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The Peelian Way : PolicingRedefined Update

(7 reviews)

22 Screenshots

The Peelian Way  

Interactions Sim with Role-Play Elements

 

Be Advised: Steep Learning Curve (Intended as a gameified training/quasi-academic resource for aspiring officers and first-contact social workers)

*Very in-depth, unconventional, greatly involved and methodical-- will slow down all interactions significantly and add tangible weight to every micro-decision*

 

 

 

Dedicated to my beloved Miss Bell

 

“The police are the public and the public are the police; the police being only members of the public who are paid to give full-time attention to duties which are incumbent on every citizen in the interests of community welfare and existence.”

Sir Robert Peel;

founder of the Metropolitan Police Service

 

 

LSPD-focused 'CustomQuestions' and 'TrafficStopQuestions' XMLs with an emphasis on public engagement— informed by real world neighbourhood/problem-orientated policing knowledge and experience with an evidence-based approach.
 

Key Features

 

 

. Complex interconnected meta systems with conduct feedback loops

. Reputational standing/community relations

. Emergent gameplay opportunities (STP/PR scenarios)

. Numerous bespoke categories (Domestics, searches, and so on) *on-foot and traffic context specific*

. Ped demands, requests, questions, engagement blockers, intel and conditionals 

. Ped personas (with complete backgrounds, housing situation, occupation, love life/marital status, activity *i.e going to work, etc.*, hobbies/ventures, societal participation, outlooks on things, perception of/history with police, quirks... so forth, and dynamic states of emotion, varying levels of awareness and potential vulnerabilities)

 . Suspect misbehaviour (Detained, arrested, while secured in vehicle) 

. Mental state/intoxication/perception  behaviour modifiers 

. Player consequence (with lots of checks)

. De-escalation tactics,  mutual cooperation, and non-contact conflict management *up to two persons*

. Informal chatter and Player comments/insults

. Ped anti-social behaviour

. Public engagement 

. Vulnerable person safeguarding measures, rapport building avenues and referrals 

. Robust open-ended investigation/inquiry

. Basic medical/intoxication assessments

. A suite of verbal commands *On-foot and traffic context specific*

. Approach procedurals with impact on interactions (micromanagement of Player character factoring addressing/tone of voice/vocal level/positioning/intimidation)

. Ped agitation/concern/wariness (e.g. Player standing too close, etc.)

. Partner/buddy dialogue and support options 

. Advanced observation system (contextual/general/eye contact/body language/proximity/behaviour/movements)

. Extensive Player actions and hands-on tactics/suspect management  *on-foot and traffic context specific*

 

Thousands upon thousands of lines, descriptors, observations, etc. (just squint while scrolling XMLs if you're curious-- don't spoil things for yourself!)-- largest, and most ambitious STP/PR project undertaking.

 

Conceptualised and authored strictly by myself (excluding legacy stuff). 

 

must-have; very proud of this (2 years of hard work). Handsome one/top dog on site, straight up. 

 

 

 

The Peelian standard.

 

Please note that certain responses are meta given limitation, and interchangeable (i.e. '*___ language*')-- should circumstance dictate. 
 

CONTENT WARNING: Some users may find certain dialogue options/responses upsetting and/or distasteful as this XML aims for realism, and explores sensitive topics

 

Screenshots outdated.

year or so old!
 

BONUS 

 

Personal Vanilla-Cop Spawning Configs (LSPDFR&UB), both Mixed & Male Only with randomized props/patches/hair

 

Also includes:

Revised 's_m_y_cop_01' (vanilla toolbelt w/nightstick, colourized badge and no hat)

Revised 'Beta Cop' by Yard1 (vanilla toolbelt w/nightstick, colourized badge and no hat)

Revised 'Improved Female LSPD' by Olanov (with male animationset *enter vehicles faster like male peds, but please note—peds will have male pain/exertion vocalisations* and no hat) 

CopHolster Supported


And Alternate Walkstyle

 

'Ambient Vanilla Chatter' *AmbientDispatch released*

A personal collection of police scanner audio files (including Story Mode sequences) captured in-game for any playback script/plugin or third-party app.

 

Recommend creating a ‘Groove Music/Windows Media Player’ shuffled-playlist (setting volume to 13) and disabling emergency vehicle scanner game-script, for best experience. 

 

Sourced from Nooby Chris' series of YouTube videos   *Ripped sound files have been broken up and randomized in sequencing by myself* 

 

'Agitation Fix' for LSPDFR

Personally curated meta enabling NPC agitation triggers for Player beyond Story Characters *values have been altered for a more realistic experience--- only gang members will be aggroed by Player's proximity when stationary* 

 

Great for emergent gameplay/interactions when out on patrol.

 

-------------------------
Prerequisite

https://www.bejoijo.com/post/stop-the-ped

-------------------------
Installation 

Drop provided files at: Grand Theft Auto V/plugins/LSPDFR/StopThePed

-------------------------

 

*Work in Progress*

 

My other work:

 

 

Credits:

@Sereous313

@Yard1
@EchoWolf

@TROOPER923

@Olanov
@BejoIjo

 

 

 

Commendation:

 

Insanely talented musician 
@Colin Stetson 

https://m.youtube.com/@ColinStetsonMusic


GTAV/RDR/RDR2 OST Mixes @SteppedUpStation

https://youtube.com/c/steppedupstation?cbrd=1


Policing Insight/Commentary (Opinionated) @Thoughts of a Patrol Officer 

https://m.youtube.com/c/thoughtsofapatrolofficer?cbrd=1

 

Get into Policing

Police Recruitment/Professional Development Advice/Guidance

(UK-based *Teachings universally applicable* )

@Bluelight Consultancy Ltd

https://m.youtube.com/channel/UCTlIM5qpMHlcb4iR9zW7cVw

 

Edited by Nemesisx101

What's New in Version : PolicingRedefined Update

Released

Changelog:

1.1 - Probability rebalances, wording revision and minor additions

1.2  - Added 'Criminal damage' arrest charge, reworked redundant arrest charge (renamed to 'Loitering/Prowling') and implemented specific responses

1.3 - Added 'Attempted Homicide/Murder of an officer' and 'Homicide/Murder of an officer' arrest charges, made further wording revision and expanded several existing response pools

1.4 - Added 'Desistance: Pre-restrain warning' dialogue option (officer-safety/subject control measure)

1.5 - Reworked/rebalanced 'Desistance: Pre-restrain warning' response pool (reduced aggression), migrating certain responses to others and implementing additional badge number checks

1.6 - Revamped checks (two check-types: conditional—fail-state), classified a dialogue option as universal (vehicle impoundment) and expanded search-consent response pools
1.7 - Added 'How are you feeling?' dialogue option and implemented more checks (check-types are now colour-coded)

1.75 - Reworked a check

1.79 - Made wording revision and expanded associated response pool

1.8 - Added new dialogue category ('PROVISION/BASIC RESPONSES'), checks & check-types (Request——Engagement blocker), made further wording revision and expanded/merged response pools (removed redundant dialogue option)

1.8b - Minor tweaks/fixes

1.8c - Further tweaks/fixes - my apologises

1.85 - Added more checks and dialogue options

1.85b - Various tweaks/fixes

1.87 - Further colour-coding

1.89  - Minor additions, wording revision and various tweaks/fixes

1.9  - Added responses for certain dialogue options (PROVISION/COMMANDS/RESPONSES category), new checks and further colour-coding 

1.91 - Minor additions and various tweaks

1.93 - Minor tweaks

1.95 - Made various tweaks/fixes and added 'Seek input: Desired outcome (Victim)' dialogue option coupled with Player responses ('PROVISION/COMMANDS/RESPONSES' category) 

1.97 - X- -Rectified a multitude——potentially all—— of '*rs-errors’- -X, revamped 'Someone called and reported a crime' dialogue option (now exists two separate categories: Victim and Suspect) and expanded various response pools

TrafficStopQuestions Update - Initial release of 'TrafficStopQuestions'(0.50) XML as extra, made various tweaks and added new dialogue options (e.g.'You'll be interviewed by (a) detective(s)') and dialogue categories (e.g. ACTIONS/INTIMIDATION) to 'CustomQuestions'(2.0) XML  

TSQs(0.55) - Made various tweaks and fixed certain response pools ('PROVISION/COMMANDS/RESPONSES' dialogue category) that included leftover contextually incongruent entries-- my apologies

General Update 1 (CQs——TSQs) - Various tweaks/fixes, wording revision and minor additions (dialogue options and response pool entries)

TSQs(0.60) - Revamped 'I require you to provide ___' dialogue option (now specific documentation options to reflect STP menu) and associated response pools
CQs(2.50) + TSQs(*rs-error FIX) - Various tweaks/fixes (resolved *rs-errors), wording revision, reworked certain charges (split up legacy charges), expanded existing response pools and added new dialogue options/category (e.g. 'You're entitled to a copy of the search record' —— 'Subject State' *Proof of Concept*); implementing associated modifiers

General Update 2 (CQs——TSQs) - Various tweaks/fixes and added/migrated dialogue options/categories to establish uniformity

CQs(2.70) - Various tweaks/fixes, reworked further legacy charges, expanded existing response pools and added dialogue options/Player actions (e.g. 'Search Phone/Device')

CQs(3.0) + TSQs(0.70) - Various tweaks/fixes (TSQs——CQs), expanded existing response pools and added new Player actions/dialogue options/category

General Update 3 (CQs——TSQs) - Minor tweaks/fixes

CQs(3.10) - Various tweaks/fixes, specified threats *initial pass* and expanded response pools

General Update 4 (CQs——TSQs) - Various fixes (typos *initial pass* and such); kindly report outstanding typos via DM

New Year's Update (CQs-TSQs) - Various fixes/tweaks (ease-of-use changes, rebalancing, etc.), reworked investigation (CQs), added dialogue options/Player actions and expanded response pools; implementing further checks

General Update 5 (CQs——TSQs) - Further balancing and added aggressive dialogue options/variations of existing dialogue options (e.g. 'I'll blow your f*cking brains out') *initial pass*
Quick Update (CQs——TSQs) - Minor tweaks , revamped  means of identification (name--DOB) and expanded various response pools
CQs(3.25) - Reworked certain Player actions (implemented blocking of advances)
CQs(3.50) - Implemented anti-social behaviour on-foot/within back of vehicle (e.g. 'Kicking wire-mesh caging') *Can be found in ‘Subject State’*

CQs(4.0) - Various tweaks/fixes, revamped  Public Order category  *alcohol for now* (broadening scope and implementing observations), expanded various response pools and added new dialogue options/Player actions (including Player proximity)

General Update 6 (CQs——TSQs) - Various tweaks, minor additions, expanded certain response pools and implemented rapport checks (CQs)

HOTFIX (CQs) - Rapport check for Player Proximity (intended entries not present) - my apologies  

CQs(4.25) - Various tweaks/fixes and minor additions

CQs-TSQs *Various fixes (capitalisation issue, missing items) - apologises again* 

*Just rectified erroneous officer instances in menu*

*My apologises, literally added a space to a menu item*

*Removed placeholders (Motivational Interviewing)*

General Update 7 (CQs——TSQs) - Various tweaks/fixes/reworks, expanded response pools, added dialogue options/observations/actions, implemented further checks and revamped/introduced certain systems

*Some changes weren't reflected- my apologises*

*Just reordered menu items*

*Various tweaks/fixes and minor additions*

Introduced 'Agitation Fix' 

*Various tweaks/fixes (including ease-of-use rework)* and introduced 'Ambient Vanilla Chatter'

*Minor additions (e.g. "Put it in park")*

*Various tweaks/fixes, expanded certain response pools and added new dialogue options/Player action*

*Implemented Partner/Colleague dialogue for CQs (included two versions *base/standard XML being limited — initial pass*), expanded handling of detainee/arrestee behaviour and added new Player/Colleague Support actions to coincide with TPW now accounting for STP actions*

*Reworked how ID verification is handled*

*Added missing entry to default CQs XML- apologises*

 

Ported The Peelian Way over to PolicingRedefined 

 

Hotfix(The Peelian Way)-- Just rectified colour-coding for a menu item (searches)

 

*The Peelian Way: Minor tweaks/addition*

 

Hotfix-- Fixed critical error causing crash-- my apologises

 

*The Peelian Way: Ported over STP 'Ped Answers' (Supplemental category)*

Note, I did not create these items

Credit to Bejo

 

I recommend using ‘What are you doing in this area?’ dialogue option located in Investigation category instead of Supplemental ‘Where are you headed?’

Hotfix-- Resolved CVE category crashes when selecting headers with PR version (headers for sections don't return responses/answers which results in crashes with PR--- now labelled to avoid confusion)

Updated STP version (carried over interchangeable dialogue resolver)

Both versions now have resolver featured in traffic menu

*Reorganised certain menu items (more intuitive)*

Version A: ‘Verbal warning’ category below ‘Informal engagement’

Version B: ‘Verbal warning/commands’ together

Hotfix-- Packaging error; presets mixed up--my apologises


Short Description

StopThePed/PolicingRedefined Questioning

User Feedback

Recommended Comments

Nemesisx101

Members Author

(edited)

On 8/16/2024 at 5:33 PM, DooVan said:

for the agitation fix there is no AgitedTrigger.meta in OpenIV do I still have to add it and it will work!?

Yes, that's correct. My apologises for any confusion.

Edited by Wolfx101

Mathox

Members

What the difference between the white and blue dialogues ? Is white is me and blue is the partner ? Things should be explained.

Nemesisx101

Members Author

6 hours ago, Mathox said:

What the difference between the white and blue dialogues ? Is white is me and blue is the partner ? Things should be explained.

Sorry, yes blue is your partner/colleague. 

Bray

Members

Does this plugin support the German language?

ThinBlueV

Members

This seems in depth as heck.

In layman's terms, the NPCs react to what you say to them or don't say to them?

I'm definitely going to be giving this a try, but want to clarify it's purpose before I jump in without water wings lol

0pheIia

Members

Hi i just recently installed your version of this for PR and my lspdfr crashed. I would have provided a log but I took The Peelian Way out and put Questioning Redefined in and my lspdfr loaded. I really really want to use Peelian please get it working for pr ❤️

Nemesisx101

Members Author

(edited)

1 hour ago, 0pheIia said:

Hi i just recently installed your version of this for PR and my lspdfr crashed. I would have provided a log but I took The Peelian Way out and put Questioning Redefined in and my lspdfr loaded. I really really want to use Peelian please get it working for pr ❤️

Thank you for reporting this. Terribly sorry; silly error I made! Released hotfix.

Edited by Nemesisx101

Nemesisx101

Members Author

(edited)

@ThinBlueV Hello there, sorry for the late response! Yes, not saying/doing things—and of course the opposite— can be a detriment.
 

Every ped has their own personality unique to them however, reception to your conduct will vary. Perhaps they’ll even attempt trickery by lulling you into a false sense of security/control. 

 

Respect, empathy and professional courtesy should be the guiding principles; positive interactions naturally having better outcomes for everyone involved…. or you could just pull your gun out and wave it at them I guess, that tends to win over hearts and minds.
 

Some may take your kindness for weakness. 
 

Entirely up to you how you play, and is designed as such to facilitate this while still providing incentives for observing procedural justice.

Edited by Nemesisx101

0pheIia

Members

11 hours ago, Nemesisx101 said:

Thank you for reporting this. Terribly sorry; silly error I made! Released hotfix.

oh. my. goddddd. thank youuuuuuu bvrooo❤️ glad u released a hotfix!

dimkashvets337

Members

Hi, I would like to clarify whether this plugin is compatible with policing redefined?

Nemesisx101

Members Author

(edited)

20 hours ago, dimkashvets337 said:

Hi, I would like to clarify whether this plugin is compatible with policing redefined?

Hello there, 

 

Yes, Peelian supports both Policing Redefined and StopThePed.

 

 

Edited by Nemesisx101

M1ax

Members

Hello Némésisx101,

I’ve started the translation process. Since the format is very specific, I want to make sure I preserve the integrity of all technical elements. I need your help to identify the tags or text segments that should not be translated. Thank you in advance for your feedback.

If the translation works properly without causing the game to crash, I could eventually consider translating the XML files into multiple languages, provided there is significant demand from other communities.

good patrol. M1ax

ebmsebm

Members

Hello! I was doing CVE patrol. I clicked on the "Portable Scales" button, and LSPDFR crashed. I have attached the log. I have replicated this three times.

RagePluginHook.log

Nemesisx101

Members Author

(edited)

On 12/1/2025 at 11:52 PM, ebmsebm said:

Hello! I was doing CVE patrol. I clicked on the "Portable Scales" button, and LSPDFR crashed. I have attached the log. I have replicated this three times.

RagePluginHook.log 734.06 kB · 1 download


Hey,

 

Thank you for raising this!

 

Sorry for the hiccup; I shall investigate 
 

Please confirm you are using version on this page and not other, more recent one, packaged with TalkativePlayer. Many thanks.

Edited by Nemesisx101

Nemesisx101

Members Author

(edited)

@ebmsebm Hello again,

 

Having taken a look, it seems the crash is due to the menu item not actually returning a response; it's just acting as a header (defines section in category) and not intended to be interacted with.

 

Please note, CVE category is legacy material-- all credit to original creator @TROOPER923!

 

My apologies for the confusion. 

 

 

Edited by Nemesisx101

ebmsebm

Members

6 hours ago, Nemesisx101 said:

@ebmsebm Hello again,

 

Having taken a look, it seems the crash is due to the menu item not actually returning a response; it's just acting as a header (defines section in category) and not intended to be interacted with.

 

Please note, CVE category is legacy material-- all credit to original creator @TROOPER923!

 

My apologies for the confusion. 

 

 

Ah i see now. Probably should have checked that myself before posting. Thank you!

0pheIia

Members

thank you for the update cant wait to use in-game🤩

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