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MTFO: Move The F*** Over 4.0.0

(19 reviews)

1 Screenshot

MTFO

Enhance traffic control and AI behavior when you are responding to a call with your lights and siren active. MTFO aims to create a more realistic and immersive experience by making the AI drivers react in a more intelligent and 'human-like' way to your sirens, rather than swerving all over the place.

 

Disclaimer:

GTA AI is extremely temperamental, and you may encounter some edge cases and odd AI behavior; these issues will be addressed in later updates. Please report any problems 😁
The best place to get support or suggest changes would be on Discord

 

Features:

Extensive customization of AI actions via the MTFO.ini file. Configuration is reloaded when going on/off duty.

  • Opticom Intersection Control: As you approach intersections with traffic lights, this feature will automatically turn the light green in your direction. This can be disabled via the EnableOpticom setting in the configuration file.

  • Intelligent Yielding: On highways, vehicles traveling in the same direction as you will switch lanes if they are blocking your path, if no lane is available they will attempt to come to a smooth stop on the wide of the road. They will attempt to find a safe space to pull over if you are in the furthermost right lane.

  • Oncoming Traffic Braking: Vehicles in the oncoming lane will slow down or come to a stop as you pass them on highways, rather than aggressively swerving. This is controlled by the EnableOncomingBraking setting.

  • Dynamic Intersection Clearing: When you are approaching a major intersection (with traffic lights or stop signs), cross-traffic will be instructed to stop, clearing the way for you without having to navigate around other vehicles. Toggled via EnableIntersectionControl.

  • Around Player Overtaking: When you are stopped, vehicles behind you will attempt to safely overtake your vehicle rather than getting stuck behind you. This is particularly useful during traffic stops or when you are stationary on a roadway for any reason. This is managed by the EnableAroundPlayerLogic setting.

With the update to v4, the custom yielding now primarily functions on freeways/highways to make yielding more realistic in these scenarios. Please do not use your old ini; replace it with the new one; it will not function properly with v4, as I have rewritten the majority of the codebase.

UPDATED SHOWCASE: Thanks to @BlueLine Vibes

https://youtu.be/yYFjruw2yeQ?si=l1x4acViG_rKxI_9

LEGACY VERSION: Showcase, thanks to @amenbrother

 

LEGACY VERSION: Showcase of the vehicles stopping for you thanks to @Scorpionfam

 

 

 

 

Edited by Guess1m
Update desc to fit v4

What's New in Version 4.0.0

Released

Changes from Version 4.0.0:

- Almost complete redesign of vehicle yielding. Custom yielding now primarily focuses on highways/freeways rather than city environments, with much more intelligent yielding based off lane and road position.
- Your old ini file is NOT compatible with v4, please replace your current ini with the new one.


Short Description

AI move the f*** out the way

User Feedback

Recommended Comments

Mizar

Members

(edited)

Im not sure but I have a feeling that it doesn't affect semi trucks especially on the highways they won't move just stay behind and not go around, but the regular cars work great 💙

Could contain: outdoor, vehicle, land vehicle, wheel, road, text, tire, sky, motor vehicle, vehicle registration plate, mode of transport, asphalt, car, automotive exterior, cloud, mountain, freeway, transport, highway, street, way, truck, driving

Edited by Mizar

theyesisno

Members

Does this work without ELS? I am playing on enhanced where ELS is not an option, and it does not seem to be working. I totally understand if this isn't working on enhanced / hasn't been tested, just curious if anyone knows, thanks!

Guess1m

Members Contributor

3 hours ago, theyesisno said:

Does this work without ELS? I am playing on enhanced where ELS is not an option, and it does not seem to be working. I totally understand if this isn't working on enhanced / hasn't been tested, just curious if anyone knows, thanks!

Can't speak to it I don't use Enhanced at all

fkdmkdz

Members

Anyone having issues when you activate a traffic stop, all cars in front of the traffic stop car are stopping as well which makes it take forever for your selected car to actually pull over. Hopefully it makes sense and thank you in advance.

Guess1m

Members Contributor

On 3/22/2026 at 5:18 PM, fkdmkdz said:

Anyone having issues when you activate a traffic stop, all cars in front of the traffic stop car are stopping as well which makes it take forever for your selected car to actually pull over. Hopefully it makes sense and thank you in advance.

Using the native LSPDFR function of holding down the horn button forces the suspect to find a pullover spot more aggressively which may help?

fkdmkdz

Members

On 3/24/2026 at 10:39 AM, Guess1m said:

Using the native LSPDFR function of holding down the horn button forces the suspect to find a pullover spot more aggressively which may help?

I have no issues with the cars pulling over that i want to stop. The issue is with the traffic around it. Every single car stops when i activate a traffic stop. It wasn't like that before if i recall correctly.

hjc2x

Members

On 4/2/2026 at 1:43 PM, fkdmkdz said:

I have no issues with the cars pulling over that i want to stop. The issue is with the traffic around it. Every single car stops when i activate a traffic stop. It wasn't like that before if i recall correctly.

I have this same issue. I had to remove this for now. When you attempt to do a traffic stop, everyone comes to a complete stop.

Guess1m

Members Contributor

On 4/2/2026 at 2:43 PM, fkdmkdz said:

I have no issues with the cars pulling over that i want to stop. The issue is with the traffic around it. Every single car stops when i activate a traffic stop. It wasn't like that before if i recall correctly.

22 hours ago, hjc2x said:

I have this same issue. I had to remove this for now. When you attempt to do a traffic stop, everyone comes to a complete stop.

Ah I see, currently I reenable default LSPDFR yielding when starting a traffic stop, so as not to screw with any plugins that may do any vehicle tasking during stops. I can add an option in the ini to not do this for the next update 👍

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