WIP and features will change/evolve/disappear throughout development as I strive more maximum stability and functionality


Short Description

pdComp is an in-game police computer for LSPDFR featuring citations, arrest reports, court hearings, persistent records, and CDF

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Minor)

User Feedback

Recommended Comments

manu450

Members

(edited)

Is this gonna interact with my keybinds in-game when I type in it? Also, would be nice to have peds and vehicles photos with colors etc… (you can probably get AI generated one like many other popular computer like Report plus, and MDTPro) looking promising though. Looking forward to trying it.

Edited by manu450

CossackGames

Members Author

1 minute ago, manu450 said:

Is this gonna interact with my keybind when I type in it? Also, would be nice to have peds and vehicles photos with colors etc… looking promising though. Looking forward to trying it.

It should not interact with your in game keybinds while the computer is active.

I was very much focusing on functionality for initial release to get it out there, UI upgrades and nice to have features are coming in future updates!

manu450

Members

(edited)

I can also interact with my mouse in it, click scroll, open and close windows? Sorry for asking

Edited by manu450

CossackGames

Members Author

Just now, manu450 said:

I can also intersect with my mouse in it, click scroll, open and close windows? Sorry for asking

Yes, there is a cursor that is used to navigate. There are currently no "windows" in the computer, rather each menu section you see on the left functions as a tab that you can click into.

I may explore a true "desktop" feel with windows in a future update depending on community feedback.

BunBoHue

Members

Hey, this looks very interesting, but I am very hesitant of using plugins that completely uses ai code. Was this made by using AI or did you only use Ai for help? I appreciate your time to respond. Thank you.

CossackGames

Members Author

6 minutes ago, BunBoHue said:

Hey, this looks very interesting, but I am very hesitant of using plugins that completely uses ai code. Was this made by using AI or did you only use Ai for help? I appreciate your time to respond. Thank you.

I appreciate your concern with the content of the code. There was certainly some agentic coding involved in creating this, mainly in researching API links and such to make the process more efficient for me.

manu450

Members

Man, I am actually impressed. If you could add a way to resize the window, that would be great. Also, there are no public offences at all. I don't know if you forgot them (Jaywalking, Loitering, Dog not on leash, littering, Disturbing peace, graffiti, etc.) You can add a bunch more, but I must say I like how clean it looks and how easy it is to use. Will definitely be looking to put that in my game.

CossackGames

Members Author

1 minute ago, manu450 said:

Man, I am actually impressed. If you could add a way to resize the window, that would be great. Also, there are no public offences at all. I don't know if you forgot them (Jaywalking, Loitering, Dog not on leash, littering, Disturbing peace, graffiti, etc.) You can add a bunch more, but I must say I like how clean it looks and how easy it is to use. Will definitely be looking to put that in my game.

Thank you! I will revisit the offense codes.

Just fyi all of the offenses are fully customizable

manu450

Members

I started to play with it a little. First, ID is not generated after a patdown. Also, I can't see what I am typing in the manual search, and it tends to freeze for a few seconds each time I click on manual search or my information.

CossackGames

Members Author

30 minutes ago, manu450 said:

I started to play with it a little. First, ID is not generated after a patdown. Also, I can't see what I am typing in the manual search, and it tends to freeze for a few seconds each time I click on manual search or my information.

Looked into the code, I missed having it populate from pat down. I have made the change in the code but I need to test it before I release an update. Should be out later today.

MKHaynes06

Members

Will this work without a pat down? Enjoy this, but when i did a traffic stop, i asked driver for ID and when i got back to my car to run them, typing in their name showed nothing, and it also advised i didnt have any IDs collected.

CossackGames

Members Author

2 minutes ago, MKHaynes06 said:

Will this work without a pat down? Enjoy this, but when i did a traffic stop, i asked driver for ID and when i got back to my car to run them, typing in their name showed nothing, and it also advised i didnt have any IDs collected.

Do you have Policing Redefined installed? That is a requirement for the ID to auto populate. Policing Redefined

I will look into it but in my testing it has always populated if I requested the id from the npc.

@CossackGames is there anyway to set a controller key bind I’m trying to set opening up the computer as left D pad. Any help would be greatly appreciated thank you we’ve been waiting on something like this.

CossackGames

Members Author

Just now, Officer take you outback said:

@CossackGames is there anyway to set a controller key bind I’m trying to set opening up the computer as left D pad. Any help would be greatly appreciated thank you we’ve been waiting on something like this.

I didn't even think about controller as I was initially making this for myself and I play exclusively mouse and keys.... whoops

Give me a little bit of time, I will add controller keybind support

MKHaynes06

Members

1 minute ago, MKHaynes06 said:

Will this work without a pat down? Enjoy this, but when i did a traffic stop, i asked driver for ID and when i got back to my car to run them, typing in their name showed nothing, and it also advised i didnt have any IDs collected.

40 minutes ago, CossackGames said:

Do you have Policing Redefined installed? That is a requirement for the ID to auto populate. Policing Redefined

I will look into it but in my testing it has always populated if I requested the id from the npc.

Believe it was a glitch on my end. Working great now, thank you. Looking forward to any updates that may come

ufwfrosty

Members

Dude I love this plugin I have been waiting on something like this to come out😁

manu450

Members

(edited)

Another suggestion like I mentioned in my previous post and I don't know if you noted it, but a way to make it a window screen/resize it to your liking? I really don't know if it's possible due to RageNative UI limitation, I know Police Menu was able to pulled it off.

Edited by manu450

CossackGames

Members Author

2 hours ago, Haze Studios said:

RageNativeUI & .Json do not belong in the plugins/lspdfr folder, fyi.

You are correct. I will fix that. Thanks!

3 hours ago, manu450 said:

Another suggestion like I mentioned in my previous post and I don't know if you noted it, but a way to make it a window screen/resize it to your liking? I really don't know if it's possible due to RageNative UI limitation, I know Police Menu was able to pulled it off.

I might look into that when I rework the UI depending on if a lot of people prefer it to be windowed rather than full screen.

manu450

Members

(edited)

Thanks for the update. Looks really promising. 👍

Edited by manu450

OfficerNils

Members

I've tested it out, the mouse is a little bit laggy and I can see that I'm looking around when I move my cursor inside the computer. When adding notes in a charge I hit "F" to write "failure" - I got out of the Vehicle as a result, I was hoping all Keybinds get locked like for example CompuLite and I can type away.

CossackGames

Members Author

1 hour ago, OfficerNils said:

I've tested it out, the mouse is a little bit laggy and I can see that I'm looking around when I move my cursor inside the computer. When adding notes in a charge I hit "F" to write "failure" - I got out of the Vehicle as a result, I was hoping all Keybinds get locked like for example CompuLite and I can type away.

Should be fixed, please update.

mitchyd

Members

Awesome stuff. Have noticed the controller inputs are opposite. So if you put DPadUp to open the MDT, its actully DPadDown. And scrolling up is down and vice versa. other than a tiny thing that's easily manageable. I'm loving this.

data.dll

Members

How do you make it so cases never get dismissed or put an chance they get dismissed?

CossackGames

Members Author

11 minutes ago, data.dll said:

How do you make it so cases never get dismissed or put an chance they get dismissed?

Currently the chances are hardcoded with different odds based on charge severity and for realism purposes.

I have plans to make the court system a little more in depth in the future to integrate evidence and potentially reports and witnesses but that will be down the road. I could potentially open up the court odds as a config file for people to adjust as well I suppose.

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