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Orange County Roleplay Leo Fleet Version 4 (Current Vehicles) FiveM 1.0.1

(1 review)

31 Screenshots

Hey Wha Goin On Everybody,

 

Today I bring to you the Vehicles currently in Orange County Role Play (OCRP) Law Enforcement Fleet. These are the EXACT vehicles you see your favorite content creators/streamers patrol in and/or run from the police. All vehicles are the exact vehicle minus the liveries as those are kept private to OCRP (Minus SAHP/Highway patrol now). All of the vehicles come with many features that I'm sure I'll miss some on but here is what I can think of off the top of my head:

 

- Many Mods to add/remove equipment (ALPR's, Rambar Wrap Arounds, Camper shells, Spot lights, Partition's, etc.)
- 3 Digit Unit Number (Through the Use of Vehicle Mods)
- Vehicle Templates so you can create ANY livery you want for your own server or use the ones provided courtesy of the members from my discord (Thanks again guys!)
- Reflective Liveries so you can have reflective parts of the livery when light shines off of that specific part at night
- Vehicle Light Template so you can change ANY LIGHT POD's COLOR to whatever you would like
- Light Setups can be changed on each vehicle through Vehicle Extra's
- The Unit Number Texture in the "Templates" Folder is the Template for Unit Numbers on the Roof, Replace them with any font you want that is the same size

Feel free to check out my YouTube Channel Video Linked at the bottom to watch the walk around of the vehicles and a demo of the mods on one of the vehicles (Sheriff F-150).

 

Thanks again for all the love and support over the years and hope you enjoy these vehicles as much as the community has so far.

 

- SoCal Thero -

 

- These vehicles are setup to be installed into a FiveM server. The User/Downloader is the sole responsible for ensuring install is correct and setup correctly. 

 

- Q and A:

 

- Q: Can you make an ELS version:
- A: No, GTA VI will be here hopefully this year and I don't think I'll have time to build vehicles once it releases to console (Sorry just trying to be honest lol)

 

- Q: I don't see any Spotlights:
- A: They are under the vehicle mods section along with other parts for the vehicles

 

- Q: The lights are blown out/to big/not facing the right way:
- A: You have a conflicting Carcol ID. You will need to change the ID in both the carcols and carvariation meta

 

- Q: The mods are not working for the vehicles:
- A: You have a conflicting Carcol ID. You will need to change the ID in both the carcols and carvariation meta

 

- Q: Do you plan to add XYZ:
= A: No we are not adding any further vehicles to this upload. Anything from the server you see for LEO in Content Creators videos/streams are either limited to private server use only or with minor edits only.

 

- Q: Where are the SAHP/Highway Vehicles:
- A: This is the only vehicle pack that we've released with it being 1 to 1 to the servers vehicles including liveries. It can be found in Thero's Non ELS FHP Vehicle upload on LSPDFR

 

- Q: How do I change the lights:
= A: Each Vehicle has a light template to change the individual pod on each vehicle to whatever color you want simply make the change and replace the file with the same name in the YTD similar to vehicle liveries

 

- Q: What is the "reflective" texture and why is it blank:
- A: All of the vehicles are setup to have "Reflective Liveries" and are mapped per the vehicle template. This mod can also be disabled by leaving it blank and/or within the vehicle mods if you would like to run as an unmarked. Simply add the parts of your livery you want to reflect and replace the texture file in the YTD within it and it'll reflect when light hits it.

 

- Q: Can I upload my Liveries for others to use:
- A: You may reupload the YTD Texture file only and link to this file download for the user to acquire the YFT Files needed

 

- Q: The Lights and/or dash are dim and/or blown out:
- A: The vehicles are modeled for use with a visual mod. OCRP Members typically purchase either NVE and/or QuantV and why the lights seem dim.

 

Walkaround and Demo Video:

 

Edited by SoCal Thero

What's New in Version 1.0.1

Released

Removed the 8 rear wheel copies on the Fish and Wildlife Bike so the file size now is dropped down by half.


Short Description

LEO Vehicles from OCRP Community

User Feedback

Recommended Comments

Steay

Members

S P v er sion  möglich ?  Els  Bitte geiles Pack

ThatGuyJonathan

Members

27 minutes ago, Steay said:

S P v er sion  möglich ?  Els  Bitte geiles Pack

He's already elaborated on this in the description Q&A.

sledge5557

Members

cant open the file ?? 

 

EditName

Members

(edited)

If you can't open it, download 7zip, it will open it

 

@SoCal Thero Please put in title that it's FiveM only please.

Edited by EditName

UC64

Members

Hey, I've tried out the vehicles the past days and I noticed multiple vehicles that have parts that I believe should be black, but instead have a greenish hue (or in the case of the PB Tahoe brown). Pushbumpers, backside of mirrors, front skirts...

I tested the pack without other resources loaded and also no active visualsettings to rule that out. I'm wondering if it could be a texture or shader issue in the model files, at least I with a quick look in Open IV couldn't find what texture(s) those parts would be using.

Could contain: screenshot, car

Could contain: tire, car, automotive exterior, auto part, bumper, vehicle, land vehicle, wheel, outdoor, motor vehicle, fender, automotive design, sport utility vehicle, grass, ground, parked

SoCal Thero

Members Author

5 hours ago, UC64 said:

Hey, I've tried out the vehicles the past days and I noticed multiple vehicles that have parts that I believe should be black, but instead have a greenish hue (or in the case of the PB Tahoe brown). Pushbumpers, backside of mirrors, front skirts...

I tested the pack without other resources loaded and also no active visualsettings to rule that out. I'm wondering if it could be a texture or shader issue in the model files, at least I with a quick look in Open IV couldn't find what texture(s) those parts would be using.

Could contain: screenshot, car

Could contain: tire, car, automotive exterior, auto part, bumper, vehicle, land vehicle, wheel, outdoor, motor vehicle, fender, automotive design, sport utility vehicle, grass, ground, parked

Probably is with the spec map. I use the default carbon spec map from the vehshare file. I believe if you make a texture with the same name and change the coloring it SHOULD resolve this issue for you (I've never tested so I'm only guessing that it'll override the vehshare file)

Flawda Man

Members

On 5/12/2025 at 8:00 PM, UC64 said:

Hey, I've tried out the vehicles the past days and I noticed multiple vehicles that have parts that I believe should be black, but instead have a greenish hue (or in the case of the PB Tahoe brown). Pushbumpers, backside of mirrors, front skirts...

I tested the pack without other resources loaded and also no active visualsettings to rule that out. I'm wondering if it could be a texture or shader issue in the model files, at least I with a quick look in Open IV couldn't find what texture(s) those parts would be using.

Could contain: screenshot, car

Could contain: tire, car, automotive exterior, auto part, bumper, vehicle, land vehicle, wheel, outdoor, motor vehicle, fender, automotive design, sport utility vehicle, grass, ground, parked

This has to due with mipmaps and the compression type. For instance try DXT1 mipmap 1 for the rambar

SoCal Thero

Members Author

3 hours ago, Flawda Man said:

This has to due with mipmaps and the compression type. For instance try DXT1 mipmap 1 for the rambar

Thank you for the answer!

 

The texture name in this case is Dingyblack

JM Modifications

Insiders

Some of the vehicle liveries are not perfectly centered for the BCSO fleet

SoCal Thero

Members Author

I believe someone mentioned the template was mapped backwards for that vehicle from the original dev. That is why

JM Modifications

Insiders

8 minutes ago, SoCal Thero said:

I believe someone mentioned the template was mapped backwards for that vehicle from the original dev. That is why

How can we fix it?

MarshMauiGaming

Members

Might be something I did(probably) but I cant seem to find the vehiclelayouts.meta file anywhere. Point me in the right direction?

JM Modifications

Insiders

10 hours ago, MarshMauiGaming said:

Might be something I did(probably) but I cant seem to find the vehiclelayouts.meta file anywhere. Point me in the right direction?

they are in each of the vehicle folders and this is only for FiveM only

Bing Z

Members

(edited)

On 5/14/2025 at 7:19 PM, Flawda Man said:

This has to due with mipmaps and the compression type. For instance try DXT1 mipmap 1 for the rambar

Hey, I've been messing around with this. Did you figure out how to fix the brown on the pbtahoe? I think I've narrowed it down to the rgba171717ff texture but I can't seem to figure out the right compression / mipmap type that fixes it.

Edited by Bing Z

TheGamingShark

Members

Will it be possible to update your CHP pack to have the updated unit numbers on the top? I think that would be cool.

Centex Response

Members

Do you happen to know how to fix the vehicles so they have a siren? I recently put them into my LSPDFR and they have all the proper flags but still have Civ Horns with no sirens.

JM Modifications

Insiders

35 minutes ago, Centex Response said:

Do you happen to know how to fix the vehicles so they have a siren? I recently put them into my LSPDFR and they have all the proper flags but still have Civ Horns with no sirens.

These vehicles are FiveM only. It's not compatible with LSPDFR. He will never make it for LSPDFR. Read the FAQ

Centex Response

Members

24 minutes ago, JM Modifications said:

These vehicles are FiveM only. It's not compatible with LSPDFR. He will never make it for LSPDFR. Read the FAQ

I know it's not compatible with LSPDFR, I read that before I downloaded it. I'm asking iof there's something wrong with the flags or if I need to edit the Siren IDs because even in my FiveM server, I'm having issues with Sirens not working.

JM Modifications

Insiders

11 hours ago, Centex Response said:

I know it's not compatible with LSPDFR, I read that before I downloaded it. I'm asking iof there's something wrong with the flags or if I need to edit the Siren IDs because even in my FiveM server, I'm having issues with Sirens not working.

Oh, my bad. He mentioned that the liveries were on backwards from another dev, if you are having carcolID conflicts, use this tool: 

Download the file that says "DOWNLOAD FROM GITHUB" the github link is not valid. 

MagicMoc54

Members

Do we have to create each data file for each vehicle or am I missing something in the folders?

 

JM Modifications

Insiders

12 hours ago, MagicMoc54 said:

Do we have to create each data file for each vehicle or am I missing something in the folders?

 

they are located in each of their designated data folders

Stompyrabbit

Members

On 5/18/2025 at 7:11 PM, SoCal Thero said:

I believe someone mentioned the template was mapped backwards for that vehicle from the original dev. That is why

Is there a way you or someone can get us the correct template, please?

Centex Response

Members

On 6/22/2025 at 10:57 PM, JM Modifications said:

Oh, my bad. He mentioned that the liveries were on backwards from another dev, if you are having carcolID conflicts, use this tool: 

Download the file that says "DOWNLOAD FROM GITHUB" the github link is not valid. 

Thanks a lot, this fixed it all! Apologies for the confusion with my original question.

On 4/26/2025 at 1:23 PM, ThatGuyJonathan said:

He's already elaborated on this in the description Q&A.

Yeah.. I dont see it I'm not sure if it's SP or we can use LML to make that work.

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