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Unmarked CVPI Pack 3.0

(59 reviews)

8 Screenshots

Ver.3.0 is available now!

 

Hello,

Ver.3.0 - Three cars added

1. Unmarked CVPI with SAP package (Chrome grill, Crown victoria emblem, hubcap)
2. Unmarked CVPI with Honeycomb grill and hubcaps (with Police Interceptor badge and black trunk trim)
3. Unmarked CVPI woth Honeycomb grill and Steel wheels (with Police Interceptor badge and black trunk trim)

What's new in Ver.3.0?

- Ver.3.0 cars made based on F5544's updated CVPI with HQ interior
- New lighting setup(only red and blue)
  Ver.3.0 cars share same lighting equipment but setup is different
- Added steel wheel version
- Working spotlight (set as extra for Honeycomb grill model only)
- Also the rest of police equipment from earlier version 

Ver.2.0 - cars have same feature as Ver.1.0 but Red/Blue lighting setup is added

Ver.1.0 - contains two vehicle models

1. Unmarked CVPI with SAP package (All blue lighting with Crown victoria emblem and chrome trim)   
2. Unmarked CVPI with Honeycomb grill (All blue lighting with Police Interceptor badge and black trim)

Both models are made to replace police4 model,or you can use as an add on vehicle.
Make sure follow install instruction.

[Overview]

Both cars sharing most of same features

- Lighting setup is pretty similar but little different. 
  Front, side and rear.
- All blue (Ver.1.0) or Red/Blue (Ver.2.0 and Ver.3.0)
- Both models have hubcaps 
- Arma Laptop and console
- Stalker Speed radar (extra for both models)
- Panasonic Dashcam (extra for both models)
- SecureCOM Antennas (extra for both models)
- Partition (Honeycomb grill model only)
- Two pushbars(Rhino pushbar and Setina Pb-200 plus one optional Setina wraparound. (Honeycomb grill model only)


[Liveries]

Despite the name of this pack, you can still use liveries.
Both models use standard cvpi template for F5544's CVPI, Add skins to ytd file by using openiv.   

[Known Issues]

Check out second screen shot and look rear door light.
When you spawn or fix the car(both models).
You will see the small part of siren mesh(led texture when light is on) without siren is on. 
Simply, turn your siren and turn it off. I will go away.


Thanks to all modders who gave permission to use and convert parts.
Special thanks to F5544 for answering all my questions!

***** PM or comment here if you have any problems or help *****
***** This download is exclusive to LCPDFR.com only. DO NOT REUPLOAD other places*****
***** Please contact me before you do anything with these cars!!!!   *****

What's New in Version 3.0

Released

- Ver.3.0 cars made based on F5544's updated CVPI with HQ interior
- New lighting setup(only red and blue)
- Added steel wheel version
- Working spotlight (Honeycomb grill model only)

User Feedback

Recommended Comments

Officer Kyle

Members

So when will we see a steel rim version?

Xtremo

Members

S.O.S.  I added the files as new model police5 in mpchristmas2 works great but I get No sound, any suggestions?? t.i.a

Xtremo

Members

Thats what happens when we get to lazy to read all the Info...  lol  Thanks NIGHTKID

Han'SGarage

Members Author

Awesome! And I love the all blue, I think they look much better for the county units. Speaking of which, do you think there's a possibility there will be this model with light bars like the Cheval Fugitive model you have? I love your setup on the car, the blues and the wheels, haha. 

Yeah, but It won't be all blue due to gta5 lighting system.

who said these were LAPD vehicles?

I would like to know how you changed the coronas to blue??? Are you using different dummies when modeling it? Or is this a config/texture image thing?

Both.

the game is set in los santos which is based on los angeles and they both use red and blue lights

I originally made this car for my personal use (not for public release), It was based off my local pd's vehicle.
Some people wanted this after I posted screenshots, so I added more stuffs then released it.
No need to argue.

 

So when will we see a steel rim version?

I'm working on it and it will be up when its done.

http://www.lcpdfr.com/gallery/album/4206-cvpi-gta-v/

Kilyin

Members

Rear turn signals/hazards still don't work at all for me with latest version.

J T

Members

.

I originally made this car for my personal use (not for public release), It was based off my local pd's vehicle.Some people wanted this after I posted screenshots, so I added more stuffs then released it.
No need to argue

I wasn't arguing

Sawdbuster

Members

Awesome, can't wait to see what's next

 

PILOT941

Members

I'm having the same issue as Cartres. The car and everything goes through but the textures go haywire and flash. Both exterior and interior textures. I replaced meta and all three police4 files. Any ideas? Thanks!!

thegreathah

Friends of LSPDFR

That's strange, I could see that happening if you added it on.

Did you delete anything in the .ytd?

Kilyin

Members

(edited)

Rear turn signals/hazards still don't work at all for me with latest version.

To add to this, swapped the all blue lights honeycomb grill model to the red/blue honeycomb grill model and they work now... so I guess it's just the all blue lights model.

Edited by Kilyin

PILOT941

Members

(edited)

That's strange, I could see that happening if you added it on.

Did you delete anything in the .ytd?

I asked one of the other members. He suggested adding it into one of the DLC patchng files. I found Police4 in one of those and replaced the files, then it worked. Looks great!

Edited by PILOT941

thegreathah

Friends of LSPDFR

I asked one of the other members. He suggested adding it into one of the DLC patchng files. I found Police4 in one of those and replaced the files, then it worked. Looks great!

Ahh, yes that would be the problem, sorry I wasn't any help.

PILOT941

Members

Now we know!

Han'SGarage

Members Author

To add to this, swapped the all blue lights honeycomb grill model to the red/blue honeycomb grill model and they work now... so I guess it's just the all blue lights model.

Hmmmm....weird
Because all 4 models works for me.
Try to download 2.0 again.

when I uploaded first I uploaded wrong files and I uploaded correct one again.
latest one should work with no problem.

Kilyin

Members

Hmmmm....weirdBecause all 4 models works for me.
Try to download 2.0 again.

when I uploaded first I uploaded wrong files and I uploaded correct one again.
latest one should work with no problem.

Yeah that was it, thanks.

Han'SGarage

Members Author

Yeah that was it, thanks.

Np, hope you enjoy.

clickit

Members

Great vehicle mod, but I can't seem to get it working in game. Can anyone help? I have followed instructions and replaced all Police4 files in the game. I also replaced Vehicles.meta file. I'm trying to use the car as a replacement to the original car. I have re-downloaded the mod and have the same issue with blue light and red/blue light model.

In OpenIV, I look at the car and it looks as it should with no issues. All of the texture appear normal. When I load the car in game it spawns in a weird yellow or weird purple color with missing textures. The interior is also missing textures or displaying wrong textures. For example, computer screen displaying light pattern textures. Can anyone help?

I'm using 2.0 version released today. Thanks!

 

unmarked.jpg

thegreathah

Friends of LSPDFR

Great vehicle mod, but I can't seem to get it working in game. Can anyone help? I have followed instructions and replaced all Police4 files in the game. I also replaced Vehicles.meta file. I'm trying to use the car as a replacement to the original car. I have re-downloaded the mod and have the same issue with blue light and red/blue light model.

In OpenIV, I look at the car and it looks as it should with no issues. All of the texture appear normal. When I load the car in game it spawns in a weird yellow or weird purple color with missing textures. The interior is also missing textures or displaying wrong textures. For example, computer screen displaying light pattern textures. Can anyone help?

I'm using 2.0 version released today. Thanks!

 

unmarked.jpg

It looks to me like the ytd file didn't install correctly, make sure to drag each file into open iv multiple times and seperately

clickit

Members

It looks to me like the ytd file didn't install correctly, make sure to drag each file into open iv multiple times and seperately

I did that and re-dragged files separately, but the car still shows up like this. I re-downloaded the vehicle archive file, but still same texture error. This is weird and I wonder what is causing it. I did not install carvariations.meta, but if I understand correctly, you only need to install it if you place on using it side by side with another vehicle in the same slot.

thegreathah

Friends of LSPDFR

I did that and re-dragged files separately, but the car still shows up like this. I re-downloaded the vehicle archive file, but still same texture error. This is weird and I wonder what is causing it. I did not install carvariations.meta, but if I understand correctly, you only need to install it if you place on using it side by side with another vehicle in the same slot.

Try putting it in an update folder, It's possible that there is a file conflicting with this in an update folder.

clickit

Members

Try putting it in an update folder, It's possible that there is a file conflicting with this in an update folder.

Just drop it into update.rpf? I am trying to find a vehicle file in there, but don't see it.

clickit

Members

Found it

openIV>GTAV>update>x64>dlcpacks>patchday3ng>dlc.rpf>x64>levels>gta5>vehicles.rpf

 

Updated the RPF archive in the above named directory and the vehicle textures work like a charm!

clickit

Members

So, i tested out the car last night and I love it. Great job with the model! Are you plan on releasing an updated crown vic dashboard 2006-2011 model or would that involve too much work?

ford-crown-victoria-interior-1.jpg

officerAMR

Members

I forgot to upload correct files. Indicator issue is fixed now.For taillights, I'm just gonna leave like that because that looks more like oem taillights in real life. 

The new interior is naff

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