Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Sandy Shores Plus WIP 1.0

(1 review)

3 Screenshots

INTRODUCTION:
Sandy Shores feels small. And, for me, it's too small to be patrolling there for too long.

 

After searching and downloading many different Sandy Shores map mods, I wasn't satisfied with any of them. The authors added buildings that seemed quite off: no props, no fences, no cars, or any signs around them; types of buildings that seemed out of place (houses that looked like they were from the GTA3 beta, others very polygonal with walls painted like in The Sims 2, none showing any signs of wear, suddenly expensive houses between shacks and dirt, buildings from another city, etc.). All of this broke my immersion. So, I decided to make my own.

 

I managed to literally copy the already existing buildings in Sandy Shores and paste them into the many lots available for housing in the town, while also slightly extending the area near the Motel. For now, there are 24 added same-style homes that visually bring more life and density while maintaining immersion.

 

HOW TO INSTALL:

  1. Drop the sandyplus2 folder into (mods/update/x64/dlcpacks)
  2. Open/Edit the dlclist.xml file located in:
    (mods/update/update.rpf/common/data/)


    Add the following line to the end of the DLC list:

    <Item>dlcpacks:/sandyplus2/</Item>

 


EXTRA: INCREASE SANDY SHORES POPULATION (PEDS & CARS):
Navigate to:
(mods/update/update.rpf/common/data/levels/gta5/popcycle.dat)


Customize the SANDY_SHORES settings.

If you want to double the population, multiply each value in the columns (#Peds, #Scenario, #Cars, #prkdcrs) by 2.
Each column represents a 2-hour time block (e.g., the first column is 12-2 AM, the second column is 2-4 AM, etc.), covering 24 hours in 12 columns.

Note: Each value represents the percentage drawn from the base population preset in the gameconfig data.

 

You can use my setup as an example:

Spoiler

POP_SCHEDULE:
SANDY_SHORES
// Weekday
//
//  #Peds  #Scenario #Cars  #prkdcrs #lowprkdcrs    PercCopCars PercCopPed  MaxScenPeds MaxScenVehs MaxPreAssignedParked
      40     70        40      40         40           1           0           16          5                   4           peds  SALTON 90  Birds_Ocean 00  Birds_Ground_Ocean 00  Fish 10  cars  VEH_SALT 90  VEH_BOATS 10
      40     70        40      40         40           1           0           16          5                   4           peds  SALTON 90  Birds_Ocean 00  Birds_Ground_Ocean 00  Fish 10  cars  VEH_SALT 90  VEH_BOATS 10
      40     70        40      40         40           1           0           16          5                   4           peds  SALTON 30  Birds_Ocean 40  Birds_Ground_Ocean 20  Fish 10  cars  VEH_SALT 90  VEH_BOATS 10
      40     70        60      40         40           1           0           16          5                   4           peds  SALTON 30  Birds_Ocean 40  Birds_Ground_Ocean 20  Fish 10  cars  VEH_SALT 90  VEH_BOATS 10
      40     70        60      40         40           1           0           16          5                   4           peds  SALTON 30  Birds_Ocean 40  Birds_Ground_Ocean 20  Fish 10  cars  VEH_SALT 90  VEH_BOATS 10
      40     70        80      40         40           1           0           16          5                   4           peds  SALTON 30  Birds_Ocean 40  Birds_Ground_Ocean 20  Fish 10  cars  VEH_SALT 90  VEH_BOATS 10
      40     70        80      40         40           1           0           16          5                   4           peds  SALTON 30  Birds_Ocean 40  Birds_Ground_Ocean 20  Fish 10  cars  VEH_SALT 90  VEH_BOATS 10
      40     70        80      40         40           1           0           16          5                   4           peds  SALTON 30  Birds_Ocean 40  Birds_Ground_Ocean 20  Fish 10  cars  VEH_SALT 90  VEH_BOATS 10
      40     70        80      40         40           1           0           16          5                   4           peds  SALTON 30  Birds_Ocean 40  Birds_Ground_Ocean 20  Fish 10  cars  VEH_SALT 90  VEH_BOATS 10
      40     70        60      40         40           1           0           16          5                   4           peds  SALTON 30  Birds_Ocean 40  Birds_Ground_Ocean 20  Fish 10  cars  VEH_SALT 90  VEH_BOATS 10
      40     70        40      40         40           1           0           16          5                   4           peds  SALTON 30  Birds_Ocean 40  Birds_Ground_Ocean 20  Fish 10  cars  VEH_SALT 90  VEH_BOATS 10
      40     70        40      40         40           1           0           16          5                   4           peds  SALTON 90  Birds_Ocean 00  Birds_Ground_Ocean 00  Fish 10  cars  VEH_SALT 90  VEH_BOATS 10
END_POP_SCHEDULE

 

K9 SHEPHERD MODEL

You can often see the shepherd model spawning around, if you have this model edited for k9 you can replace the spawn of this model for the whole game in ambientpedmodelsets.

Navigate to mods/update/update.rpf/common/data/ai/ambientpedmodelsets and look for this item and replace the model.

 

        <Item type="CAmbientModelSet">
            <Name>ANIMAL_DOG_SHEPHERD</Name>
            <Models>
                <Item>
                    <Name>A_C_Rottweiler</Name>
                    <Variations type="NULL"/>
                    <Probability value="1.000000"/>
                </Item>

 

ISSUES:
Some buildings have low LODs and disappear when viewed from very far away. This will be fixed in the next update.

 

NEXT STEPS:
Add more buildings other than residences (shops, offices, workshops, amenities, etc.).

Add emissions.
Replace abandoned/ruined buildings with new habitable ones.
Extend the town further west, near the gas station.
Replace/Add more building variety.
Beautify the already added residences.

Optionally add a rework/enhancement to the sheriff station.

Make an installer.

Edited by OutCast
Appearance

What's New in Version 1.0

Released

Menyoo no longer required. Now it's install and forget.

Added embedded collisions to the buildings.

Removed the oddly placed ones.

Added from 17 to 24 total more buildings.

Reworked some fences and residences.

Added some more props.

 


Short Description

Extended Sandy Shores

User Feedback

Recommended Comments

Robbie X

Members

Thank you for this totally agree! however, would it be possible to use without the tree vegitation near the sheriff station? 

OutCast

Members Author

You already can, its 2 mods separately, one is Town.ymap+Buildings.xml, and the vegetation one is EucaLESS. Just don't drag that last one and you're done.

OutCast

Members Author

8 hours ago, Skylar1207 said:

i see TOO MANY COPY PASTE TREES BRUV

 

I released it separately as an optional for a reason. since I had it there, the mod more about adding buildings not more vegetation

Create an account or sign in to comment

Latest Mods

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.