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Santa Monica PD ped 1.0.0

(0 reviews)

2 Screenshots

Original model in readme 

Credits for model goes to Yard1

 

DO NOT REUPLOAD WITHOUT MY PERMISSION.

 

 

 

 

 

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Desmond98

Members

(edited)

-VGru_O_kPs.jpg

But seriously, why normal maps textures not edited?

Also, about the size of textures, you should make it 2048x2048 intstead of 2000x2000 to make mimpaps work correctly. Or texture will be flickering from distance.

Edited by Desmond98

5 hours ago, Desmond98 said:

-VGru_O_kPs.jpg

But seriously, why normal maps textures not edited?

Also, about the size of textures, you should make it 2048x2048 intstead of 2000x2000 to make mimpaps work correctly. Or texture will be flickering from distance.

Interesting...

I think it could use a little more work on the patch, but besides that it looks realy good

 

Good job.

LtRob

Members Author

(edited)

10 hours ago, Desmond98 said:

-VGru_O_kPs.jpg

But seriously, why normal maps textures not edited?

Also, about the size of textures, you should make it 2048x2048 intstead of 2000x2000 to make mimpaps work correctly. Or texture will be flickering from distance.

I don't know how to edit them, and I don't get bad performance with the current ones.

Edited by LtRob

Desmond98

Members

5 minutes ago, LtRob said:

I don't see any flicker, maybe I'm wrong, I would like some input for those who have already used extensively this uniform.

Regarding maps, I don't know how to edit them, and I don't get bad performance with the current ones.

Well this things not affect on perfomance, only on visual. And i didn't mean anything bad. I love to see some California PD uniforms.

You can found a lot of videos in the web, how to make normal map, for example 

but for gta 5 you will need to invert the texture in final (CTRL + I In PS)

LtRob

Members Author

Just now, Desmond98 said:

Well this things not affect on perfomance, only on visual. And i didn't mean anything bad. I love to see some California PD uniforms.

You can found a lot of videos in the web, how to make normal map, for example 

but for gta 5 you will need to invert the texture in final (CTRL + I In PS)

Thx man I will be watching that, but visually I'm not getting problems with this texture, improvements will probably be minimal. 

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