This mod improves the behavior AI backup in pursuits. Tired of seeing AI constantly and randomly go for pits on suspects? Tired of seeing AI drive out in front of a suspect for no reason and cause a major accident? Well I was, the default LSPDFR pursuit menu (keybind is N by default) seemed to be very inconsistent with its ability to stop backup units from utilizing tactics such as pits on AI, so I decided to fix that. With this mod installed, you now have complete control over when backup units go in for a pit on the suspect vehicle (by utilizing the pursuit menu and enabling/disabling tactics, which actually works properly now!). AI is also a bit more tame, when tactics are disabled, AI will just follow the suspect in a proper line. backup AI units will even slow down for you if you attempt to take primary, and they do not fight you for primary position in a pursuit. This mod does not change suspect AI, or any AI that is not labeled as police.
What this mod does:
AI units no longer drive out in front of suspects when joining pursuits to try and "block" the suspect (weirdly enough this was an intentional feature)
AI units are more tame and will follow the suspect in a line (especially when tactics are disabled)
AI units no longer crash into each other constantly during pursuits to fight for a position
AI units do their best to stay behind the suspect vehicle, they do not try and drive out in front of the suspect to block them
The default LSPDFR pursuit menu works properly now, if tactics are disabled, AI units do not try and pit the suspects, they will only move in for pits when tactics are enabled.
AI units slow down for you if you try and pass them to take primary, and if you want the AI to take primary you pull over and let them pass (you need to make a complete stop on your car or else it may look a bit buggy)
NOTE: Tactics in the pursuit menu are usually enabled by default when the pursuit starts, so make sure to disable it if you do not want AI to go for pits.
KNOWN ISSUES: Sometimes, even though you disable tactics in the pursuit menu, the AI will still try and pit the suspect, this can be fixed by simply cycling the tactics between enabled and disabled.
To get the best result from this mod, I recommend you install AI Traffic Fluidity and Discipline (link to the mod below). if you do not install it, you may not get the same results that I did. But it is not required, this mod will work just fine without it.
Wanna see WIPs of future mods and plugins? Join the discord!: https://discord.gg/xerjdGeTA7
Edited by Echooo
What's New in Version 1.2.0
Released
Update 1.1
- Made some adjustments to the police and FBI handling lines in the "handling.meta". This will improve AI units ability to dodge other vehicles in the roadway. This will NOT change the actual handling of the vehicle. It only changes how good AI units are at driving the police vehicles.
- I believe I found the reason why traffic drives so slow when using AI Traffic Fluidity and Discipline. Check the readme for instructions on how to install that mod without getting the slow traffic issue.
- Made some improvements to the way AI backup units approach a pursuit if they fall behind. They should now slow down a bit sooner as they approach the pursuit from behind. This should fix the issue some players may occasionally get when an AI unit falls behind, then approaches the pursuit at really high speeds, which may cause them to ram into your vehicle or other units.
- Updated the readme with more detailed instructions to avoid conflicts with other mods. Please read through it to avoid possible issues with other mods or personal edits.
Feedback is always appreciated!
Update 1.2
- Slightly lowered the "speed boost" that AI units get when they fall behind in a pursuit.
- Slightly increased the distance at which units follow the suspect, this should give you more room to work around as a primary unit without having to worry about AI units passing you.
Recommended Comments
Regarding the next update
Recommended by Echooo
Create an account or sign in to comment