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2016 California Highway Patrol MegaPack 1.1.0

(104 reviews)

20 Screenshots

MODEL OVERVIEW
=================================
- NAME: 2016 California Highway Patrol MegaPack
- VERSION: V1.0
- EXTRA PARTS: Lots
- OPTIMIZED FOR: lots of slots

I am always accepting small donations! It is in no way shape or form a requirement, but donations always show me how much you guys
enjoy the models, and it encourages me to keep modding to the best of my abilities!

IF YOU HAVE NOT READ THE READ ME AND ASK ONE OF THE FAQs I WILL NOT ANSWER!!!!!!!!!!!!!!!

If you would like to see another some odd 120 pictures of the vehicles, go here: http://imgur.com/a/ONKt4 http://imgur.com/a/3DIBb

INSTILLATION INSTRUCTIONS
================================
Instructions are included in the file install folders.

COMMON QUESTIONS
=================================
Q: Why aren't my lights bright?
A: You do not have light-enhancing mods installed. Download RadianceV and/or other mods that increase emergency lighting brightness.

Q: Will you please help me ins--
A: Did you read the readme? No? Sorry, can't help you. Yes? Then ask here.

Q: I dont have Patchday9?
A: Then put the car in your latest pactch day, or copy patchday9 over.
 
Q: Why does my game crash after I install the car/meta/carvar?
A: I don't know, it works in my game. 

Q: Will you send me ______?
A: No.

Q: Can I take the CHP skins and make them SAHP?
A: Go for it, BUT YOU MUST GIVE CREDITS TO WINDOWS446. If you don't, god help your soul.

Q: Did this take a long time to make?
A: You. Have. No. Fucking. Clue.

PACK NOTES
=================================

-This is probably one of the most comprehensive packs that i've ever made for GTA, and one of the most comprehensive ever made for CHP

-It features aroujnd 10a vehicles and a huge thanks to OfficerAMR for making two versions, one where they are mainly addon vehicles, and one where
they replace the default vehicles. 

- Another huge thanks to Requiem for taking all the beautiful screenshots for me, and also always helping me with the small annoying bugs that come up
with the models from now and again.

- I'd like to give another shoutout to the numerous people who helped me with the pictures and specs of the actual vehicles. There are too many people tom
list but, they know who they are.

- There are a few vehicles that I didn't include like the 2015 expedition and the 2013 tahoe.

- There are alot of vehicles to choose from, so i mean you're more then welcome to use all of them.

- As with all my models, let me know if there is any bugs or issues with the models, please let me know!

 

Disclaimer
=================================
-You are not to attempt to modify or rip this model in any way shape or form.
-I (Thehurk) am not resposible for any damages done to your game. Please make a backup of any edited files!
-Do not attempt to make a profit off this model in any way shapr or form.
-Do not re-upload this vehicle, please make a link
-Do not upload this file to any other site, claiming it as your own. 
-If you want to use this file in a clan, PLEASE ask me before doing so
 

If you want to have one of the best CHP sirens i've ever heard, Please go download @iansonwheels's siren found here!

 

 

 

 

 

 

 

 

 

 

 

What's New in Version 1.1.0

Released

- Simplified the replacement method, Should be a lot easier to install

User Feedback

Recommended Comments

Deactivated Member

Deactivated

1 minute ago, officerAMR said:

Its provided in the download now

Ahh, alright.  I came back and saw that it was updated two hours ago, so I just redownloaded it.  Thank you.

jacklop21

Members

Does 1.0.1 include the fix for the expedition's taillight? 

Starmix

Members

Hello! I've pushed an update for my addon.
The base pack should be updated with this new version 'fairly' soon.
http://bit.ly/CHP_SIREN

Changelog:
1.1:
- Revised the CHP sounds a little.
- Now works with the 'police4' slot.
- Changed aspects of the readme file.
- Added Variant which includes DrunkPolice/GravelRoadCop's American Siren Packs default sirens.

Deactivated Member

Deactivated

For whatever reason, gameconfig.xml seems to crash my game.

melih0660

Members

Hi. Hello, I can't find the way to change the color reflection on the ground or stuff like that of the police lightbar, anyone knows how to ?  How can I increase the intensity of reflection? I do not understand English very bad :)

f0rjuw.jpg

Starmix

Members

5 minutes ago, Admison said:

For whatever reason, gameconfig.xml seems to crash my game.

So only when you add the gameconfig.xml, your game crashes.
What if you remove this pack and all other mods and then install just the gameconfig.xml, does it still crash?

17 minutes ago, melih0660 said:

Hi. Hello, I can't find the way to change the color reflection on the ground or stuff like that of the police lightbar, anyone knows how to ?  How can I increase the intensity of reflection? I do not understand English very bad :)

f0rjuw.jpg

Radiance V is about the closest your gonna get with reflections and stuff.

melih0660

Members

(edited)

I use the Radiance V visualsettings file but still have the same image density. What value can change here, please?

Edited by melih0660

officerAMR

Members Contributor

1 minute ago, melih0660 said:

I use the Radiance V visualsettings file but still have the same image density. What value can change here, please?

Did you change the games post FX to high or ultra?

Deactivated Member

Deactivated

18 minutes ago, Starmix said:

So only when you add the gameconfig.xml, your game crashes.
What if you remove this pack and all other mods and then install just the gameconfig.xml, does it still crash?

 
 

By only adding gameconfig.yml with everything else removed, the crash message I get is "Corrupt game data". Running the game without the configured gameconfig.yml works perfectly, however.

Starmix

Members

Alright, you have OpenIV.asi, ASI loader and a mods folder, right

officerAMR

Members Contributor

2 minutes ago, Admison said:

By only adding gameconfig.yml with everything else removed, the crash message I get is "Corrupt game data". Running the game without the configured gameconfig.yml works perfectly, however.

Here try this one

gameconfig.xml

melih0660

Members

13 minutes ago, officerAMR said:

Did you change the games post FX to high or ultra?

Yeah. Post Fx settings Ultra.

Starmix

Members

1 minute ago, melih0660 said:

Yeah. Post Fx settings Ultra.

I don't think you can actually edit those reflections yet.

officerAMR

Members Contributor

1 minute ago, melih0660 said:

Yeah. Post Fx settings Ultra.

I dont really know, you can try messing around with different ENB's and graphical mods

melih0660

Members

4 minutes ago, officerAMR said:

I dont really know, you can try messing around with different ENB's and graphical mods

Thank you. If I do what you say I'll try to find another solution.

4 minutes ago, Starmix said:

I don't think you can actually edit those reflections yet.

GTA IV could be changed easily in these settings. Hopefully in that there is a solution.

Deactivated Member

Deactivated

10 minutes ago, officerAMR said:

Here try this one

gameconfig.xml

1

Unfortunately not. Still crashes.

Starmix

Members

1 minute ago, Admison said:

Unfortunately not. Still crashes.

 

17 minutes ago, Starmix said:

Alright, you have OpenIV.asi, ASI loader and a mods folder, right

 

Deactivated Member

Deactivated

(edited)

9 minutes ago, Starmix said:

Alright, you have OpenIV.asi, ASI loader and a mods folder, right

2
 

Sure do.  Oh, and a correction: That gameconfig.xml file worked fine.  Upon adding everything else, however, it ended up crashing my game again.  

Edited by Admison

Deactivated Member

Deactivated

I love these vehicles, and greatly appreciate your continued dedication to the project. I only can't help but notice that many of these vehicles do not have front license plates. which is a requirement in California according to vehicle code 5200.

sixonenineEMER

Members

9 hours ago, officerAMR said:

What did you change it to? If Baller doesn't work try Police3 or Gresley 

I had it as Baller and changed it to Police3 but it is still flipping.

Here is what I have in my my vehicles.meta

Spoiler

<Item>
      <modelName>fbi</modelName>
      <txdName>fbi</txdName>
      <handlingId>POLICE3</handlingId>
      <gameName>FBI</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.080000" z="-0.020000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.120000" z="-0.060000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.025000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.025000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.146000" y="0.279000" z="0.539000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.233000" z="0.435000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.176000" z="0.445000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.176000" z="0.445000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.125000" z="0.665000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.262200" />
      <wheelScaleRear value="0.262200" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.700000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000    
        140.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="0.856" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_2</swankness>
      <maxNum value="999" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_HAS_LIVERY FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_FIBOffice_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_M_FIBOffice_02</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE2_FRONT_LEFT</Item>
        <Item>STD_POLICE2_FRONT_RIGHT</Item>
        <Item>STD_POLICE2_REAR_LEFT</Item>
        <Item>STD_POLICE2_REAR_RIGHT</Item>
      </firstP

I don't know if this matters but i'm using the mpluxe that is not in the mods folder because I don't have a mpluxe folder in my mods folder.

melih0660

Members

43 minutes ago, melih0660 said:

Thanks. I'll try and reported immediately.

Natural Vision stopped working was an error. But Visual V looks pretty good.  I will try to solve the problem of Natural Vision

officerAMR

Members Contributor

4 minutes ago, Cerbium said:

I had it as Baller and changed it to Police3 but it is still flipping.

Here is what I have in my my vehicles.meta

  Reveal hidden contents

<Item>
      <modelName>fbi</modelName>
      <txdName>fbi</txdName>
      <handlingId>POLICE3</handlingId>
      <gameName>FBI</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.080000" z="-0.020000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.120000" z="-0.060000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.025000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.025000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.035000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.146000" y="0.279000" z="0.539000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.233000" z="0.435000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.176000" z="0.445000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.176000" z="0.445000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.125000" z="0.665000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.262200" />
      <wheelScaleRear value="0.262200" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.700000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000    
        140.000000    
        500.000000    
        500.000000
      </lodDistances>
      <minSeatHeight value="0.856" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_2</swankness>
      <maxNum value="999" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_HAS_LIVERY FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_INTERIOR_EXTRAS</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_FIBOffice_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_M_FIBOffice_02</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_POLICE2_FRONT_LEFT</Item>
        <Item>STD_POLICE2_FRONT_RIGHT</Item>
        <Item>STD_POLICE2_REAR_LEFT</Item>
        <Item>STD_POLICE2_REAR_RIGHT</Item>
      </firstP

I don't know if this matters but i'm using the mpluxe that is not in the mods folder because I don't have a mpluxe folder in my mods folder.

No its something to do with the vehicles collisions, try gresley as the handling line maybe that will keep the car planted 

ThisPsycho

Members

5 hours ago, Officer27 said:

Hi i tryed to install the add-on version, it only had carvariations and vehicles.meta for hwaycar7 so that was the only model i could spawn.

I have the same problem, my carvariation and vechicles.meta only have hwaycar7 in them. 

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