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Riskier Traffic Stops 3.3.3

(31 reviews)

1 Screenshot

What does RTS Do?

Riskier Traffic Stops (RTS) Is designed to bring more variety to your basic and mundane traffic stops.

 

Current Outcomes

The current included outcomes are as follows:

  • Get Out and Shoot - The suspect(s) get out and open fire on you and other officers

  • Flee - The suspect(s) flee from the traffic stop either in their vehicle or on foot

  • Yell - The suspect gets out of their vehicle and yells at you (3 Possible Sub-Outcomes)

  • Ramming - The suspect reverses into your vehicle before fleeing from the traffic stop

  • Shoot and Flee - The suspect(s) open fire on you from their vehicle and then flee from the traffic stop

  • Spit - The suspect spits at you from their vehicle

  • Get Out RO (Random Outcome) - The suspect exits the vehicle, and reaches. They might pull a:

    • Gun

    • Knife

    • Phone

    • Each has 2-3 sub-variations

 

Configurable in-game via the F4 menu -> RtsOpenConfigMenu.

 

Requirements

Fully compatible with ImmersiveAmbientEvents and RansomAmbience!

 

Need Help? Feedback? Join the discord


Source Code

Could contain: text, graphic design, graphics, screenshot, font, logo, circle, design, cartoon

(just jokes lol)

Edited by AstroBurgers
Update description

What's New in Version 3.3.3

Released

Update 3.3.3

  • Added more safety nets for CDF
  • Fixed issues reported since last update (hopefully)

If you experience any issues with the new chancing systems, please let me know, as this is still mildly experimental, but should be entirely stable.

 

Update 3.3.2

  • Added Dependency checks for CDF
  • Made it so RTS will wait for CDF to load before finishing loading
  • Added more null checks to hopefully resolve crashing issues

If you experience any issues with the new chancing systems, please let me know, as this is still mildly experimental, but should be entirely stable.

 

Update 3.3.1

  • Removed RandomChance Setting
  • Added new Suspect Based chancing (Now the default chancing method)
    • Ignores your set chance value and does chancing based on suspect and vehicle data (example, if the suspect is wanted there's a much higher likely hood they'll shoot at you, but if it's something like expired insurance it's more likely to be a tame outcome, such as YellInCar)
    • For more information on how Suspect data based chancing works, see the Chancing Documentation
  • Added CommonDataFramework (CDF) dependency (included in download)
  • Updated INI to have the new Risk Chancing values.

If you experience any issues with the new chancing systems, please let me know, as this is still mildly experimental, but should be entirely stable.

FOR THIS UPDATE YOU MUST UPDATE YOUR INI FILE WITH THE NEW CHANCING SECTION, FAILURE TO DO SO WILL CAUSE ISSUES.


Short Description

Designed to add more variety to everyday mundane traffic stops

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Mod and Mod Content (Minor)

Bug fixing assisted by AI. Some refactoring AI assisted.

User Feedback

Recommended Comments

TiraNN

Members

bugged for me, when a driver wants to escape, he often disappears from the minimap and there is no pursuit dot in minimap and other police pursuit cars in minimap disappear

Just now, TiraNN said:

bugged for me, when a driver wants to escape, he often disappears from the minimap and there is no pursuit dot in minimap and other police pursuit cars in minimap disappear

using Policing Redefined

I've returned after a long time and am currently reconfiguring my mods.

I tried to install it together with Policing Redefined, but the file versions of "CommonDataFramework.dll" and "CommonDataFramework.pdb" included in both mods are the same but the file sizes are different, so I'm confused about which one to install.

20 hours ago, MasterForte said:

@JapanesePoliceOfficer were you able to get it figured out? Things still working?

I'm putting off installing RTS until I get an answer.

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