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2016 [ELS] FPIS Los Santos Traffic Unit 0.1

(13 reviews)

4 Screenshots

 

Untitled.png.16fdc1e7324559803915e468bf0ace39.png

Model 2016 Slicktop Traffic FPIS

 

Here is something else i have been working on for my game. Its similar to my unmarked  fpis but has a different light set up it has one skin but set to transparent so the model may be changed any color you wish the pushbar is now fixed and the wraparound is now set as exta12 hope you all enjoy! This also has a different els.xlm file which was tested and edited by @Chris B 1B 86  so thanks to him for that i edited it slightly if you enjoy my models be sure to give me a review  

 

If you wish to download my other ELS Unmarked vehicles the links are below

 

 

 

 

 

 

 

Please install all the files correctly before you leave a review

 

 

 

Readme is in the download folder 

 

 

 

DO NOT COPY/RIP OR UPLOAD ANYWHERE ELSE 

 

 

I WILL NOT BE HELD RESPONSIBLE FOR DAMAGED TO YOUR GAME

 

Thanks POLICESCO

 

 

 

 

 

Credits

 Vehicle textures by POLICESCO 
 Lights Edits/Setup by POLICESCO 
Computer Ripped From Unconverted DSF Crown Victoria By Ubisoft Reflections By KillerFirstHand -
  
 Converted And Modified To A Motorola Mobile Workstation By KillerFirstHand -
  Textures By KillerFirstHand 

 M/A-Com Radio by OfficerUnderwood

Whelen Cencom Sapphire scratch modeled by Five0/OfficerFive0 
converted to gta 5 by Five0/OfficerFive0

Soundoff Fascia by SgtGoetz

Computer Ripped From Unconverted DSF Crown Victoria By Ubisoft Reflections By KillerFirstHand -
Converted And Modified To A Motorola Mobile Workstation By KillerFirstHand -
Textures By KillerFirstHand

Rear TA Plus bumper lights by Bueno

Spotlight Model from Dodge Charger provided by Cynax 
Converted and edited by Black Jesus

GoRhino Wraparound by Carper, Textures by Carper

 

Model Credits

2010 Ford Taurus SHO by Turn 10 Studios, modified into 2016 Ford Taurus Police Interceptor by OfficerUnderwood
Rear bumper, headlamps, & dash by be fast, modified by OfficerUnderwood & Carper
Front bumper by Ridgerunner, Grill by Vertex3D, modified by OfficerUnderwood
Chassis parts by Ubisoft, Reverse lights by OfficerUnderwood
Rims by BxBugs123, Centercap by Carper

Untitled.png.16fdc1e7324559803915e468bf0ace39.png

User Feedback

Recommended Comments

POLICESCO

Members Author

10 minutes ago, Ofc Carter said:

I added your car, and let me say how amazing it is. From the lights to the texture all around car great. But i do have one problem. I installed the vehicle meta files the way it says and my cars handling is still poor.  Is there something im doing wrong or forgot to add?

Thanks 

 

Yeah the Meta is actually for the default GTA window tint. I didn't have an issue with the handling 

Jackson C.

Members

8 minutes ago, POLICESCO said:

Thanks 

 

Yeah the Meta is actually for the default GTA window tint. I didn't have an issue with the handling 

That makes sense, Thanks for the quick answer

kyleshanders12

Members

Can someone help me out i am pretty new to this. I have this guys unmarked charger and i love it. I wanted to install this. I put it in "patchday11" and it is not showing up in game. I still have the charger but this car is not showing up. Please help!!

kyleshanders12

Members

Can someone help me out i am pretty new to this. I have this guys unmarked charger and i love it. I wanted to install this. I put it in "patchday11" and it is not showing up in game. I still have the charger but this car is not showing up. Please help!!

Ghnty5

Members

any way i can get the taillights to be red and blue and not blue and blue

 

Fullmetal1212

Members

(edited)

This model is awesome and wonderfully built, but heads stick out when you put make peds in the back. 

I used this vehicle meta. 

Spoiler

<Item>
      <modelName>fpiut16</modelName>
      <txdName>fpiut16</txdName>
      <handlingId>POLICE</handlingId>
      <gameName>POLICE4</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.035000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.035000" y="-0.075000" z="-0.045000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.125000" y="0.253000" z="0.528000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.156000" z="0.445000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.156000" z="0.445000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.235500" />
      <wheelScaleRear value="0.235500" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        80.000000
        100.000000
        120.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.839" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="2" />
      <flags>FLAG_EXTRAS_REQUIRE FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE_FRONT_LEFT</Item>
        <Item>STD_POLICE_FRONT_RIGHT</Item>
        <Item>STD_POLICE_REAR_LEFT</Item>
        <Item>STD_POLICE_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

In a Addon Slot Called Fpiut16. 

Car works perfectly and Els works, But the heads... 

Heres a Screene. Female ped on left, male on right seat

GTA5_2018-01-07_23-21-37.jpg

Edited by Fullmetal1212

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