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Whelen Liberty I 48" & 54" [DEV] 1.0.3

9 Screenshots

Thank you for downloading my 48" Whelen Liberty I lightbar.  
This took a few weeks to remake and a lot of effort on my end.
I took the original base from RoegenTTV's Whelen Liberty (Which I have permission to re-release with proper credits)
and then I decided to re make it for the community since even Liberty I out there right now that is public is not the best.
My lightbar is not the best either and this is one of my first projects of fixing something up and doing some scratch modeling.
You can re use this bar with proper credits and on a LOCKED model.  This lightbar is not to be sold due to some of the textures 
being from a dev which does not have a re sell policy.  It does include feet, they just are not in the pictures.

What's New in Version 1.0.3

Released

UPDATES INCLUDE
 

UPDATE 1.0.1

Clips around the glass are a darker black like the should be.

Calculated normal's on all the emissives as I heard that they can't be seen from some angles.

Added a spec to the lights emissives which I think I got wrong, so they should be brighter.😃
 

UPDATE 1.0.2

Clips around the glass are fixed again.

ADDED A 54" VERSION!!😃

 

UPDATE 1.0.3

Added a wire protector going from the lightbar to the vehicle

 

 

User Feedback

Recommended Comments

Tyler Designs

Members Author

23 hours ago, Officer Harroberi said:

ELS or Non ELS?

You make it what you want...

Teobust

Members

Hi, could anyone help me out a bit?

everytime i try to export a car with this lightbar i just get "Can not obtain Shader material from "Default Material". file:RageExportMaterial.cpp line:126". 

what am i doing wrong?

Tyler Designs

Members Author

1 hour ago, Teobust said:

Hi, could anyone help me out a bit?

everytime i try to export a car with this lightbar i just get "Can not obtain Shader material from "Default Material". file:RageExportMaterial.cpp line:126". 

what am i doing wrong?

You need to find the material that says "Default Material" and delete it or find what thing is assigned that material and give it the correct material.

Marty504

Members

(edited)

 

.

Edited by Marty504

hey you need to go in an make sure your lightbar isnt using default material anywhere i just spent a good hour doing it for myself some of your stuff uses it

Mumble

Members

this is very nice except the light texture it come with, it's super dark and looks very dim and not emissive / led like at all, i fixed it though, just replace the texture "legacy" with the texture below. 

legacy copy.png

Tyler Designs

Members Author

On 1/10/2022 at 10:40 PM, Mumble said:

this is very nice except the light texture it come with, it's super dark and looks very dim and not emissive / led like at all, i fixed it though, just replace the texture "legacy" with the texture below. 

legacy copy.png

Uhm. Those are Federal Signal emissives.....  I did this before I knew thr correct spec map.  Just make it "vehicle_generic_smallspecmap"

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