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Vehicle Accidents Callouts | PR or STP VERSIONS BETA 0.65

(7 reviews)

5 Screenshots

Vehicle Accidents Callouts

Experience the ultimate realism on the streets of San Andreas! Respond to complex, high-stakes collisions where every second counts and your scene management skills make the difference. This callout pack moves beyond simple car chases, challenging you to master the art of accident investigation and public safety.
From the quiet parking lots of Paleto Bay to the high-speed intersections of Blaine County, you will encounter diverse scenarios that require more than just a siren. Interview witnesses, hunt for hit-and-run suspects at their residences, and coordinate with Fire & EMS to stabilize volatile scenes.

Main Features:

  • Dynamic Scenarios: Experience everything from minor fender-benders at local markets to catastrophic fuel tanker rollovers.

  • Immersive Dialogues: Engage in professional, multi-stage interactions with Fire Lieutenants and emotionally charged conversations with involved drivers.

  • Hit-and-Run Investigations: Use CCTV footage and witness descriptions to track down suspects at their homes and bring them to justice.

  • Scene Management: Partner with Fire & EMS to secure areas. Use cones, flares, and strategic positioning to manage traffic flow and protect first responders.

  • Unpredictable Outcomes: Every callout features randomized causes-was it a rookie driver, a reckless speeder, or a mechanical failure?

Config.ini (important):

Please, check VehAccidentsCallouts.ini and configure it for yourself. You can disable callouts, change keys or use your (multiple) vehicle models to spawn in callouts!

Callouts list (0.4beta):

  • Joshua Road Collision

  • Senora Freeway Animal Hit

  • Animal Hit on Intersection 1 (NEW)

  • Animal Hit on Marlowe Drive (NEW)

  • Great Ocean Highway Truck Accident

  • Paleto Bay Vehicle Collision

  • Paleto Bay Highway Truck Fire

  • Abandoned Vehicle Crash at Catfish View

  • Abandoned Vehicle Crash at Palomino Fwy (NEW)

  • Abandoned Vehicle Crash at Grape Seed (NEW)

  • Hit And Run on a Gas Station

  • Hit And Run on a 247 Market

  • Hit And Run on a Paleto Bay (Fuel Station)

  • Hit And Run on a Los Santos Airport Parking

  • Hit And Run on a Xero Gas Station (NEW)

  • Hit And Run on a Maze Bank Arena (NEW)

  • Hit And Run on a Chumash 247 (NEW)

  • Hit And Run on a Fleeca Bank (NEW)

  • Hit And Run on a San Andreas Ave (NEW)

  • Rolled Out Semi

  • Fuel Transport Crash (Paleto Bay)

  • Vehicle in Ditch 1

  • Coach, Truck, Car MVA SenoraFwy

  • Tow Truck Assistance at Palomino Fwy

  • Tow Truck Assistance at US Route 13

  • Tow Truck Assistance at Interstate2 (NEW)

  • Three Vehicle Crash at US Route 13

  • Truck and Car at Elysian Fields Fwy

  • Rolled Out Semi at Olympic Fwy

  • Truck and Car at Interstate 2 (NEW)

  • MVA Two Cars Collision Rockford Dr (NEW)

  • MVA Three Cars Collision Interstate 2 (NEW)

  • MVA Three Cars Collision Olympic Fwy (NEW)

  • MVA Three Cars Collision Baytree Canion (NEW)

  • Two Cars Collision Davis Avenue (NEW)

  • Two Cars Collision Vinewood Blvd (NEW)

== Total of 36 callouts (for now, more in progress)

Technical Requirements:

Please select one of the two versions: Police Redefined or Stop The Ped (depends what do you use).

Compatibility:

Highly Recommended:

INSTALLATION:

  1. Drag and drop the Plugins folder into your main GTA V directory.

  2. Ensure all dependencies are up to date.

  3. Head out on patrol and wait for dispatch!

Get ready to secure the scene-the citizens of San Andreas are counting on you!

⚠️ Technical Warning: Traffic Control & Towing Physics

If you are playing Vehicle in Ditch callouts or any scenario involving a Tow Truck, please read the following:

  • Avoid using the "Stop Traffic" feature from the Police Redefined menu.

  • The Issue: When you use the PR menu to stop traffic, it "freezes" the AI vehicles in place. Since the vehicle to be towed is part of the traffic pool, its physics also become frozen.

  • The Result: The Tow Truck will struggle to interact with a frozen object. This often leads to the cable unhooking, the truck glitching out, or the vehicle refusing to move despite being hooked.

  • Recommended Solution: Please manage traffic manually using your police cruiser. Using your vehicle to block the road keeps the game’s physics engine active, ensuring the Tow Truck can hook and pull the target vehicle smoothly.

Thanks to:
@YobB1n - for making his Yobbin Callouts open-source. These callouts wouldn't be here without you.

PLEASE REPORT BUGS TO IMPROVE YOUR GAMEPLAY
Discord contact: xlargo11

Edited by Largo2
Stop The Ped version edits

What's New in Version 0.65

Released

Changelog 0.65 Beta (PR and STP version):
  • Added a HasSiren check before activating sirens/lights. This prevents crashes with vehicles that lack a siren setup (your vehicle mods), unlike the default GTA V emergency cars.

Changelog 0.6 Beta (PR and STP version):
  • Fixed Crashes: Resolved several critical crashes occurring during the ped entry/exit vehicle sequences.

  • Improved stability at the end of callouts: resolved issues where the plugin would crash during scene cleanup.


    05/01/2026: Stop The Ped - first testing version uploaded.

Changelog 0.5 Beta:
  • Siren: Fixed a bug where emergency lights were not functioning on spawned vehicles.

Changelog 0.4 Beta:
  • Performance: Major code optimization for better stability and smoother gameplay.

  • Stability: Fixed various crash issues. Extensively tested (100+ runs) to ensure a bug-free experience.

  • New Feature: Added a post-accident photo documentation system for two-vehicle collisions.

  • New Content: Added new callouts:

  1. Animal Hit on Intersection 1,

  2. Animal Hit on Marlowe Drive,

  3. Abandoned Vehicle Crash at Palomino Fwy,

  4. Abandoned Vehicle Crash at Grape Seed,

  5. Hit And Run on a Xero Gas Station,

  6. Hit And Run on a Maze Bank Arena,

  7. Hit And Run on a Chumash 24/7,

  8. Hit And Run on a Fleeca Bank,

  9. Hit And Run on a San Andreas Ave,

  10. Tow Truck Assistance at Interstate2,

  11. Truck and Car at Interstate 2,

  12. MVA Two Cars Collision Rockford Dr,

  13. MVA Three Cars Collision Interstate 2 ,

  14. MVA Three Cars Collision Olympic Fwy,

  15. MVA Three Cars Collision Baytree Canion,

  16. Two Cars Collision Davis Avenue,

  17. Two Cars Collision Vinewood Blvd.


Short Description

Experience the ultimate realism on the streets of San Andreas! Respond to complex, high-stakes collisions.

User Feedback

Recommended Comments

Largo2

Members Author

17 hours ago, Chris B. said:

Hey buddy, as I mentioned in the review, amazing callout pack. Immersion is excellent. One small thing I noticed is on response to the scenarios with Fire already on scene, their lights are off which semi impacts the realism/immersion you are aiming for. I am not sure if this is a setting for LSPDFR in general or something within the pack, but wanted to share this back with you.

EDIT: This issue reported above is not for every callout, just some.

Also, had a crash. will send to your discord also, but flagging here too.

Thank you

Thanks for the report! Emergency lights should work better now (I've implemented two methods to ensure they activate properly). As for the crash, I'm not entirely sure what caused it. I tested all Tow Assist callouts twice each and found no bugs. It might have been a random RAGE crash. 🫠

Bear82

Members

It's great how it's developed and how you've expanded it. Thank you so much for the work 💪

katkat

Members

I always have code 4 for these calls;(

Largo2

Members Author

27 minutes ago, katkat said:

I always have code 4 for these calls;(

Please make sure to install both Police Redefined and the CommonDataFramework. Be aware that running Stop The Ped result in a Code 4. 👍

JhnDoe

Members

I might have to try this out. I like that it comes with its own dialogue system.

ADPC67

Members

Do you plan making callouts compatible WITHOUT Policing Redefined ?

nova2727

Members

Stop the ped version also please

Raydagoat

Members

crashes my game everytime not sure why everything up to date

CarbO0

Members

Theres any possible way to play this plugin with StopThePed? Maybe older version of this pluigin will work

Largo2

Members Author

On 1/3/2026 at 1:05 PM, ADPC67 said:

Do you plan making callouts compatible WITHOUT Policing Redefined ?

On 1/4/2026 at 2:15 AM, nova2727 said:

Stop the ped version also please

14 hours ago, Raydagoat said:

crashes my game everytime not sure why everything up to date

10 hours ago, CarbO0 said:

Theres any possible way to play this plugin with StopThePed? Maybe older version of this pluigin will work

Enjoy! Stop The Ped version released.

Gamerjp570

Members

at first i was bummed when i seen this come out for just pr. i want to thank you so much for putting in the extra effort to make this work for stp. please keep continuing your great work. also if you could could you keep your mods to work with both thanks

TrooperDominic

Members

Thank you sir for putting in that extra effort for stp i appreciate it and I'm sure many others do too!!

nova2727

Members

Thanks for updating to stop the ped which I find way better than pr

malikhagen

Members

This is peak!!! Just one issue, whenever it starting the checking CCTV footage its crashing my game

OfficerHawkYT

Members

crashed my lspdfr

Pasted content

[1/6/2026 12:58:02 PM.034] LSPD First Response: === VehicleAccidentsCallouts: ERROR ===

[1/6/2026 12:58:02 PM.034] LSPD First Response: IN: VehAccidentsCalloutsSTP2.Callouts.RolledOutSemiOlympicFwy

[1/6/2026 12:58:02 PM.034] LSPD First Response: ERROR: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified Rage.Vehicle is invalid.

[1/6/2026 12:58:02 PM.034] at Rage.Vehicle.set_IsSirenOn(Boolean value)

[1/6/2026 12:58:02 PM.034] at VehAccidentsCalloutsSTP2.Callouts.RolledOutSemiOlympicFwy.<Callout>b__43_0()

[1/6/2026 12:58:02 PM.034] LSPD First Response: If You Believe this is a Bug, Please Report it on my Discord Server. Thanks!

[1/6/2026 12:58:02 PM.034] LSPD First Response: === VehicleAccidentsCallouts: ERROR ===

[1/6/2026 12:58:02 PM.041] LSPD First Response:

[1/6/2026 12:58:02 PM.041] LSPD First Response: ==============================

[1/6/2026 12:58:02 PM.041] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[1/6/2026 12:58:02 PM.041] LSPD First Response: ------------------------------

[1/6/2026 12:58:02 PM.041] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".

[1/6/2026 12:58:02 PM.041] LSPD First Response: ------------------------------

[1/6/2026 12:58:02 PM.041] LSPD First Response: Exception type: System.ArgumentException

[1/6/2026 12:58:02 PM.041] LSPD First Response: Exception message: The specified vehicle is invalid.

[1/6/2026 12:58:02 PM.041] Parameter name: vehicle

[1/6/2026 12:58:02 PM.041] LSPD First Response: ------------------------------

[1/6/2026 12:58:02 PM.041] LSPD First Response: Inner exceptions:

[1/6/2026 12:58:02 PM.041] LSPD First Response: ------------------------------

[1/6/2026 12:58:02 PM.041] LSPD First Response: Stack trace:

[1/6/2026 12:58:02 PM.041] LSPD First Response: at Rage.Ped.IsInVehicle(Vehicle vehicle, Boolean atGetIn)

[1/6/2026 12:58:02 PM.041] at VehAccidentsCalloutsSTP2.Callouts.RolledOutSemiOlympicFwy.End()

[1/6/2026 12:58:02 PM.041] at VehAccidentsCalloutsSTP2.Callouts.RolledOutSemiOlympicFwy.<Callout>b__43_0()

[1/6/2026 12:58:02 PM.041] at Rage.GameFiber.Main()

[1/6/2026 12:58:02 PM.041] LSPD First Response: ==============================

[1/6/2026 12:58:02 PM.041] LSPD First Response:

[1/6/2026 12:58:02 PM.045] LSPD First Response: [FATAL] Forced termination

[1/6/2026 12:58:02 PM.045] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

[1/6/2026 12:58:04 PM.948] LSPD First Response: [INFO] LSPDFR has shut down

[1/6/2026 12:58:06 PM.530] LSPD First Response: UB All Police Partners are removed

[1/6/2026 12:58:30 PM.000] Axon Signal: Playing bodycam recording interval sound...

[1/6/2026 12:59:33 PM.241] Axon Signal: Game paused, pausing Sound Event interval timer.

[1/6/2026 12:59:41 PM.505] Axon Signal: Game unpaused, resuming Sound Event interval timer.

[1/6/2026 1:00:47 PM.948] Axon Signal: Game paused, pausing Sound Event interval timer.

nellyb

Members

This callout is awesome! Would you ever consider making a supervisor callout pack?

Scott Dean

Members

(edited)

I've installed the newest version but it says during load up that I have the 0.5 version , and it crashes sadly . love the scenes though amazing job, hopefully everything comes together smoothly , love the potential (Stop the Ped version )

Edited by Scott Dean

Largo2

Members Author

(edited)

On 1/7/2026 at 7:26 PM, malikhagen said:

This is peak!!! Just one issue, whenever it starting the checking CCTV footage its crashing my game

In which callout (or all callouts?) and which version - Stop The Ped or Police Redefined?

On 1/7/2026 at 11:42 PM, OfficerHawkYT said:

crashed my lspdfr

Pasted content

[1/6/2026 12:58:02 PM.034] LSPD First Response: === VehicleAccidentsCallouts: ERROR ===

[1/6/2026 12:58:02 PM.034] LSPD First Response: IN: VehAccidentsCalloutsSTP2.Callouts.RolledOutSemiOlympicFwy

[1/6/2026 12:58:02 PM.034] LSPD First Response: ERROR: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified Rage.Vehicle is invalid.

[1/6/2026 12:58:02 PM.034] at Rage.Vehicle.set_IsSirenOn(Boolean value)

[1/6/2026 12:58:02 PM.034] at VehAccidentsCalloutsSTP2.Callouts.RolledOutSemiOlympicFwy.<Callout>b__43_0()

[1/6/2026 12:58:02 PM.034] LSPD First Response: If You Believe this is a Bug, Please Report it on my Discord Server. Thanks!

[1/6/2026 12:58:02 PM.034] LSPD First Response: === VehicleAccidentsCallouts: ERROR ===

[1/6/2026 12:58:02 PM.041] LSPD First Response:

[1/6/2026 12:58:02 PM.041] LSPD First Response: ==============================

[1/6/2026 12:58:02 PM.041] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK

[1/6/2026 12:58:02 PM.041] LSPD First Response: ------------------------------

[1/6/2026 12:58:02 PM.041] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".

[1/6/2026 12:58:02 PM.041] LSPD First Response: ------------------------------

[1/6/2026 12:58:02 PM.041] LSPD First Response: Exception type: System.ArgumentException

[1/6/2026 12:58:02 PM.041] LSPD First Response: Exception message: The specified vehicle is invalid.

[1/6/2026 12:58:02 PM.041] Parameter name: vehicle

[1/6/2026 12:58:02 PM.041] LSPD First Response: ------------------------------

[1/6/2026 12:58:02 PM.041] LSPD First Response: Inner exceptions:

[1/6/2026 12:58:02 PM.041] LSPD First Response: ------------------------------

[1/6/2026 12:58:02 PM.041] LSPD First Response: Stack trace:

[1/6/2026 12:58:02 PM.041] LSPD First Response: at Rage.Ped.IsInVehicle(Vehicle vehicle, Boolean atGetIn)

[1/6/2026 12:58:02 PM.041] at VehAccidentsCalloutsSTP2.Callouts.RolledOutSemiOlympicFwy.End()

[1/6/2026 12:58:02 PM.041] at VehAccidentsCalloutsSTP2.Callouts.RolledOutSemiOlympicFwy.<Callout>b__43_0()

[1/6/2026 12:58:02 PM.041] at Rage.GameFiber.Main()

[1/6/2026 12:58:02 PM.041] LSPD First Response: ==============================

[1/6/2026 12:58:02 PM.041] LSPD First Response:

[1/6/2026 12:58:02 PM.045] LSPD First Response: [FATAL] Forced termination

[1/6/2026 12:58:02 PM.045] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager

[1/6/2026 12:58:04 PM.948] LSPD First Response: [INFO] LSPDFR has shut down

[1/6/2026 12:58:06 PM.530] LSPD First Response: UB All Police Partners are removed

[1/6/2026 12:58:30 PM.000] Axon Signal: Playing bodycam recording interval sound...

[1/6/2026 12:59:33 PM.241] Axon Signal: Game paused, pausing Sound Event interval timer.

[1/6/2026 12:59:41 PM.505] Axon Signal: Game unpaused, resuming Sound Event interval timer.

[1/6/2026 1:00:47 PM.948] Axon Signal: Game paused, pausing Sound Event interval timer.

I think it is becouse you changed config vehicle for mod that doesn't have siren by itself - I will make check in 0.65 if vehicle has siren.

On 1/8/2026 at 4:05 AM, nellyb said:

This callout is awesome! Would you ever consider making a supervisor callout pack?

If I manage to finish a bug-free version of this callout pack, I will consider that😉

On 1/8/2026 at 5:44 AM, Scott Dean said:

I've installed the newest version but it says during load up that I have the 0.5 version , and it crashes sadly . love the scenes though amazing job, hopefully everything comes together smoothly , love the potential (Stop the Ped version )

I'm back home now and checking everything to fix these issues. I hope to find a solution soon. 🧐

Edited by Largo2

OfficerHawkYT

Members

(edited)

i"ll give this new update a try an see if i get any crashes

Edited by OfficerHawkYT

Scott Dean

Members

️ Absolutely Amazing Callout Pack

This callout pack is incredible. The new update completely fixed the crash issue, and everything runs smooth now. The calls are so much fun, and the attention to detail — especially in the investigation process makes the experience feel fresh and immersive.

Huge thank you to Largo for sharing this with the community. Truly outstanding work. Much love.

isho

Members

i had a hit and run vehicle at chumash and it spawned on its side making it so i couldnt complete the callout because the 3rd photo was underground

mahamlyrics

Members

This Callout pack is currently my favorite. I love everything about it , not a single complaint or recommendation. I only ask please don't abandon this project. 5 out of 5 stars!!!!!

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