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[ELS][Addon/Replace] Los Santos County Sheriff - 2021 Chevy Tahoe PPV 1.0.3

(12 reviews)

9 Screenshots

 

This is something I've been working on and I believe it is ready for its public debut!

 

Planned Updates:

_______________________________________

 

03/??/2023 - Unmarked Release

 

Current Status: Not Updated

_______________________________________

 

 

As always please enjoy 😉

 

Features:

Working spotlight.

Equipped with Star Chase GPS Launcher.

Toggleable ALPR's

Fully tinting windows.

ELS controlled laptop screen.

Working rear trunk cabinets.

Version with rolled up windows included.

 

QOL Features:

Livery with changeable background color.

YTD file optimized for texture loss.

Equipped with 265/60R17V All Season Tires rated for 149 mph.

 

Planned Features:

Working dome light

Slicktop (partially complete)

Maybe K9
 

Would love to hear feedback!

 

Edited by OfficerArk

What's New in Version 1.0.3

Released

-Handling hotfix

          -This SHOULD fix the rolling/flipping issue some people are having issues with.

 

 

1.0.2

-Fixed hole in roof, hope y'all didn't get too wet from the rain.

-Fixed rolling issue.

          -If you still find yourself rolling, in any vehicle you download, edit the following file from: GTA V>mods>update>update.rpf>common>data ---> handling.meta

            -Change the Z Coordinate in "vecCentreOfMassOffset" from 0.00 to -0.30 (or something around this, you might need to play around with it to find the perfect settings) 

-Updated vehicle.meta to rely on internal files/data instead of base GTA (this should eliminate any issues with flipping as well)

 

 

1.0.1

-Now featuring an all-blue option.

-Added version with windows rolled up.

-Adjusted Code 3 Xcel location.

-Removed redundant mounting bracket.

-Added missing texture.


Short Description

2021 Tahoe PPV ready for any pursuit Los Santos throws your way.

User Feedback

Recommended Comments

arsenuhl

Members

(edited)

On 2/25/2024 at 6:02 PM, Nicolasik said:

Why are the rear windows rolled down a little? Is it possible to make them completely closed?

for k9

Edited by arsenuhl

Nicolasik

Members

On the roof of the car (in the rear left) there is some kind of strange triangle through which the insides of the car can be seen. Something like a hole. Is there any way to fix this?

I pointed to it with an arrow in the screenshot.

Could contain: outdoor, vehicle, land vehicle, tree, sky, wheel, screenshot, ground, car

OfficerArk

Insiders Author

29 minutes ago, Nicolasik said:

On the roof of the car (in the rear left) there is some kind of strange triangle through which the insides of the car can be seen. Something like a hole. Is there any way to fix this?

I pointed to it with an arrow in the screenshot.

Could contain: outdoor, vehicle, land vehicle, tree, sky, wheel, screenshot, ground, car

I’ll take a look once I get back home.

What minimap are you using? I like it

Nicolasik

Members

7 minutes ago, OfficerArk said:

Я посмотрю, как только вернусь домой.

Какую миникарту вы используете? Мне она нравится

This map is included in the SimpleHUD script: 

 

OfficerArk

Insiders Author

10 hours ago, Nicolasik said:

On the roof of the car (in the rear left) there is some kind of strange triangle through which the insides of the car can be seen. Something like a hole. Is there any way to fix this?

I pointed to it with an arrow in the screenshot.

Could contain: outdoor, vehicle, land vehicle, tree, sky, wheel, screenshot, ground, car

You are absolutely correct, I have hunted down the missing polygon(was just a single guy). I will be releasing an update shortly.

Just a quick question, is there any way we can close the back window. Idk

OfficerArk

Insiders Author

3 minutes ago, Mooney Development said:

Just a quick question, is there any way we can close the back window. Idk

The file and description both include/indicate a version with rolled up rear windows.

2 minutes ago, OfficerArk said:

The file and description both include/indicate a version with rolled up rear windows.

Thank you sir lol sorry sir

OfficerArk

Insiders Author

2 minutes ago, Mooney Development said:

Thank you sir lol sorry sir

You’re good! Thank you for trying the vehicle out! Let me know if you enjoy 🙂

Schroeder

Members

(edited)

Is there a template floating about somewhere for livery creatiors?

Edited by Schroeder

Nicolasik

Members

I never cease to admire this TAHOE. He's great! I found a small bug. When the ELS system is operating, if the trunk is opened, the flashing lights attached to the trunk remain in place and do not rise with the trunk. I have indicated this in the screenshot.

Could contain: LEGO, text, screenshot, toy, plastic, indoor, game

OfficerArk

Insiders Author

(edited)

4 minutes ago, Nicolasik said:

I never cease to admire this TAHOE. He's great! I found a small bug. When the ELS system is operating, if the trunk is opened, the flashing lights attached to the trunk remain in place and do not rise with the trunk. I have indicated this in the screenshot.

Could contain: LEGO, text, screenshot, toy, plastic, indoor, game

This is a problem with ELS and how the lighting system works. They would have to be two separate extras from the main set and attached to the trunk. I do not prefer this as it wastes two extra slots for two single lights. The doors are the same way when opened.

Edited by OfficerArk

Nicolasik

Members

6 minutes ago, OfficerArk said:

Это проблема с ELS и тем, как работает система освещения. Они должны быть двумя отдельными дополнениями из основного комплекта и крепиться к багажнику. Я не предпочитаю это, поскольку это тратит два дополнительных слота для двух одиночных фар. Двери открываются таким же образом.

Thanks for clarifying! The TAHOE you created is one of the best! Thank you!

PapiRPG

Members

My Tahoe didn't roll over on me before this update. I'm now rolling over with this update. I followed the instructions, but it still didn't help.

Nicolasik

Members

3 hours ago, PapiRPG said:

Мой Tahoe не переворачивался на мне до этого обновления. Сейчас я перехожу на это обновление. Я следовал инструкциям, но это все равно не помогло.

Perhaps this tutorial will help you: 

 

dude477

Members

Bro pls fix the addon version flipping!
nothing i do helps, handeling editting, vehicles.meta editting
NOTHING WORKS, KEEPS FLIPPING

OfficerArk

Insiders Author

(edited)

 

57 minutes ago, dude477 said:

Bro pls fix the addon version flipping!
nothing i do helps, handeling editting, vehicles.meta editting
NOTHING WORKS, KEEPS FLIPPING

Change the Vehicle Gravity offset(Z) from 0.00 to -0.30

 

-0.03 is not enough for this vehicle to keep it from rolling.

Edited by OfficerArk

dude477

Members

 

15 minutes ago, OfficerArk said:

 

Change the Vehicle Gravity offset(Z) from 0.00 to -0.30

 

-0.03 is not enough for this vehicle to keep it from rolling.

Tried that too, didnt seem to help at all

OfficerArk

Insiders Author

6 hours ago, Nicolasik said:

Perhaps this tutorial will help you: 

 

Thank you for posting this. It’s a simple fix and for some reason I don’t have issues with these vehicles flipping. Seems like it’s 50/50 for some people.

Just now, dude477 said:

 

Tried that too, didnt seem to help at all

It’s hard for me to figure out what problems you’re having when I don’t have the issue haha. I’ll attempt sharp turns going 60-80 in-game and no flipping.

9 minutes ago, dude477 said:

 

Tried that too, didnt seem to help at all

I’ll pm you.

legendzeox

Members

It looks amazing!!!! but the addon version keeps flipping 😞 

249Xeno

Members

8 hours ago, Nicolasik said:

Perhaps this tutorial will help you: 

 

It work in most FPIU but not Tahoe. You will have to change the offset in the vehicle.meta for Tahoe too.

mrpeterpaner

Members

How do i make the tent more clear?

dude477

Members

If anyone has a problem with the addon version flipping, change the handling line in vehicles.meta from TAHOE to EXPLORER2
Should fix the problem

NikolaiRTX

Members

(edited)

I use this as my .meta fix @OfficerArk

From: 2021 Chevy Tahoe PPV *PCSO Inspired* By xJDMxLIMIT

[Advice if you don't know: Make sure that whatever game name you put, it HAS to be all caps for some reason

<gameName>FBI2</gameName>

This line^]

 

<Item>
      <modelName>fbi2</modelName>
      <txdName>fbi2</txdName>
      <handlingId>BALLER2</handlingId>
      <gameName>FBI2</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.035000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.035000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.125000" y="0.253000" z="0.528000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.156000" z="0.445000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.156000" z="0.445000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.235500" />
      <wheelScaleRear value="0.235500" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        500.000000
        500.000000
        500.000000
        500.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.839" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_EXTRAS_REQUIRE FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE_FRONT_LEFT</Item>
        <Item>STD_POLICE_FRONT_RIGHT</Item>
        <Item>STD_POLICE_REAR_LEFT</Item>
        <Item>STD_POLICE_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

Edited by NikolaiRTX

249Xeno

Members

i did this to the Tahoe...

 

image.png?ex=65fe9eee&is=65ec29ee&hm=6f941a8e569ad794751a1830df54570457db22440cc647c576b216b9b43f2adf&

image.png?ex=65fe9eee&is=65ec29ee&hm=e540f73559ade3f1a01d52ba457cdd2ae4f657ed8b4e305bdf1970cb139306ad&=

image.png?ex=65fe9f7e&is=65ec2a7e&hm=f3cdf3f823a1da655b233344b69a8dd7aa4955ba067879e064fc2dc22c721de0&

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