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More Car Crashes [Retired] 1.0.3

(0 reviews)

1 Screenshot

This plugin has been retired as I don't really want to update it as I'm no longer interested in this plugin. And I have decided this will be my last plugin for a while. Thank You for all the downloads!

 

This is a plugin increases the chance an AI Vehicle will crash into an another car , wall or yourself. 

 

CarCrashesBackup.txt

-- Here is the beta version as i'm not working on it. 

 

Edited by StinkeyV2
Goodbye Note

What's New in Version 1.0.3

Released

Increased Realism

Optimized Code

Added Features of a 5% chance a vehicle will explode and a 20% chance an EMS and/or an firetruck will be dispatched to the crash site!

Ped Realism: Peds will either flee, record or call 911!

Fixed Vehicles: Vehicles will stop after the crash and not move for realism instead of driving off.

Sadly, notifications will be spammed for each crash including EMS and Firetrucks as why the fuck not.

 

Please note: This has not been tested (properly) and you may experience bugs like you will do with any plugin.


Short Description

A plugin which increases the chance of a car crash within game 🚘

User Feedback

Recommended Comments

AstroBurgers

Members

Did you upload the wrong zip file? When I hit download it gives me QuickDispatch...

lucaxfwc

Members Author

1 hour ago, AstroBurgers said:

Did you upload the wrong zip file? When I hit download it gives me QuickDispatch...

Yes, sorry!😅

Haze Studios

Members

Why not make the seconds every 10 seconds, or even 60. I haven't checked out the code so I am assuming you're doing a random chance of a crash being caused, but having the possibility that often is alot imo.

JM Modifications

Insiders

You need to update your install instructions since this is not a rage standalone plugin. 

lucaxfwc

Members Author

16 hours ago, OfficerMorrison said:

You need to update your install instructions since this is not a rage standalone plugin. 

Damm, can't get anything right now. Thanks for telling me.

18 hours ago, Haze Studio said:

Why not make the seconds every 10 seconds, or even 60. I haven't checked out the code so I am assuming you're doing a random chance of a crash being caused, but having the possibility that often is alot imo.

I was planning to make the plugin more crazy. But I figured it will be annoying having to call a tow truck every time you go somewhere (if you use it for LSPDFR)

khorio

Members

(edited)

9 hours ago, StinkeyV2 said:

I was planning to make the plugin more crazy. But I figured it will be annoying having to call a tow truck every time you go somewhere (if you use it for LSPDFR)

How do you figure that would be annoying and doing the following every 500ms isn't;
 

  • Iterating over every vehicle in the world and doing an expensive sqrt distance check on every single one (completely unnecessary and causing severe lag)
  • Creating 2 new instances of Random in every iteration, completely removing any randomness
  • No asserts on the existence of said vehicles, resulting in a very likely exception (which is again expensive and causes a lagspike)
  • Spamming notifications for each vehicle crash you generate
  • Claiming "I cannot control how many car crashes happen" while you are the one creating them (?), it has nothing to do with the physics of the game, you are the one trying to create the car crash, hence, you are controlling them
     

The FPS issue you are causing can easily be avoided by not doing the above.

 

Kind regards,

Khori - BSC/SSC

Edited by khorio

Carter1337

Members

um something went wrong when i load the .dll I get the following error:
image.thumb.png.cd9a60ec3d27c16a027dd853674862b2.png

There are no other errors i hope you can help me thxsm!

JM Modifications

Insiders

1 hour ago, Carter1337 said:

um something went wrong when i load the .dll I get the following error:
image.thumb.png.cd9a60ec3d27c16a027dd853674862b2.png

There are no other errors i hope you can help me thxsm!

It's not a rage plugin. it needs to go into your plugins/LSPDFR directoty.

lucaxfwc

Members Author

(edited)

13 hours ago, khorio said:

How do you figure that would be annoying and doing the following every 500ms isn't;
 

  • Iterating over every vehicle in the world and doing an expensive sqrt distance check on every single one (completely unnecessary and causing severe lag)
  • Creating 2 new instances of Random in every iteration, completely removing any randomness
  • No asserts on the existence of said vehicles, resulting in a very likely exception (which is again expensive and causes a lagspike)
  • Spamming notifications for each vehicle crash you generate
  • Claiming "I cannot control how many car crashes happen" while you are the one creating them (?), it has nothing to do with the physics of the game, you are the one trying to create the car crash, hence, you are controlling them
     

The FPS issue you are causing can easily be avoided by not doing the above.

 

Kind regards,

Khori - BSC/SSC

Sorry, I misunderstood the question. I though he meant a car will crash every 10 or something seconds. Anyways, I don't control how many car crashes the script decides to it's only luck (of 5 - 20%) and dosen't mean the cars will crash every time. If you want I can change it on your behalf.

 

Edited by StinkeyV2

JM Modifications

Insiders

Just now, StinkeyV2 said:

Sorry, I misunderstood the question. I though he meant a car will crash every 10 or something seconds. Anyways, I don't control how many car crashes the script decides to it's only luck (of 5 - 20%) and dosen't mean the cars will crash every time.

Technically, you are controlling it cause your telling the script what to do when you coded this. Khorio can explain it better. 

lucaxfwc

Members Author

2 minutes ago, OfficerMorrison said:

Technically, you are controlling it cause your telling the script what to do when you coded this. Khorio can explain it better. 

The behavior of the car crash script is driven purely by probability and randomness, meaning the occurrence of crashes is determined by luck rather than intentional coding logic. The script is designed to evaluate certain conditions, such as the proximity of vehicles and random chance, to decide whether a crash happens. As a result, the frequency and timing of crashes are not directly controlled by the script but are instead influenced by random probability calculations. This makes the crashes unpredictable and emphasizes the element of luck, rather than a structured or deterministic system that dictates when and where crashes occur.

khorio

Members

4 hours ago, StinkeyV2 said:

The behavior of the car crash script is driven purely by probability and randomness, meaning the occurrence of crashes is determined by luck rather than intentional coding logic. The script is designed to evaluate certain conditions, such as the proximity of vehicles and random chance, to decide whether a crash happens. As a result, the frequency and timing of crashes are not directly controlled by the script but are instead influenced by random probability calculations. This makes the crashes unpredictable and emphasizes the element of luck, rather than a structured or deterministic system that dictates when and where crashes occur.

There is 0 randomness because you are creating 2 new instances of Random every time. This is not how the random works.

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