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Scene Manager 2.3.3

(24 reviews)

7 Screenshots

Retired - No more updates

Installation

Follow the instructions in the README and verify your settings in the .ini file.

 

FAQ

Q:  The plugin doesn't open.

A:  Read the README

 

Q:  Why do vehicles ignore the barriers?

A:  Read the README

 

Q:  Why does the virus check say anomaly detected?  Are you trying to hack my computer??  ARE YOU GOING TO STEAL ALL MY GTA MONEY?
A:  It's a false positive.  If the positive reviews and tens of thousands of downloads don't convince you it's safe, then don't download it.


About

Scene Manager is a standalone plugin which allows you to create custom AI paths to help manage your incident scenes.  Follow the README for instructions, and don't forget to load the plugin with Rage.


Included Features

  •     Create custom paths for the AI to follow
  •     Custom waypoint options to modify AI driving speed and behavior
  •     Direct nearest driver to a selected path
  •     Dismiss nearest driver to release them from your path
  •     Barrier management menu to add and remove barricades around your scene
  •     Save, load, and share paths with XML files


Dependencies

  •     RageNativeUI 1.8 (included)
  •     InputManager (included)

 

Recommended Mods

Basic how-to (menus are outdated, but functionality is the same)

 

Edited by Rich
Added link to README in description

What's New in Version 2.3.3

Released

  • Added checks to prevent crashes involving null paths
  • Removed ability to assign barriers to a path if no paths exist
  • Added an API for other developers to load and delete paths from within their plugin (information available in the README)
  • Updated RNUI to 1.8.1

Short Description

Control your scenes with custom AI pathing and traffic barrier management.

User Feedback

Recommended Comments

doctorvita89

Members

Don't hate me ihih but It keep crashing when I delete all paths

Rich

Members Author

(edited)

4 hours ago, doctorvita89 said:

Don't hate me ihih but It keep crashing when I delete all paths

Reporting Crashes

If you're reporting crashes, please provide detailed, step-by-step instructions on how I can recreate your crash, as well as your full RagePluginHook.log so I can better address them.  If possible, sending me a video of you setting up the crash would be ideal.  Crashes will not be fixed if I don't know about them or can't recreate them.

Edited by Rich

Rich

Members Author

Please be patient while I work on 1.3, which will address the keybind issues, as well as some other bugs brought up in previous comments.  Conflicts with LSPDFR appear to be causing some of the problems.

BMaggiori

Members

(edited)

Hello @Rich,
Unfortunetly Scene Manager crashes when I delete the Path..
Here's my log 
The Plugin is great and works great, but crashes when delete a path..
I had only one path, and a selected on Delete All Path... 

RagePluginHook.log

Edited by BMaggiori

BMaggiori

Members

@Rich,
I just made a test..
I created 2 Paths, and selected on Clear All Paths... Worked fine
Then I created just one Path, and selected Clear All Paths , Crashed.. 

I think that if you have only 1 path and select to clear All , crashes, but if you have more than one, it will work just fine

doctorvita89

Members

ok, it's better but there's still some crashes. I attacched the rage, you can see the crash at this three time (8.36.41 - 9.13.50 - 9.34.41). If that can help you, they happened while there was the flatbed on the scene.

 

I want to give you some advice, I'll appreciate if you insert the paddle movement when I press "direct nearest driver to path"

RagePluginHook.log

Rich

Members Author

5 hours ago, BMaggiori said:

Hello @Rich,
Unfortunetly Scene Manager crashes when I delete the Path..
Here's my log 
The Plugin is great and works great, but crashes when delete a path..
I had only one path, and a selected on Delete All Path... 

RagePluginHook.log 166.17 kB · 1 download

 

3 hours ago, doctorvita89 said:

ok, it's better but there's still some crashes. I attacched the rage, you can see the crash at this three time (8.36.41 - 9.13.50 - 9.34.41). If that can help you, they happened while there was the flatbed on the scene.

 

I want to give you some advice, I'll appreciate if you insert the paddle movement when I press "direct nearest driver to path"

RagePluginHook.log 822.1 kB · 0 downloads

Thanks for the logs, they were very helpful.  Doctor, what do you mean by paddle movement?

BMaggiori

Members

@Rich

It's possible to include in the ini file a way to set a time in seconds that a car will remain in the stop waypoint ? And then after this time set on the Ini file, the car leaves the waypoint.

 

 

doctorvita89

Members

7 hours ago, Rich said:

 

Thanks for the logs, they were very helpful.  Doctor, what do you mean by paddle movement?

I mean the movement of the cop with the paddle in his Hand stopping the car, as you can see in the photo

maxresdefault.jpg

doctorvita89

Members

Crashes continuos, and I confirm that plugin crashes when I call the flatbed to take away the stopped car. In the other cases, It seems work. Here's the rage and you can see the crashes at time 11.28.26 and 11.31.53

RagePluginHook.log

Rich

Members Author

5 hours ago, doctorvita89 said:

Crashes continuos, and I confirm that plugin crashes when I call the flatbed to take away the stopped car. In the other cases, It seems work. Here's the rage and you can see the crashes at time 11.28.26 and 11.31.53

RagePluginHook.log 562.75 kB · 0 downloads

Thanks for continuing to send me these logs, I think I've fixed this for the next version.  As for the paddle, it is not something I will add right now, but I will keep your suggestion in mind.

doctorvita89

Members

6 minutes ago, Rich said:

Thanks for continuing to send me these logs, I think I've fixed this for the next version.  As for the paddle, it is not something I will add right now, but I will keep your suggestion in mind.

Ok Sorry, I saw a new version after I sent the rage and thought It was that fixed One. 

Rich

Members Author

1 minute ago, doctorvita89 said:

Ok Sorry, I saw a new version after I sent the rage and thought It was that fixed One. 

No need to be sorry, you helped me fix a different crash.  Very helpful.

doctorvita89

Members

26 minutes ago, Rich said:

No need to be sorry, you helped me fix a different crash.  Very helpful.

When are you going to upload the new version?

Rich

Members Author

1 hour ago, doctorvita89 said:

When are you going to upload the new version?

Today.

BMaggiori

Members

Hello @Rich,
Crashed again, but I can't tell you what happened  . . . 
I had 2 paths, and in the moment of the crash, I had a Flatbed coming and a Uber . . . 

I hope that the log helps you . . .

RagePluginHook.log

The Loot

Members

Anyone have a video of this in action?

doctorvita89

Members

The plugin crashes when I make the ped get out of the car to check him. I attacched the rage, you can see the crashes at time 1.30.26 and 1.33.24

RagePluginHook.log

cody1

Members

we need it to where they fallow it by there self's,Like after makeing the path cause you got to stand in fount of the cars and get ran over. 

 

can you set it to where after we make the end of the path?? im not good at explaining sorry hope you understand what im trying to say 🙂 

Rich

Members Author

3 minutes ago, cody1 said:

we need it to where they fallow it by there self's,Like after makeing the path cause you got to stand in fount of the cars and get ran over. 

 

can you set it to where after we make the end of the path?? im not good at explaining sorry hope you understand what im trying to say 🙂 

 

Vehicles already automatically follow paths if they drive near the first waypoint.

cody1

Members

oh after ending the path?

Rich

Members Author

1 minute ago, cody1 said:

oh after ending the path?

Yes

cody1

Members

1 minute ago, Rich said:

Yes

oh shit lol i was using the menu lmao

BMaggiori

Members

I really need a tutorial of how to use...

The police car dobt care about path.. they just hit behind the other cars...😅

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