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1803's Car HUD + Fuel System 1.2

(0 reviews)

2 Screenshots

This is release V1.2 of my Car HUD. This is a scripthookdotnet script. Files go into the GTAV\Scripts folder.

Showcase:

https://www.youtube.com/watch?v=3bs_zvPYR5w

The Car HUD Shows: Speed, Gear, Direction, Road, Fuel Levels Fuel system can be turned on or off in JSON file. Other settings are configurable in the json file. There is also a separate json file to manage refueling stations. Settings like fuel range, screen placement, and MIles/Kilometers are in the CarHUDDisplay.json file.

Also included and can be turned on/off is a refueling system.

Fuel System settings are in the CarHUDDisplay.json

Locations for refueling has its own file: CarHUDDisplay.RefuelLocations

Here is a picture of what it looks like:

image.png

Edited by 1803 Creations

What's New in Version 1.2

Released

V1.2

Moved everything a line up to fit more in the box,

Changed Jurisdiction to JUR:
Now also getting jurisdiction multiple ways, I have not seen any "unknown area" since this update

V1.1

Added Jurisdiction

Fuel Bar got some horizontal lines


Short Description

On-screen display + Fuel System shown when player is in a vehicle. Shows Speed, Fuel level, Gear, Heading/Direction, and Street

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Substantial)

AI helps bring another idea to life. Enjoy!

User Feedback

Recommended Comments

Lepoisson

Members

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0instead of: 1.1

1803 Creations

Members Author

10 hours ago, lepoissongamer said:

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0instead of: 1.1

The assembly number does not change. The build number changes. If you install V1.0, or V1.1, they are different versions of the C# project.

Lepoisson

Members

4 hours ago, 1803 Creations said:

The assembly number does not change. The build number changes. If you install V1.0, or V1.1, they are different versions of the C# project.

If the assembly version does not match the one shown on LSPDFR.com, there is no way to know if the user has the latest version of the plugin. Because in the ScriptHookVDotNet log, your plugin will always show: script assembly version: 1.0.0.0. regardless of whether the user has version 1.1 or v1.0.

Here a quick fix:

[assembly: AssemblyVersion("1.1.0.0")]
[assembly: AssemblyFileVersion("1.1.0.0")]

1803 Creations

Members Author

(edited)

20 hours ago, lepoissongamer said:

If the assembly version does not match the one shown on LSPDFR.com, there is no way to know if the user has the latest version of the plugin. Because in the ScriptHookVDotNet log, your plugin will always show: script assembly version: 1.0.0.0. regardless of whether the user has version 1.1 or v1.0.

Here a quick fix:

[assembly: AssemblyVersion("1.1.0.0")]
[assembly: AssemblyFileVersion("1.1.0.0

Yes, I do not change the "assembly" version, or "assembly file version"

On 4/26/2026 at 3:33 PM, lepoissongamer said:

If the assembly version does not match the one shown on LSPDFR.com, there is no way to know if the user has the latest version of the plugin. Because in the ScriptHookVDotNet log, your plugin will always show: script assembly version: 1.0.0.0. regardless of whether the user has version 1.1 or v1.0.

Here a quick fix:

[assembly: AssemblyVersion("1.1.0.0")]
[assembly: AssemblyFileVersion("1.1.0.0")]

I will look into changing the assembly name every time if you think its a big deal but I'm not going back and editing all of my current projects to match.

When I upload a new version, the file/folder names/structure is how I keep track of versions.

I also post comments when I upload to Github so when you look in the repository, it is clear which versions are out there.

Edited by 1803 Creations

24 minutes ago, 1803 Creations said:

Yes, I do not change the "assembly" version, or "assembly file version"

I will look into changing the assembly name every time if you think its a big deal but I'm not going back and editing all of my current projects to match.

When I upload a new version, the file/folder names/structure is how I keep track of versions.

I also post comments when I upload to Github so when you look in the repository, it is clear which versions are out there.

It's kind of a big deal cause it's very confusing to alot of people.

1803 Creations

Members Author

1 hour ago, JM Modifications said:

It's kind of a big deal cause it's very confusing to alot of people.

Okay, this is the first time I am hearing about it in four months of uploading projects, Ill try to stay consistent with future uploads/updates.

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