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[DEV] 2017 Ford F-150 Raptor 1.0.0

3 Screenshots

INFORMATION:

2017 Ford F-150 Raptor by Mr. Val and Mr. ChocoTaco. 

 

THE MOTIVE:

First ever development release, and I felt like this would be a great opportunity to give back. So enjoy < 3

 

TOS:

DO NOT RE-UPLOAD THIS MODEL ON ANY OTHER WEBSITE. YOU MAY NOT CLAIM THIS MODEL AS YOUR OWN, IF YOU ARE GOING TO RELEASE THIS IT MUST BE IN A LOCKED STATE, YOU MUST GIVE CREDITS IN THE CREDIT SECTION AND IN THE DOWNLOAD README. BY DOWNLOADING YOU ARE AGREEING TO THESE TERMS THAT I HAVE SET. 

 

YOU MAY NOT SELL OR MAKE ANY SORT OF COMMISSION ON THIS LOCKED OR UNLOCKED. RESELL & COMMERCIAL RIGHTS ARE AVAILABLE IF YOU CONTACT ME THROUGH DISCORD AT MR. VAL#6999

 

THANK YOU TO:

A big thank you to Choco for doing the main convert < 3

 

Join my discord: https://discord.gg/8Z69nU5

User Feedback

Recommended Comments

RangerZ

Members

I think you guys should do a nice Caprice! But I do love this.

Mr Val

Members Author

3 hours ago, RangerZ said:

I think you guys should do a nice Caprice! But I do love this.

I’ll see what I can come up with, thanks for the feedback < 3 

ChipTheFox

Members

I love it, Looks amazing and it's easy to work with!

Tactical Donut

Members

(edited)

Great vehicle with some minor issues (minor enough I fixed them myself):

  • Exterior black parts display as completely chrome in-game because of the specmap
  • Dials are horribly UV-mapped so they clip through stuff
  • Gauge texture is flipped
  • Trunk is reversed on the template
  • Screen is extremely bright
  • Gauge emissives are extremely bright

And one major issue:

  • No LODs

Edited by Tactical Donut

Mr Val

Members Author

20 hours ago, Tactical Donut said:

Great vehicle with some minor issues:

  • Exterior black parts display as completely chrome in-game because of the specmap
  • Dials are horribly UV-mapped so they clip through stuff
  • Gauge texture is flipped
  • Trunk is reversed on the template
  • Screen is extremely bright

And one major issue:

  • No LODs

Hey man! Appreciate your feedback, I’ll see what I can do regarding the LODs this week. 

Tactical Donut

Members

(edited)

47 minutes ago, Mr Val said:

Hey man! Appreciate your feedback, I’ll see what I can do regarding the LODs this week. 

I would recommend just doing the LODs up to and including L2. OfficerUnderwood did that for his 2014 Tahoe and 2016 FPIU bases so I wouldn't imagine people would get pissy about that. It's less work for you and a quicker release for the rest of us.

 

Edit: Could you also consider maybe changing the light emissives since they're extremely bright (i.e. blobs of light)? I've already fixed the center screen and gauge ones but the front headlights/DRLs are also super bright as well. 

 

Thanks!

Edited by Tactical Donut

Connor B.

Members

(edited)

Great model. However the black parts on the exterior of the car are all chrome in-game. Any way I could fix this myself or is this an issue with the model itself? Also, there are no L0's.

 

Edited by Connor B.

Tactical Donut

Members

1 hour ago, Connor B. said:

Great model. However the black parts on the exterior of the car are all chrome in-game. Any way I could fix this myself or is this an issue with the model itself? Also, there are no L0's.

 

Use this specmap

spec_medium1.png.cd820c6df5f39e4977b223242e126d08.png

Connor B.

Members

8 hours ago, Tactical Donut said:

Use this specmap

spec_medium1.png.cd820c6df5f39e4977b223242e126d08.png

Sorry to bother you again, but I tried replacing the specmap in zmod and in the ytd but its still chrome in-game. Something else I need to do? Sorry im still kinda new to modelling. Let me know

Tactical Donut

Members

8 hours ago, Connor B. said:

Sorry to bother you again, but I tried replacing the specmap in zmod and in the ytd but its still chrome in-game. Something else I need to do? Sorry im still kinda new to modelling. Let me know

Add it to the texture browser and set the “black” material to use it

I fixed the bugs with the base. DM Testy#0001 for help

Mynix

Members

(edited)

the textures are broken when i put it in game like the bed texture is broken

Edited by Mynix

RKRDemon

Members

On 5/4/2020 at 3:30 PM, Tactical Donut said:

Great vehicle with some minor issues (minor enough I fixed them myself):

  • Exterior black parts display as completely chrome in-game because of the specmap
  • Dials are horribly UV-mapped so they clip through stuff
  • Gauge texture is flipped
  • Trunk is reversed on the template
  • Screen is extremely bright
  • Gauge emissives are extremely bright

And one major issue:

  • No LODs

PLEASE Tell me how you fixed the specmap issue with the black parts lookings chrome in game

Tactical Donut

Members

(edited)

18 hours ago, RKRDemon said:

PLEASE Tell me how you fixed the specmap issue with the black parts lookings chrome in game

Honestly, it was so long ago I can't really remember. I set the specmap texture to "spec3" or a similar dark grey texture for the material that is used in the chrome parts that should be black. I do not remember what that material is, sorry. 

 

Edit: If you look at my previous comment on this file, I actually did attach the specmap I used. According to me from 7 months ago, the material you need to change is "black".

Edited by Tactical Donut

RKRDemon

Members

5 minutes ago, Tactical Donut said:

Honestly, it was so long ago I can't really remember. I set the specmap texture to "spec3" or a similar dark grey texture for the material that is used in the chrome parts that should be black. I do not remember what that material is, sorry. 

 

Edit: If you look at my previous comment on this file, I actually did attach the specmap I used. According to me from 7 months ago, the material you need to change is "black".

okay so download the specmap that you posted, and rename to "black" - sorry im new 😅

Tactical Donut

Members

14 minutes ago, RKRDemon said:

okay so download the specmap that you posted, and rename to "black" - sorry im new 😅

No - download the specmap, and then open the material “black” in the Materials Browser, scroll down to specmap, and replace the texture with the one you downloaded. 

RKRDemon

Members

54 minutes ago, Tactical Donut said:

No - download the specmap, and then open the material “black” in the Materials Browser, scroll down to specmap, and replace the texture with the one you downloaded. 

okay

thanks

 

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