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2011 CROWN VICTORIA - CVPI 1.7U 1.7U

(70 reviews)

10 Screenshots

 

6EEbSuV.png
 
88x31.png

This work is licensed under a

By downloading this file you agree to the TERMS OF USE AND DISTRIBUTION, If you can not abide by those terms then do not download this file.

 

 

 

What's New in Version 1.7U

Released

-- Update 1.6U        
        
- Updated All Siren lights
- Updated a Few Textures.
- Added SoundOff Intersector Mirror Led Light.
- Reworked Pushbar Lighting & Added Whelen SA315 Series Speaker.
- Rear LED Trunk Light now an EXTRA-12.
- Added Dash Light.
- Updated Antennas.
- Police Console & Equipment now lights up.
- Reworked the OpenIV Package Installer File (Now use the main zip file for the Package Installer File.)

 

-- Update 1.7U

- Fixed Takedown WigWags.
- Added All Blue Police Lights with Custom Patterns (Use the Package Installer within the zip, install car first, then BlueLights.oiv)

 

-- Update 1.7U-2

- Removed RADIANCE V Auto Installer from Package, Please download the version of RADIANCE V you need from the download page.

User Feedback

Recommended Comments

ajvshadow1

Members

tried manual install, lighting didnt work properly. Tried package installer, lighting still isnt working right.

scottishrebal

Members

Can anyone guide me on how to make this spawn unmarked only as police4 should do?

JamesMcain

Members

Hey nice Unmarked car if i'm not wrong isent there an marked version of this if so please give me a link because i can't find it 

 

Chewtoy

Members

1.5 and 1.6 seem to have different lighting patterns, not sure if you were aware. The first version is more 'alive' for lack of a better word

Thomas199920

Members

(edited)

7 hours ago, jamesRasmussen said:

Hey nice Unmarked car if i'm not wrong isent there an marked version of this if so please give me a link because i can't find it 

 

The version with the lightbar hasn't been released yet.

Edited by Thomas199920

JZersche

Members

(edited)

Buggs, I have a suggestion.

Create a few modified versions of this vehicle. One of them should have RADAR + ANTENNAS as a single EXTRA 5. You currently have the RADAR as EXTRA 5 and the ANTENNAS as EXTRA 6. Combine them. 

Another issue is when you might enable FLAGS_ALL_EXTRAS, you end up with 4 spotlights. Could you correct this by making 2 separate models?

Model 1: Everything the way you have it now.

Model 2: Remove EXTRA_4 (spotlights aimed down) - But leave EXTRA_3 - Combine EXTRA 5 with EXTRA 3 (Radar+Spotlights Up) (Chance of spawning without Antennas)
Model 3: Remove EXTRA_3 (spotlights aimed up) - But leave EXTRA_4 - Combine EXTRA 5 with EXTRA 4 (Radar+Spotlights Down) (Chance of spawning without Antennas)
Model 3: Remove EXTRA_3 and EXTRA_4 (Chance to spawn with Radar/Antennas) (Rambar/Guard)
Model 4: Remove EXTRA_3 and EXTRA_4 and also EXTRA_6 (Chance to spawn with Radar) (Rambar/Guard)
Model 5: Remove EXTRA_4 [Leave 3] Combine EXTRA_5 [Radar] + EXTRA_6 [Antennas] together as one EXTRA_5. (Chance to spawn with Radar+Antenna) (Rambar/Guard) (Spotlights Up) 

Model 6: Remove EXTRA_3 [Leave 4] Combine EXTRA_5 [Radar] + EXTRA_6 [Antennas] together as one EXTRA_5. (Chance to spawn with Radar+Antenna) (Rambar/Guard) (Spotlights Down) 

Marked version:
Model 5: Make one more with the radar (EXTRA_5) permanently part of the vehicle, and leave everything else as it is. Then set in vehicles.meta
 <RequiredExtras>EXTRA_3 EXTRA_4</RequiredExtras>

If and when you make a marked version, don't set the lightbar to be an extra, because the only way to get it to spawn 100% of the time is to have FLAGS_ALL_EXTRAS set
which would be perfectly fine as long as you remove EXTRA_3 or 4 as two separate versions, basically do the same for the marked. The marked version should always have the rambar on it, therefore make the rambar permently part of the car and the guard that goes around it will be an extra that spawns randomly :) If FLAGS_ALL_EXTRAS is set, the marked verison would spawn with the spotlights aimed either up or down (2models) radar+antennas(singleExtra) and the rambar and guard that goes around it.

You could release an additional model where the radar is no longer an EXTRA and is built directly in to the car. If you do that, this model will be perfect. 

CONFLICT.png

Edited by JZersche

CastleBravo1

Members

The takedown lights on the lightbar wig-wag when the windshield is broken. Anyone notice this? It'd be cool if it would be able to do it without the windshield being broken!

If I had to complain about something, this would be it. It's not much to complain about either. Great job on this model!

Kilyin

Members

sirens even if not toggled on make the awful 'damaged siren' noise upon any type of collision.

vynlthrash

Members

On 8/9/2016 at 3:41 AM, ajvshadow1 said:

tried manual install, lighting didnt work properly. Tried package installer, lighting still isnt working right.

same

 

TheDmac

Members

I'm still confused as to how people are getting this car working unmarked? I remove all the liveries except for the unmarked one and my car spawns white :(

Miike

Members

2 hours ago, TheDmac said:

I'm still confused as to how people are getting this car working unmarked? I remove all the liveries except for the unmarked one and my car spawns white :(

Using OpenIV, open police4.ytd and export the unmarked texture to your desktop, then rename it to vicz_sign_1. Go back to OpenIV, open police4.ytd again and "replace" the existing vicz_sign_1 with the renamed livery on your desktop. Then delete all the other liveries you don't want and you should hopefully just be left with the unmarked one.

Bxbugs123

Members Author

On 8/10/2016 at 6:38 AM, JZersche said:

Buggs, I have a suggestion.

Create a few modified versions of this vehicle. One of them should have RADAR + ANTENNAS as a single EXTRA 5. You currently have the RADAR as EXTRA 5 and the ANTENNAS as EXTRA 6. Combine them. 

Another issue is when you might enable FLAGS_ALL_EXTRAS, you end up with 4 spotlights. Could you correct this by making 2 separate models?

Model 1: Everything the way you have it now.

Model 2: Remove EXTRA_4 (spotlights aimed down) - But leave EXTRA_3 - Combine EXTRA 5 with EXTRA 3 (Radar+Spotlights Up) (Chance of spawning without Antennas)
Model 3: Remove EXTRA_3 (spotlights aimed up) - But leave EXTRA_4 - Combine EXTRA 5 with EXTRA 4 (Radar+Spotlights Down) (Chance of spawning without Antennas)
Model 3: Remove EXTRA_3 and EXTRA_4 (Chance to spawn with Radar/Antennas) (Rambar/Guard)
Model 4: Remove EXTRA_3 and EXTRA_4 and also EXTRA_6 (Chance to spawn with Radar) (Rambar/Guard)
Model 5: Remove EXTRA_4 [Leave 3] Combine EXTRA_5 [Radar] + EXTRA_6 [Antennas] together as one EXTRA_5. (Chance to spawn with Radar+Antenna) (Rambar/Guard) (Spotlights Up) 

Model 6: Remove EXTRA_3 [Leave 4] Combine EXTRA_5 [Radar] + EXTRA_6 [Antennas] together as one EXTRA_5. (Chance to spawn with Radar+Antenna) (Rambar/Guard) (Spotlights Down) 

Marked version:
Model 5: Make one more with the radar (EXTRA_5) permanently part of the vehicle, and leave everything else as it is. Then set in vehicles.meta
 <RequiredExtras>EXTRA_3 EXTRA_4</RequiredExtras>

If and when you make a marked version, don't set the lightbar to be an extra, because the only way to get it to spawn 100% of the time is to have FLAGS_ALL_EXTRAS set
which would be perfectly fine as long as you remove EXTRA_3 or 4 as two separate versions, basically do the same for the marked. The marked version should always have the rambar on it, therefore make the rambar permently part of the car and the guard that goes around it will be an extra that spawns randomly :) If FLAGS_ALL_EXTRAS is set, the marked verison would spawn with the spotlights aimed either up or down (2models) radar+antennas(singleExtra) and the rambar and guard that goes around it.

You could release an additional model where the radar is no longer an EXTRA and is built directly in to the car. If you do that, this model will be perfect. 

CONFLICT.png

You can turn them both on at the same time so there is no reason to combine them if you would like to use both spawn both.

The model was not made to use that flag.

JZersche

Members

(edited)

MueM3V4.jpg
Here is a nice screenshot showcasing your models :D

How can I turn them both on at the same time? RequiredExtras only works for lightbars, It will only spawn one or the other, if you have 2 lightbar extras_1 and extras_2 placing them in required causes the game to spawn either 1 or 2, but never both at the same time, that's how that is meant to be utilized.

1 hour ago, Bxbugs123 said:

You can turn them both on at the same time so there is no reason to combine them if you would like to use both spawn both.

The model was not made to use that flag.


Basically I want to set the vehicle to spawn always with the antennas and also the radar with the chance of spawning the rambar, the problem then will be one of the spotlights not spawning 100% of the time, I don't know how it works, but I've never seen your model spawn with 2 spotlights at the same time so that shouldn't be an issue, but like I said, if there's a way to set the radar and antennas to spawn 100% of the time along with either the spotlights down/up then it would be perfect. Are you going to do a marked version?


Anyone having problems with the model here:

police4 config (unmarked)
http://pastebin.com/1QV0xXV9 (carvariations.meta)
http://pastebin.com/DFipKdwW (vehicles.meta)

sheriff config
http://pastebin.com/72bZbq56 (carvariations.meta)
http://pastebin.com/ziHW1KbG (vehicles.meta)


You should just make a version WITH the Radar, Antennas, Spotlights(down) ALWAYS.
Then another version WITHOUT Radar, Antennas, BUT with the spotlights aimed down.

Is there a way to spawn vehicles without any extras?
 

Edited by JZersche

Kilyin

Members

16 minutes ago, JZersche said:

xxx
Here is a nice screenshot showcasing your models :D

How can I turn them both on at the same time? RequiredExtras only works for lightbars, It will only spawn one or the other, if you have 2 lightbar extras_1 and extras_2 placing them in required causes the game to spawn either 1 or 2, but never both at the same time, that's how that is meant to be utilized.


Basically I want to set the vehicle to spawn always with the antennas and also the radar with the chance of spawning the rambar, the problem then will be one of the spotlights not spawning 100% of the time, I don't know how it works, but I've never seen your model spawn with 2 spotlights at the same time so that shouldn't be an issue, but like I said, if there's a way to set the radar and antennas to spawn 100% of the time along with either the spotlights down/up then it would be perfect. Are you going to do a marked version?

Pretty sure you can accomplish all that using the extraIncludes flag.

JZersche

Members

4 hours ago, Kilyin said:

Pretty sure you can accomplish all that using the extraIncludes flag.

So you would think, but extraIncludes doesn't work that way, at least it makes no difference. Hey buggs,could you do a quick update to your and get rid of the white coronas on the tag lights? That's also a really nice model, but the coronas ruin it. I don't mean to complain, if anything it's constructive criticism, you don't have coronas on this model here, and they both look like the same models, but the light configurations are different. I personally think you should get rid of the brake light coronas on this model and that one as well, and just have it so the brake light itself is the only thing that lights up.ng4tKQW.jpg
 

2011 CROWN VICTORIA LASD/LSSD OSS V1.4OSS

JZersche

Members

(edited)

m8WmpNj.png

Just saw this model on a YouTube video, I won't ask release date, but it looks like it's very well done. You should definitely link the Antennas with the Radar since a model usually won't spawn with more than 2-3 extras at a time, and stick in a version with all the extras as separate, it allows for more flexibility. Please, Pleaseee update your OSS V1.4OSS model and get rid of the white coronas on the tag lights, if you can. Other than that keep up the good work. Absolutely amazing

Edited by JZersche

sircam19

Members

the lights are messed up. its like the front lights are 5 feet in front of the car... any ideas on how to fix this?

JZersche

Members

5 hours ago, sircam19 said:

the lights are messed up. its like the front lights are 5 feet in front of the car... any ideas on how to fix this?

Go in to carvariations and set siren and lightsettings to 1.

NOVESKE

Members

JZersche how did you fix orange lights?

TrooperA1868

Members

i have a question how come i cant choose the extras on the vehicle in the police station such as the rear led lights

JZersche

Members

9 hours ago, NOVESKE said:

JZersche how did you fix orange lights?

It's caused by the emissive texture being tinted slightly orange, it needs to be completely red. Other than that, if emissive settings are set too high, it will over expose the light. So you just edit the texture and correct the hue.

JamesMcain

Members

how do i make the car spawn in black and not white? if anyone knows please tell me 

 

 

Thomas199920

Members

8 hours ago, jamesRasmussen said:

how do i make the car spawn in black and not white? if anyone knows please tell me 

 

 

Change the color with a trainer.

JZersche

Members

12 hours ago, jamesRasmussen said:

how do i make the car spawn in black and not white? if anyone knows please tell me 

 

 

edit carvariations

On 8/11/2016 at 8:53 AM, Bxbugs123 said:

You can turn them both on at the same time so there is no reason to combine them if you would like to use both spawn both.

The model was not made to use that flag.

Yes, but the reason would be for the AI drivers to spawn with both.

J.J Designs

Members

On 8/6/2016 at 3:59 PM, Bxbugs123 said:

Hubcaps coming soon guys.

are you going to make hub cap so that we can have steel and hub caps on one like you did with the charger wheels mod

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