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PursuitTerminated 6.969

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5 Screenshots

Introducing Pursuit Terminated v6.9 - The Cinematic Failure Engine

High-fidelity mechanical attrition for the tactical pursuit officer.

In the standard Los Santos environment, every suspect vehicle seems to have an infinite fuel tank and a bulletproof engine. This lack of "vehicular decay" during high-stress chases often leads to broken immersion, where pursuits only end through high-speed collisions or physics-defying PIT maneuvers. Today, we are deploying Pursuit Terminated, an immersion engine that injects realistic mechanical fatigue and tactical interventions into your patrol, ensuring that every chase has a logical, high-stakes conclusion.

Pursuit Terminated adds RNG-based endings with a sophisticated attrition simulation. As a pursuit unfolds, the physical toll on the suspect's vehicle is calculated in real-time. By introducing a "7-second failure window," the script allows Dispatch to relay critical updates about the suspect's vehicle—such as visible smoke, sputtering engines, or shredding tires—before the car actually dies. This provides officers with the vital time needed to transition from a high-speed chase to a tactical high-risk stop.

🎥 Visual Field Reports

Check out these YouTube showcases to see PursuitTerminated in action:


🛠️ The Core Engine: "The Attrition Logic"

The script operates via a robust background Watchdog Fiber that hooks into active LSPDFR pursuit events. Once a target is identified, the engine monitors the vehicle's state and applies a "Mechanical Audit" based on your specific agency's standards.


Smart Attrition Scanning: The system doesn't just kill engines at random. It calculates the likelihood of a breakdown based on customizable probability curves. If a failure is triggered, the system initiates a countdown. During this 7-second grace period, the Notification Engine selects from dozens of randomized dispatch callouts, alerting you to the specific nature of the failure so you can adjust your pursuit interval before the suspect loses all mobility.


🚦 Failure & Tactical Profiles

  • 🔵 1. Fuel Starvation The suspect's engine begins to hesitate and surge. Dispatch may report the vehicle is "running on fumes" or "gasping for fuel" as the tank runs dry.

    • Roleplay Tip: Maintain a safe distance and prepare for a "stumble." Once the engine cuts, use the momentum to pin the vehicle before the suspect can flee on foot.

  • 🔴 2. Mechanical Fatigue Simulates catastrophic internal failure, from blown head gaskets to oil pressure loss. Look for "light smoke" or "fluid leaks" reports.

    • Roleplay Tip: When Dispatch reports the engine is "knocking," notify secondary units to prepare for a stationary suspect. Treat steam as a sign of imminent seizure.

  • 3. Kinetic Tire Attrition Suspect vehicles lose stability as tires delaminate. You’ll receive reports of "rubber fragments" or "visible wobbles" before the suspect is down to the rims.

    • Roleplay Tip: Anticipate heavy weaving and a loss of traction. Back off to avoid "tread debris" on the roadway.

  • 🟣 4. N.O.O.S.E. Remote Shutdown A high-tech tactical intervention. The National Office of Security Enforcement synchronizes a digital kill-switch or EMP burst to neutralize the ECU.

    • Roleplay Tip: Upon receiving "Shutdown command pending," advise all units to prepare for an immediate termination of the pursuit.


📦 Installation Guide

Prerequisites:

  • LSPDFR 0.4.9 (or higher) is required for API hook integration.

  • RAGE Plugin Hook latest version.


Deployment:

  1. Drop PursuitTerminated.dll into your /Plugins/LSPDFR/ folder.

  2. The mod will generate PursuitTerminated.ini on the first launch.


ACTION REQUIRED: An INI file is included in your download. We highly suggest you review and edit this file to customize the timers and chances to fit your gameplay style before loading the plugin. Adjust the FailureChance variable to ensure not every vehicle in Los Santos is a "lemon"—fine-tune the frequency of failures to match your desired level of realism.

Ensuring every pursuit reaches a logical conclusion.

Edited by SuperPyroManiac

What's New in Version 6.969

Released

Replace your .dll and ini-

Fixed ini overwrite issue and also added NotificationTimer to make the notification warning customizable.

INI version number not updated because...


Short Description

Pursuit Terminated - No more never ending pursuits!! Yeesh

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

nova2727

Members

Now this seems like true immersion. Having backup units hang back as the suspect vehicle is coming to a stop because of blown tires or there engine is overheating and dispatcher says be prepared there engine is going die

D3adSh8t

Members

This should have been built in base LSPDFR itself.

Job

Members

Your mod is great, but I’m running into an issue. I edited the ini file before installing and loading the mod, but the game keeps loading the original version and overwriting my edited file. Is there a way to fix this, or am I doing something wrong?

yufan1119

Members

I noticed that the values for MinFailureTime and MaxFailureTime in the ini file are too small, causing the suspect's vehicle to break down quickly during the pursuit. I tried to modify these values, but reloading the mod overwrites the edited file. I'm at a loss and hope to receive your response.

BJ USA

Members Author

(edited)

On 2/20/2026 at 1:11 AM, yufan1119 said:

I noticed that the values for MinFailureTime and MaxFailureTime in the ini file are too small, causing the suspect's vehicle to break down quickly during the pursuit. I tried to modify these values, but reloading the mod overwrites the edited file. I'm at a loss and hope to receive your response.

Thank you, fix uploaded.

On 2/19/2026 at 11:20 PM, Job said:

Your mod is great, but I’m running into an issue. I edited the ini file before installing and loading the mod, but the game keeps loading the original version and overwriting my edited file. Is there a way to fix this, or am I doing something wrong?

Not you at all, it was me. Thank you, fix uploaded.

Uploaded fix, when it is approved, it will be live*

Edited by BJ USA

pwrl

Members

Great mod! Just a fair warning to anyone installing this mod, at the moment the set times are a bit unrealistic (too short, in my opinion, could be a conflict though). Once you've first started the plugin, edit them to your choosing to make it a bit more realistic.

BJ USA

Members Author

41 minutes ago, pwrl said:

Great mod! Just a fair warning to anyone installing this mod, at the moment the set times are a bit unrealistic (too short, in my opinion, could be a conflict though). Once you've first started the plugin, edit them to your choosing to make it a bit more realistic.

I think my dislike for any length of pursuit really bled through, eh? =)

The ini is included and I have stressed throughout the manual to please go through it for this very reason, because you're absolutely right lol

Thank you for your thoughts!

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