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Enhanced Vehicle Actions 2 (Engine Keybinding and a Bug Fix!) 2.8.1

(21 reviews)

8 Screenshots

Apologies for the break between the last update, I have been extremely busy with school so I want to thank everyone for their patience!

While I was gone, EVA2 has hit another milestone of 25,000 downloads so I want to thank everyone for their support!

I added a toggle for seatbelt animations and an engine keybinding in this small update.

(7/6/20 Hotfix 2.8.1: Made seatbelt animations toggleable due to continuous issues)

-holexion

 

DESCRIPTION: 
Enhanced Vehicle Actions 2 is aimed to allow you to play more realistically with LSPDFR! With more features always coming on the way, it allows for a more enjoyable LSPDFR experience without being intrusive on your game play due to the focus on the performance-focused nature of this mod. This mod will continue to be regularly updated with new features that are suggested in the comments section down below, so please follow my content if you want to stay up with the latest updates and report any issues that arise!

DEFAULT CONTROLS (Editable with .ini file):
Vehicle Actions Menu: F7
Left Blinker: Press opening bracket ([)
Right Blinker: Press closing bracket (])
Hazard Lights: Press backslash (\)

Engine: Disabled by Default

 

CONTROLLER CONTROLS (Editable with .ini file):

Vehicle Actions Menu: Press down on right thumb-stick
Left Blinker: Press left shoulder
Right Blinker: Press right shoulder
Hazard Lights: Press both left blinker and right blinker keybindings simultaneously

 

ADDITIONAL FEATURES (Toggle On/Off in .ini file):

Auto Turn Signal: Automatically shuts off blinker once a turn is made*
Tire Retainment: Keeps tires aligned to left or right when vehicle is stopped

Brake Lights: Brake lights activate when your vehicle is stopped

Full Controller Support: Key bindings are editable in ini file, automatically detects and uses controller keybindings if controller is present*

Toggleable Speedometer: Activate a speedometer that can be turned off/on

Toggleable Seatbelt: Wear a seatbelt to prevent flying out of the windshield

Toggleable Seatbelt Animation: Animated seatbelts (Default off)

Toggleable Radio Station: Set a default radio station that will be used for all vehicles entered

Toggleable Vehicle Lock: Lock and unlock your vehicle to prevent it from being stolen

Toggleable Engine: Set your engine to be on auto, always on, or always off

Toggleable Vehicle Windows: Lower and raise your windows for more realism*

Door System: Long press to shut the door, short press to leave the door open when exiting a vehicle

Felony Stop Animations (Police vehicles only): Press exit vehicle keys (Long press for primary weapon/Long press for secondary) while simultaneously aiming (Right mouse/Left trigger)

*Features marked with asterisk are not toggleable in .ini file

 

FAQ:

Spoiler
  • Why is version 2.0 marked as EnhancedVehicleActions2?

Due to the rewritten nature of the script and its utilization of RageNativeUI, I wanted to differentiate it from versions 1.0-1.9 as the keybindings and way of interacting with the script has completely changed; additionally, the mod has been rewritten from the ground-up for utilization of RageNativeUI, so this was to avoid confusion with which versions needed this dependency.

  • Why are there some features missing in version 2.0?

The new version of the script has been rewritten, and in that process I decided to eliminate some of the features that were not working as intended to be re-implemented later to match the proper vision that I wanted.

  • I have an suggestion/issue with your script! What can I do?

Write a comment regarding your issue and I will respond as soon as I can! All suggestions and bug reports are highly welcomed, as they help me see which new features need to be added or problems that need to be fixed for the next version.

  • How do you determine which suggestions are chosen to be added?

Many factors play a role in which suggestions I choose to add to the game: how well it improves gameplay with vehicles, how easy and if it is even possible to implement using Rage Plugin Hook, and which priority it is alongside other suggestions are the factors I consider. If your suggestion wasn't added, it may be either impossible to implement or very difficult to implement, which may require some more time for me to develop and may be added later!

  • How do I change a keybinding?

First, use the link provided in the EnhancedVehicleActions2.ini file to find the corresponding key code for the key you want to use. Then replace the written keycode in the .ini file with the one you want to replace. For example, RightBlinker=Oem6 in the .iniFile can be replaced with RightBlinker=OemPeriod if you want to use the period to activate the right blinker instead of the Oem6 (which the link says represents the close bracket)

  • How do I disable a keybinding?

Set the keybinding to "None" (Ensure the N is capitalized) and it will disable the keybinding.

  • What can I do to support you?

If you enjoyed my mod, giving a good review would be great! If you are feeling extra generous you can donate too!


VERSION HISTORY:

Spoiler

1.0

-Initial Release 
1.1 
-.ini file support added for changing controls 
-Code tidying 
1.2 
-Added auto blinkers option 
-Added toggle for auto blinkers in .ini file 
-Complete overhaul of code to increase performance and reduce memory usage 
1.3 
-Added toggle tile angle retainment in .ini file  (hold left/right when leaving a car to keep tire angled)
-Changed wording in .ini file

1.4

-Improved tire angle retainment to work whenever vehicle is stopped for more realistic traffic stops

-Added quick shortcut key for driver door for realistic felony stops

-Added quick door open key keybinding in .ini file
-Changed wording in .ini file and installation instructions

1.5

-Added Quick Door Keys for Passenger Doors and the Trunk

-Quick Door Keys for front and back doors will now automatically detect the side of the vehicle the player is standing on and open the corresponding door for which side the player is standing on

-Removed Quick Shortcut Key for driver door as that has been replaced with the new updated Quick Door Keys

-Added quick door open key keybindings for front, back, and trunk in .ini file

1.6

-Added Car Inventory Option

-Added Car Storage Key as keybinding

-Added Help Notification for Car Inventory

1.7

-Added Engine Key

-Added Engine Key as keybinding

-Added Full Controller Support for blinkers, hazards, storage, interior lights, and alarm

-Added Controller keybindings for blinkers, hazards, storage, interior lights, and alarm

1.8

-Fixed alarm key not working when inside vehicle

-Fixed smart vehicle doors not opening properly when player is on right side of vehicle

-Fixed tire retainment jittery tires bug when vehicle is stopped

-Improved tire retainment to work even when vehicle is at low speeds

-Restricted engine key from engaging when inside vehicle due to bugs

-Performance improvements and reduced memory usage with overhaul of tire retainment system

-Reduced file size with code overhaul

1.8.1

-Fixed critical issue where vehicles would not start when not turned on from outside

1.9

-Added Speedometer

-Added toggle for Speedometer in .ini file

-Added Toggleable Speedometer as keybinding

-Reworked Engine Ignition System

-Changed wording in .ini file to make controller bindings more clear

2.0

-Added Vehicle Actions menu utilizing RageNativeUI

-Added menu list for doors, hood, and trunk in Vehicle Actions menu

-Added toggles for speedometer, interior lights, and alarm in Vehicle Actions menu

-Reworked from ground-up for multi-threading utilization vastly improving response time

-Reworked code for performance improvements for speedometer, door keybindings, car alarm, and interior lights

-Changed .ini file to show new keybindings and options with utilization of RageNativeUI

-Changed controller keybindings to be more intuitive

-Changed wording in installation instructions to reflect changes

-Changed media present on website

-Fixed Speedometer issue where it would remove dialogue

-Removed inventory system as it will be reworked in future update

-Removed engine system as it was not working as intended

-Removed keybindings for doors and trunk as it has been replaced with Vehicle Actions menu

2.1

-Added radio list for changing of default radio stations

-Added toggles for radio station in Vehicle Actions menu

-Changed .ini file and installation instructions to demonstrate how to disable keybindings

2.2

-Added new door system

-GitHub migration for bug tracking

2.3

-Added custom felony stop animations for vehicle exits

-Added toggle felony stop animations in .ini file

-Added primary and secondary weapon options for felony stop animations in .ini file

-Improved door system judgement between short/long presses

-Code tidying

2.4

-Added a toggle for vehicle lock in Vehicle Actions menu

-Added vehicle lock toggle in .ini file

-Retarget .NET to Version 4.8

-Changed compatibility to x64

-Changed media present on website

2.5

-Added brake lights functionality

-Added a toggle for vehicle windows in Vehicle Action Menu

-Added brake lights toggle in .ini file

-Added media present on website

2.6

-Added seatbelt functionality

-Added a switch for seatbelt in Vehicle Action Menu

-Added seatbelt toggle in .ini file

-Added clarifying information in .ini file

-Reorganized code

2.7

-Added toggleable engine
-Added a switch for engine in Vehicle Action Menu
-Added engine toggle in .ini file
-Fixed seatbelt animation bug

2.8
-Added keybinding for engine in .ini file
2.8.1
-Added ability to toggle seatbelt animation in .ini file


REQUIREMENTS:

This mod requires RageNativeUI (located in the install folder) and Rage Plugin Hook to function.

 

INSTALLATION: 
After downloading and installing Rage Plugin Hook and RageNativeUI.dll into your GTA V folder, add EnhancedVehicleActions.dll and EnhancedVehicleActions.ini to your Plugins folder in your GTA V folder. Open up the game and either select Enhanced Vehicle Actions to be launched when game starts through Rage Plugin Hook's launch interface or press F4 and type "LoadPluginEnhancedVehicleActions.dll" and press enter.  For general game or plugin support visit the unofficial LSPDFR support server here: https://discord.gg/xsdAXJb

UNINSTALLATION: 
Remove EnhancedVehicleActions2.dll and EnhancedVehicleActions2.ini from your Plugins folder in main GTA V root folder. Then remove RageNativeUI.dll in main GTA V root folder.

 

Thanks for the support! More features are on the way, so be sure to check in, and please leave a review if you enjoyed the mod!

If you enjoyed this script, please leave a positive review! If you are feeling generous, you can also donate through my Paypal link located underneath the download buttons! But leaving suggestions and bug reports helps a lot too!

Thanks to @HANAKO for the help!

What's New in Version 2.8.1

Released

-Added ability to toggle seatbelt animation

User Feedback

Recommended Comments

OVERRISE

Members

12 minutes ago, holexion said:

It seems to be working on my end, make sure tire retainment is set to "true" in the .ini file.

To use it, make sure the vehicle is stopped, then hold the right/left keys to turn the wheel into position. When you release the key the tires will remain turned and will not go back into the neutral position to make traffic stops more realistic. Hope this helps!

its okay, I have figured it out, thanks

 

manu450

Members

Is there a way to add short exit vehicle for keeping the door open for cover when in a felony stop backup 

hexdex321

Members Author

4 hours ago, manu450 said:

Is there a way to add short exit vehicle for keeping the door open for cover when in a felony stop backup 

@manu450 Thanks for the suggestion! I'll look into it, but it may take a while to be implemented since I have quite a large backlog. Thanks for the interest and support though!

manu450

Members

(edited)

😀Thanks a lot for the update i'll try it right away.  Works like a charm well done.

Edited by manu450

Zenitae

Members

I love seeing how you've developed this plugin over time @holexion! Clearly you're putting in a lot of effort, and it's really paying off 😄 

 

Siracusa

Members

is there a way to set a button on the keyboard to turn the interior light on and off ? in the old version there was , if there is no matter "F9-I select internal light" , I moved F7 to F9 , F7 opens me "officer plugin", beautiful mod 5/5 🙂 I love having more control of the car  , with these beautiful models we have , modeling , it is nice to have certain features , the screen shots are more realistic with the wheels turned , it would also be nice to lower and raise the windows  , thanks for the new update 

Siracusa

Members

I can also uninstall "CarHud", it's practically already inside your mod with more gears

 @holexion 

hexdex321

Members Author

7 hours ago, Zenitae said:

I love seeing how you've developed this plugin over time @holexion! Clearly you're putting in a lot of effort, and it's really paying off 😄 

 

@Zenitae Thanks for the support!

 

6 hours ago, Siracusa said:

is there a way to set a button on the keyboard to turn the interior light on and off ? in the old version there was , if there is no matter "F9-I select internal light" , I moved F7 to F9 , F7 opens me "officer plugin", beautiful mod 5/5 🙂 I love having more control of the car  , with these beautiful models we have , modeling , it is nice to have certain features , the screen shots are more realistic with the wheels turned , it would also be nice to lower and raise the windows  , thanks for the new update 

@Siracusa Yeah, when remaking the script for version 2.0, I decided to use the Rage Menu to reduce the amount of keybindings my script was taking and it also made it controller compatible. Regarding the windows, I have tried doing that but unfortunately there is a bug in Rage that crashes every time you raise/lower a window so it unfortunately can't be done. Thanks for the support though!

manu450

Members

would be nice to be able to turn on the inside light just with the press of a key. Without opening the menu.

 

Siracusa

Members

(edited)


if I could add in a future update , the brake lights on , during the stop , we could also eliminate "xenolit additional car control 1.4" , your mod would be enough to have almost everything , I  keep "xenolit additional car control" for the option of the rear lights on when you are stopped in the traffic lights , or in general parked with the engine running

Edited by Siracusa

cngz

Members

First thanks for your work, I love it! But when I short press to leave the car, my player still close the door. What am I doing wrong?

hexdex321

Members Author

On 3/18/2020 at 9:50 PM, manu450 said:

would be nice to be able to turn on the inside light just with the press of a key. Without opening the menu.

 

@manu450 Thanks for the suggestion, I'll add it to the next update!

 

On 3/21/2020 at 7:40 AM, Siracusa said:


if I could add in a future update , the brake lights on , during the stop , we could also eliminate "xenolit additional car control 1.4" , your mod would be enough to have almost everything , I  keep "xenolit additional car control" for the option of the rear lights on when you are stopped in the traffic lights , or in general parked with the engine running

@Siracusa The rear lights on is being looked at, however I am using RAGE Plugin hook, which doesn't have a clear set way of doing that when compared to ScriptHook V that is being used in that mod, so it may take some time. Thanks for the interest though!

 

19 hours ago, t0ni said:

First thanks for your work, I love it! But when I short press to leave the car, my player still close the door. What am I doing wrong?

@t0ni Is DoorSystem set to true in the ini file? Make sure the short press is very short and you press it only once, like a light tap. It is working for me on my end, send me a DM if you still have problems.

hexdex321

Members Author

On 3/22/2020 at 5:25 PM, t0ni said:

First thanks for your work, I love it! But when I short press to leave the car, my player still close the door. What am I doing wrong?

@t0ni The new update is out, I've improved the door system, so your issue should be fixed! Thanks for the report!

 

On 3/18/2020 at 9:50 PM, manu450 said:

would be nice to be able to turn on the inside light just with the press of a key. Without opening the menu.

 

@manu450 I have DM'd you more information/details regarding your issue! Check your inbox for more info.

hexdex321

Members Author

(edited)

3 hours ago, Soflogamer said:

how do i change the blinkers to numpad buttons?

@Soflogamer Use the .ini file and change the keybindings for RightBlinker and LeftBlinker to the key you want on this website: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8. For example, if you wanted to replace the right blinker with Numpad 6, just type in the .ini file "RightBlinker=NumPad6" as the Numpad 6 key is listed as NumPad6 on that website. DM me if you need more help!

Edited by holexion

Soflogamer

Members

Awesome! thanks, just wasn't sure what to put in for numpad, thanks.

waynieoaks

Members

(edited)

Love this mod, especially now with the felony support (always die getting out while being shot at before)

 

Couple of ideas (if possible, but I understand if not): 

- Would it be possible to have brake lights left on on when stopped?

- Would it be possible to have some seatbelt feature? 

- Some sort of adjustable speed limiter (I can only find these as .net scripts and scripthook.net always crashes my game)

 

I had these in other mods in the past I can no longer find or no longer work. 

 

Many thanks. 

Edited by waynieoaks

hexdex321

Members Author

57 minutes ago, waynieoaks said:

Love this mod, especially now with the felony support (always die getting out while being shot at before)

 

Couple of ideas (if possible, but I understand if not): 

- Would it be possible to have brake lights left on on when stopped?

- Would it be possible to have some seatbelt feature? 

- Some sort of adjustable speed limiter (I can only find these as .net scripts and scripthook.net always crashes my game)

 

I had these in other mods in the past I can no longer find or no longer work. 

 

Many thanks. 

@waynieoaks These sound like great ideas, the first idea of brake lights left on when stopped is quite difficult to implement since RAGE Plugin doesn't do it natively, only Script Hook does so it may be impossible to do, the other two features however are being worked on, but they are quite large features so they definitely will take longer to implement. Thanks for the interest though and hope this helps!

Reddington

Members

@holexion  Is there a minimum RPH or something requirement?  I noticed that I have tire retainment enabled but it doesn't work. Turn signals work though.

hexdex321

Members Author

14 hours ago, Reddington said:

@holexion  Is there a minimum RPH or something requirement?  I noticed that I have tire retainment enabled but it doesn't work. Turn signals work though.

@Reddington It should work, make sure your vehicle is stopped and turn the wheels left/right and release, the tires should not move back to their original positions. DM me if you still have issues!

Announcer

Members

You are a god, nice work!

 

Just one question, how do you deploy your secondary weapon when you felony exit the vehicle? only managed to get my primary

hexdex321

Members Author

On 4/5/2020 at 2:23 AM, Announcer said:

You are a god, nice work!

 

Just one question, how do you deploy your secondary weapon when you felony exit the vehicle? only managed to get my primary

@Announcer Short press the exit key while aiming, so do a light tap on the exit keybinding while aiming should do it. If you are still experiencing any troubles, DM me and I'll be happy to help.

Announcer

Members

3 hours ago, holexion said:

@Announcer Short press the exit key while aiming, so do a light tap on the exit keybinding while aiming should do it. If you are still experiencing any troubles, DM me and I'll be happy to help.

Got it working thanks!

 

TheGaminWolf

Members

If possible this would be really cool to add with your mod a fueling system, I know theres lots of fueling mods out there but the ability to have all those IRL things a car needs in one mod would be great and even cooler if possible is to add animations for fueling to make it more realistic so your character goes to fuel up his patrol car and he/she has to get out to fuel it up and it plays an animation kinda like how some fuel scripts work in fivem. Also can we toggle engine off/on or is that not a thing yet awesome plugin keep up the great work

hexdex321

Members Author

17 hours ago, XGN ShaynePlayz said:

If possible this would be really cool to add with your mod a fueling system, I know theres lots of fueling mods out there but the ability to have all those IRL things a car needs in one mod would be great and even cooler if possible is to add animations for fueling to make it more realistic so your character goes to fuel up his patrol car and he/she has to get out to fuel it up and it plays an animation kinda like how some fuel scripts work in fivem. Also can we toggle engine off/on or is that not a thing yet awesome plugin keep up the great work

@XGN ShaynePlayz Thanks for the suggestion, it's already on my suggestion list however it's a bit difficult to implement with RAGE Plugin Hook when compared to Script Hook V so it may take some time. Thanks for the suggestion though, I will definitely try my best!

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