INTRODUCTION:
Sandy Shores feels small. And, for me, it's too small to be patrolling there for too long.
After searching and downloading many different Sandy Shores map mods, I wasn't satisfied with any of them. The authors added buildings that seemed quite off: no props, no fences, no cars, or any signs around them; types of buildings that seemed out of place (houses that looked like they were from the GTA3 beta, others very polygonal with walls painted like in The Sims 2, none showing any signs of wear, suddenly expensive houses between shacks and dirt, buildings from another city, etc.). All of this broke my immersion. So, I decided to make my own.
I managed to literally copy the already existing buildings in Sandy Shores and paste them into the many lots available for housing in the town, while also slightly extending the area near the Motel. For now, there are 24 added same-style homes that visually bring more life and density while maintaining immersion.
HOW TO INSTALL:
- Drop the sandyplus2 folder into (mods/update/x64/dlcpacks)
-
Open/Edit the dlclist.xml file located in:
(mods/update/update.rpf/common/data/)
Add the following line to the end of the DLC list:<Item>dlcpacks:/sandyplus2/</Item>
EXTRA: INCREASE SANDY SHORES POPULATION (PEDS & CARS):
Navigate to:
(mods/update/update.rpf/common/data/levels/gta5/popcycle.dat)
Customize the SANDY_SHORES settings.
If you want to double the population, multiply each value in the columns (#Peds, #Scenario, #Cars, #prkdcrs) by 2.
Each column represents a 2-hour time block (e.g., the first column is 12-2 AM, the second column is 2-4 AM, etc.), covering 24 hours in 12 columns.
Note: Each value represents the percentage drawn from the base population preset in the gameconfig data.
You can use my setup as an example:
POP_SCHEDULE:
SANDY_SHORES
// Weekday
//
// #Peds #Scenario #Cars #prkdcrs #lowprkdcrs PercCopCars PercCopPed MaxScenPeds MaxScenVehs MaxPreAssignedParked
40 70 40 40 40 1 0 16 5 4 peds SALTON 90 Birds_Ocean 00 Birds_Ground_Ocean 00 Fish 10 cars VEH_SALT 90 VEH_BOATS 10
40 70 40 40 40 1 0 16 5 4 peds SALTON 90 Birds_Ocean 00 Birds_Ground_Ocean 00 Fish 10 cars VEH_SALT 90 VEH_BOATS 10
40 70 40 40 40 1 0 16 5 4 peds SALTON 30 Birds_Ocean 40 Birds_Ground_Ocean 20 Fish 10 cars VEH_SALT 90 VEH_BOATS 10
40 70 60 40 40 1 0 16 5 4 peds SALTON 30 Birds_Ocean 40 Birds_Ground_Ocean 20 Fish 10 cars VEH_SALT 90 VEH_BOATS 10
40 70 60 40 40 1 0 16 5 4 peds SALTON 30 Birds_Ocean 40 Birds_Ground_Ocean 20 Fish 10 cars VEH_SALT 90 VEH_BOATS 10
40 70 80 40 40 1 0 16 5 4 peds SALTON 30 Birds_Ocean 40 Birds_Ground_Ocean 20 Fish 10 cars VEH_SALT 90 VEH_BOATS 10
40 70 80 40 40 1 0 16 5 4 peds SALTON 30 Birds_Ocean 40 Birds_Ground_Ocean 20 Fish 10 cars VEH_SALT 90 VEH_BOATS 10
40 70 80 40 40 1 0 16 5 4 peds SALTON 30 Birds_Ocean 40 Birds_Ground_Ocean 20 Fish 10 cars VEH_SALT 90 VEH_BOATS 10
40 70 80 40 40 1 0 16 5 4 peds SALTON 30 Birds_Ocean 40 Birds_Ground_Ocean 20 Fish 10 cars VEH_SALT 90 VEH_BOATS 10
40 70 60 40 40 1 0 16 5 4 peds SALTON 30 Birds_Ocean 40 Birds_Ground_Ocean 20 Fish 10 cars VEH_SALT 90 VEH_BOATS 10
40 70 40 40 40 1 0 16 5 4 peds SALTON 30 Birds_Ocean 40 Birds_Ground_Ocean 20 Fish 10 cars VEH_SALT 90 VEH_BOATS 10
40 70 40 40 40 1 0 16 5 4 peds SALTON 90 Birds_Ocean 00 Birds_Ground_Ocean 00 Fish 10 cars VEH_SALT 90 VEH_BOATS 10
END_POP_SCHEDULE
K9 SHEPHERD MODEL
You can often see the shepherd model spawning around, if you have this model edited for k9 you can replace the spawn of this model for the whole game in ambientpedmodelsets.
Navigate to mods/update/update.rpf/common/data/ai/ambientpedmodelsets and look for this item and replace the model.
<Item type="CAmbientModelSet">
<Name>ANIMAL_DOG_SHEPHERD</Name>
<Models>
<Item>
<Name>A_C_Rottweiler</Name>
<Variations type="NULL"/>
<Probability value="1.000000"/>
</Item>
ISSUES:
Some buildings have low LODs and disappear when viewed from very far away. This will be fixed in the next update.
NEXT STEPS:
Add more buildings other than residences (shops, offices, workshops, amenities, etc.).
Add emissions.
Replace abandoned/ruined buildings with new habitable ones.
Extend the town further west, near the gas station.
Replace/Add more building variety.
Beautify the already added residences.
Optionally add a rework/enhancement to the sheriff station.
Make an installer.
Edited by OutCast
Appearance
What's New in Version 1.0
Released
Menyoo no longer required. Now it's install and forget.
Added embedded collisions to the buildings.
Removed the oddly placed ones.
Added from 17 to 24 total more buildings.
Reworked some fences and residences.
Added some more props.
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