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Typical Callouts 1.5.1

(10 reviews)

1 Screenshot

Typical Callouts 1.5

Thank you for checking out my first callout pack! This is my first time creating any sort of addon for LSPDFR so I hope you enjoy it. 

 

I created this callout pack because I noticed a significant lack of callout packs with typical everyday calls that won't end up in a pursuit or a shootout. I personally prefer to try and simulate real world policing as closely as possible so I decided to create a pack that would introduce callouts that police officers generally do get on a daily basis.

 

A quick note: I just want to say a quick thank you to everyone for downloading the pack and giving me helpful feed back 🙂 It's much appreciated and I'm still mindblown at how well this callout pack has done so far. With the new update, I know there will probably be some bugs and crashes, so if you experience any please write a comment or PM me so I can get it figured out and fixed. Also, as far as new content goes there won't be much more in the future for Typical Callouts as I'm moving towards creating a callout pack with K9 callouts. I will still make fixes and release those updates for Typical Callouts, and I might add a callout or two when the inspiration hits sometime in the future, so trust me I'm not abandoning it 😉 . And finally, if you enjoyed the callout pack it would be greatly appreciated if you left a small donation using the PayPal button by the Download button. As much as I enjoy making callouts, the only reason I have so much free time to do this  is my job has been, and still is closed down due to COVID. Any donation would go a long way and be immensely appreciated. Anyways, thank you for reading my little spiel, and I hope you enjoy the callouts!

 

 

Callouts:

DISCLAIMER:  All callouts have a varying number of spawn locations, if you attempt to force a callout while out of range it will not work. This is to avoid receiving callouts for Los Santos while on the other side of the map and vice versa. If you would like to change the range of each callout, this can be done in the ini file.

 

 

(NEW!) Traffic Stop Backup:     Here it is, the highlight of the update! Traffic Stop Backup has always been one of my favorite callouts from Albo1125's Assorted Callouts pack, so I decided to create my own rendition to add some more variety to the available traffic stop backup callouts. This callout features 20 Unique Dialogues and Situations,  as well as Over 500 Spawn Locations. This callout ended up taking 75% of the time I spent working on this update but I'm really happy with the way it turned out and I hope you all feel the same way.

 

(NEW!) 3 New Speed Traps:     Speed trap was one of the callouts in desperate need of a rewrite, and in the process of doing so I added 3 New Locations in addition to the original in Los Santos. You can now operate speed traps in Los Santos County, Blaine County, and On a Highway. The mechanics of the speed traps have also been completely reworked to avoid crashes and certain bugs. This callout also features Customizable Partner Cars, allowing you to set which vehicle will spawn for your partner in each respective jurisdiction (set in the ini).

 

(NEW!) Towed Vehicle Disturbance:     In this new callout you will be tasked with responding to reports of a possible altercation between a tow truck driver, and the supposed owner of the vehicle he's attempting to tow. This callout contains many possible situations and outcomes, as well as 5 locations spanning Los Santos. 

 

(Updated) Recently Stolen Vehicle:  A caller reported that their vehicle has just been stolen, proceed to the last known location and attempt to locate the stolen car! New features after the update include: A search area which updates at random intervals, you now have to work a bit to find the vehicle 😉 , more realistic driving speed for suspect vehicle, and if you fail to locate the suspect within a certain amount of time the suspect will be lost.

 

(Updated) Trespassing at Taxi Yard:  A citizen has been reported trespassing on Los Santos Taxi Co. property, proceed to the location and arrest the suspect if necessary. Fixed issues with dialogue, there are now 2 possible situations for this callout.

 

Citizen in Distress:  There have been multiple calls reporting a distressed citizen, proceed to the last reported location and see if the citizen requires assistance.

 

Welfare Check:  A caller has requested a welfare check on someone they know, proceed to their residence and ensure they don't require any assistance.

 

911 Hang Up:  Someone called 911 and hung up under potentially suspicious circumstances. It could be a simple mistake, but the caller may be in danger! Proceed to the phone's last known location and investigate!

 

Silent Alarm Call:  A home security system with a silent alarm just called 911, make your way to the residence and find out why it went off.

 

 

Required Plugins

1.     Stop The Ped by BejoIjo

2.     Ultimate Backup by BejoIjo

 

Recommended Plugins

1.     License Plate Randomizer by PNWParksFan

2.     Regular Callouts by RicardaHub

 

 

Installation

Drag the "lspdfr" and "plugins" folders into your main GTA V directory. Instructions are in the readme as well. Make sure to also take a peak at the INI file to see if there's any settings you wish to tweak 🙂 

 

 

 

 

Please feel free to leave me constructive criticism and/or suggestions, I'm always looking to improve so both are very welcome! 🙂

 

 

What's New in Version 1.5.1

Released

1.5.1:

 

+ fixed issue with traffic stop that had the potential to completely crash the game

+ Added setting in INI file to choose if lights and sirens are on for traffic stop callout

- Removed crusader from tow disturbance callout as well as all others it was listed in

 

 

 

 

 

 

 

 

 

 

 

1.5.0:

+ Added ini file with ability to enable/disable callouts as well as set range
+ New System for location selection so closest applicable location is used always
+ New Callout, Tow Truck Disturbance
+ New Callout, Traffic Stop Backup

+ Recently Stolen Vehicle will now generate a search area every now and then around the suspect rather than leading straight to it
+ Recently Stolen Vehicles can now be lost if not located in time

+ Added key to end callout at any time
+ End callout key and dialouge key now customizable

+ Fixed early dialouge in Trespassing callout
+ Added hostile potential to Trespassing callout
+ Search area blips now translucent instead of solid

+ Speed Trap will now give suspect vehicle's actual random speed instead of preset speed
+ Added 25 more vehicles models to speed traps
+ Created Speed Trap in Paleto Bay on highway
+ Created Speed Trap in Los Santos County
+ Created Speed Trap on Vespucci Highway
+ Fixed speed so it is now MPH not meters per second (oops! 🙂

+ Numerous minor changes and fixes
+ Majority of Callouts will no longer automatically CODE 4 when completed, instead the key designated in the INI must be pressed, or grammar police must be used to CODE 4 the callout

- Fixed some dialouge spelling errors
- Removed unneccessary animations from distressed citizen

User Feedback

Recommended Comments

J Sterry

Members

look forward to try this callout pack I had it installed when you first uploaded it but i had to take it out because of some callout problems 

then you have updated it a lot 

Deactivated Member

Deactivated

Quote

 

Updates to this file are currently pending manual review. Please check back later for the latest version of this file.

 


 

 

 

11 hours ago....

WeAllCampShutUp

Members

(edited)

Can a mod verify this 😞 (with the new update as in)... been waiting lol

Edited by WeAllCampShutUp

GamingWithMarty

Members

I came just to see how many people were updating the wait time. Well, we're at 20 hours waiting lol

J Sterry

Members

(edited)

the manual review most likely not working or staff must busy

Edited by J Sterry

JD The Towman

Members

Absolutely love your call out pack. This has quickly become my favorite. Wanted to pass along a suggestion..... Would it be possible to get like a landlord/tenant dispute added? There was a pack  I had a while back that had that type of callout  but i think it's long outdated.  Seeing how yours work so flawlessly and are quite enjoyable for immersive patrols I thought I'd pass along that suggestion. Can't wait for more man. Amazing Job!

Westcoaster

Members

New problem with the tow truck disturbance call. Now, it does not even start with callout manager; it just fails to start and code 4's.

image.thumb.png.26c6f8bf08fecbeb5a9d7dfb87c429da.png

7 hours ago, JD The Towman said:

Absolutely love your call out pack. This has quickly become my favorite. Wanted to pass along a suggestion..... Would it be possible to get like a landlord/tenant dispute added? There was a pack  I had a while back that had that type of callout  but i think it's long outdated.  Seeing how yours work so flawlessly and are quite enjoyable for immersive patrols I thought I'd pass along that suggestion. Can't wait for more man. Amazing Job!

That old pack was peterucallouts

NWpilot07

Members Author

6 hours ago, Westcoaster said:

New problem with the tow truck disturbance call. Now, it does not even start with callout manager; it just fails to start and code 4's.

 

 

As you seem to be the only one experiencing an issue thus far I'm guessing you aren't close enough to any of the callout locations. You can fix this by either going closer to the locations or by setting the range higher in the ini file. The locations are: A parking area near Rockford Hills PD, parking lot with abandoned cars in Sandy Shores, the side lot of a building on the Grapeseed main street, a parking lot under the highways just north of LSIA, and an area on the side of the road on Great Ocean Highway in Paleto Bay.

Drewster327

Members

I am still having having issues with accepting the traffic backup call, I press the accept button and it doesnt allow me to accept the call

On 10/8/2020 at 10:40 PM, NWpilot07 said:

 

As you seem to be the only one experiencing an issue thus far I'm guessing you aren't close enough to any of the callout locations. You can fix this by either going closer to the locations or by setting the range higher in the ini file. The locations are: A parking area near Rockford Hills PD, parking lot with abandoned cars in Sandy Shores, the side lot of a building on the Grapeseed main street, a parking lot under the highways just north of LSIA, and an area on the side of the road on Great Ocean Highway in Paleto Bay.

I am also having issues with this call going code4 after accepting the call

NWpilot07

Members Author

28 minutes ago, Drewster327 said:

I am still having having issues with accepting the traffic backup call, I press the accept button and it doesnt allow me to accept the call

I am also having issues with this call going code4 after accepting the call


Does this happen consistently? Sometimes LSPDFR won’t allow you to accept Callouts snd needs to be restarted. If it is happening consistently then please send me your log. 
 

if you’re having the same issues with the tow truck disturbance try doing what I told the other person, if that doesn’t help, send me your log

Ashenterath

Members

(edited)

Having an issue with 911 Hangups. I get to the house and have to force entry, but when it puts me in the house, I can't open the door inside the house and I can't leave.

Edited by Ashenterath

NWpilot07

Members Author

5 hours ago, Ashenterath said:

Having an issue with 911 Hangups. I get to the house and have to force entry, but when it puts me in the house, I can't open the door inside the house and I can't leave.

 

Since not everyone has Open Interiors, and even then not all buildings are unlocked, none of the 911 hangup callouts happen inside a house. Look around the backs of the homes and such. If enough time passes before you find the caller,  a blip will show up on the map showing you where they are.

 

I'm somewhat curious how you got into the house in the first place...

Ashenterath

Members

1 hour ago, NWpilot07 said:

 

Since not everyone has Open Interiors, and even then not all buildings are unlocked, none of the 911 hangup callouts happen inside a house. Look around the backs of the homes and such. If enough time passes before you find the caller,  a blip will show up on the map showing you where they are.

 

I'm somewhat curious how you got into the house in the first place...

 That's the odd part. I don't have Open Interiors installed. When I get a call at a house for a 911 hang up, I go to the door (where the yellow blip is) and get a prompt to knock on the door, then another prompt to "enter forcefully" which teleports me inside the house.

 

I have 3 packs of callouts (this one, Attempted Crime Callouts, and Simple Callouts). This is the only pack that has 911 hangup as a callouts in it.

NWpilot07

Members Author

39 minutes ago, Ashenterath said:

 That's the odd part. I don't have Open Interiors installed. When I get a call at a house for a 911 hang up, I go to the door (where the yellow blip is) and get a prompt to knock on the door, then another prompt to "enter forcefully" which teleports me inside the house.

 

I have 3 packs of callouts (this one, Attempted Crime Callouts, and Simple Callouts). This is the only pack that has 911 hangup as a callouts in it.

 

That actually is not my callout, I don't have any situation that requires knocking on a door or entering forcefully. I can guarantee that the callout you are having issues with is from another pack. I do like the concept behind it though, I might look into that someday.

Deactivated Member

Deactivated

15 hours ago, Ashenterath said:

 That's the odd part. I don't have Open Interiors installed. When I get a call at a house for a 911 hang up, I go to the door (where the yellow blip is) and get a prompt to knock on the door, then another prompt to "enter forcefully" which teleports me inside the house.

 

I have 3 packs of callouts (this one, Attempted Crime Callouts, and Simple Callouts). This is the only pack that has 911 hangup as a callouts in it.

This sounds like my callout since I use the exact same prompt

Ashenterath

Members

19 hours ago, NWpilot07 said:

 

That actually is not my callout, I don't have any situation that requires knocking on a door or entering forcefully. I can guarantee that the callout you are having issues with is from another pack. I do like the concept behind it though, I might look into that someday.

I appreciate the follow-up. I totally didn't see that another callout pack had one as one and seems to be the one causing the issue.

Doctor420

Members

a terrorist attack callout would be cool. Maybe at LSIA or a subway station

NWpilot07

Members Author

30 minutes ago, Doctor420 said:

a terrorist attack callout would be cool. Maybe at LSIA or a subway station

 

Now that wouldn't be a typical call now would it 😉 

NorthKing

Members

the 911 aborted call that's in sandy shores crash me game after I entered the building it crashed and then when I went to exit the building it teleported me to a city one

NWpilot07

Members Author

16 minutes ago, Edi6192 said:

the 911 aborted call that's in sandy shores crash me game after I entered the building it crashed and then when I went to exit the building it teleported me to a city one


None of my Callouts involve entering a building, nor do any have any code for teleporting the character anywhere. Please send me your log if you’re absolutely sure it was caused by my Callout, otherwise I would see if it’s being caused by regular Callouts instead, since someone else had a very similar issue which ended up being the 911 Hangup call from regular Callouts 

NorthKing

Members

52 minutes ago, NWpilot07 said:


None of my Callouts involve entering a building, nor do any have any code for teleporting the character anywhere. Please send me your log if you’re absolutely sure it was caused by my Callout, otherwise I would see if it’s being caused by regular Callouts instead, since someone else had a very similar issue which ended up being the 911 Hangup call from regular Callouts 

I will check it out sorry for the issue I brought up I will be sure to look more closely next time 

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