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[ELS][Addon] Los Santos Police Department 1.0.4

(15 reviews)

12 Screenshots

 

 

Features:

-PIP's ALPR's mounted to lightbar.

          -Optional, use extra_10.

-Takedown Lights.

-Alley Lights.

          -The spotlight emis does not work with these enabled (I am working on that).

-ELS pattern changes with sirens.

 

 

Thank you @Parzival for helping work out the kinks.

-A big thanks again to him for this showcase video!

 

 

 

Thank you @SnickersClassicTTV for the showcase video of the updated pack!

 

 

As Always, Please Enjoy 🙂

Edited by OfficerArk

What's New in Version 1.0.4

Released

1.0.5 Update

-Added separate DLC packs for Red/Blue & Blue/Blue.

-Files have been checked and everything works in game.

 

 

Coming Soon:

Tintable windows.

 

-----------             -----------

         Previous Updates

------------------------------

1.0.4 Update

-All blue 2015 slicktop Tahoe added.

-2016 FPIU dashboard textures fixed.

 

 

1.0.3 Update

-Changed Charger's handling line to stop from crashing game.

 

 

1.0.2 Update

-Removed separate models with no ALPR's.

     -You can now use extra_10 in a trainer to enable/disable them.

-Templates Included

 

 

1.0.1 Update

-Liveries have been updated to reflect old version.

     -Next update will have a few different liveries for each vehicle.

-Charger has been greatly reduced in size for both the model and textures. 

     -I can still spawn the model, so I am hoping this solves some issues for people.

-Still looking into the non-synced steering wheel. Will require time as I will need to edit both the base models and meta files.

 

 

1.0.0 Update

This release introduces 3 new vehicles and an overhauled livery generously made by @Parzival, this release wouldn't have been possible in this time frame without his help.

-Minor bug fixes for existing vehicles.

     -Charger lights fixed; they look normal now. (I think the antennas might be still synced with the trunk; I'll look into it)

     -Maybe others, but I'm tired.

-2021 Durango

-2016 Ford Explorer

-2016 Taurus

These include both Red/Blue and Blue/Blue variants as well as optional ALPR's

 

IMPORTANT - This pack now has 2 DLC folders. You will need remove the old version of this pack before installing the new update.

 

More than a few hours have gone into this pack, and I really do appreciate feedback. If you find anything wrong or have new ideas, please reach out.

 

As Always, Please Enjoy 🙂

 

Upcoming Vehicles:

-2014 Charger

-A Truck (Don't know which one yet)

-Unmarked Units

 

 

0.0.2

1 Vehicle Update

-2015 Unmarked Tahoe

     -ALPR's mounted on push bar.

 

 

0.0.1

3 Vehicle Update

-2018 Charger

-2015 Tahoe

     -Some QOL edits by me including breakable windows and proper taillights at night.

     -IGNORE the white flashing box on the front right bumper, it will disappear once you've driven around for a few seconds.

-2021 Tahoe

 

Each Vehicle Includes a Red-Blue & Blue-Blue option as well as optional PIP's ALPR's

 

REMOVED Replace files for the time being. Please be patient!

 

Updated a few things from the original release.

-Removed front push-bar light module

-Added mirror takedown lights & side runner alley lights.

 

More photos eventually (If you have/take any, DM me and I will use them!)


Short Description

Ready to patrol the streets and alleys of Los Santos

User Feedback

Recommended Comments

camofighter1234

Members

2 hours ago, OfficerArk said:

It is in the works!

Just downloaded the new update, is the rear hatch glass supposed to be missing a notch? Aswell as the new liveries have a green tint to them. 

OfficerArk

Insiders Author

Just now, camofighter1234 said:

Just downloaded the new update, is the rear hatch glass supposed to be missing a notch? Aswell as the new liveries have a green tint to them. 

Rear hatch glass on what vehicle? 
 

Jaard

Members

(edited)

3 minutes ago, OfficerArk said:

Rear hatch glass on what vehicle? 
 

I think they mean this, It's on most of the SUV's

 

EDIT: Both tahoes and 16 fpiu has this

Could contain: text, vehicle, land vehicle, wheel, outdoor, tire, transport, vehicle registration plate, automotive exterior, roof rack, automotive luggage rack, auto part, police car, automotive carrying rack, law enforcement, sport utility vehicle, emergency vehicle, motor vehicle, van, minivan, ford, police, car, parked

Edited by Jaard

camofighter1234

Members

5 minutes ago, Jaard said:

I think they mean this, It's on most of the SUV's

 

EDIT: Both tahoes and 16 fpiu has this

Could contain: text, vehicle, land vehicle, wheel, outdoor, tire, transport, vehicle registration plate, automotive exterior, roof rack, automotive luggage rack, auto part, police car, automotive carrying rack, law enforcement, sport utility vehicle, emergency vehicle, motor vehicle, van, minivan, ford, police, car, parked

Yup these, is the green tint in the liveries also supposed to be that way? 

 

OfficerArk

Insiders Author

5 minutes ago, camofighter1234 said:

Yup these, is the green tint in the liveries also supposed to be that way? 

 

It’s so the light shine through. They look gross with tint covering them. 
 

I honestly don’t know why there is a green tint. I’ve seen it before in certain light but I’m guessing it might be something on the export of paint.net

camofighter1234

Members

18 minutes ago, OfficerArk said:

It’s so the light shine through. They look gross with tint covering them. 
 

I honestly don’t know why there is a green tint. I’ve seen it before in certain light but I’m guessing it might be something on the export of paint.net

Is it a piece of glass taken out or a piece with no tint?

 

249Xeno

Members

1 minute ago, camofighter1234 said:

Is it a piece of glass taken out or a piece with no tint?

 

which Tahoe is that? the 21 or 15?

OfficerArk

Insiders Author

2 minutes ago, camofighter1234 said:

Is it a piece of glass taken out or a piece with no tint?

 

There is glass there. It’s just a clear spot on the window template. You can edit the PNG to tint them again.

JAMESHU

Members

Can motorcycles, transport vehicles and armored vehicles be added in the future?

Boggs17

Members

the 18 charger is still crashing. I dont know what the issue is. Whenever i tried to spawn it i crash right away

249Xeno

Members

1 hour ago, IceyAsylum23 said:

the 18 charger is still crashing. I dont know what the issue is. Whenever i tried to spawn it i crash right away

check the handling name for 2018 charger. Ensure that the name inside the handling is the same within the vehicle.meta for 2018 Charger

Ruben Hendricks

Members

Fantastic mod and update as usual. I was just wondering if it was possible to have selectable push bar instead of the fixed wraparound if that's okay? 

 

I also made a SAHP skin based off Arizona DPS for this set too 🙂 

Could contain: sky, outdoor, land vehicle, wheel, vehicle, tire, building, ground, parked, car, mountain

OfficerArk

Insiders Author

1 hour ago, Ruben Hendricks said:

Fantastic mod and update as usual. I was just wondering if it was possible to have selectable push bar instead of the fixed wraparound if that's okay? 

 

I also made a SAHP skin based off Arizona DPS for this set too 🙂 

Could contain: sky, outdoor, land vehicle, wheel, vehicle, tire, building, ground, parked, car, mountain

I’m happy to see the charger is not causing any issues anymore. 
 

I’ll see what I can do about the push bars.

 

Love the liveries!

Ruben Hendricks

Members

36 minutes ago, OfficerArk said:

I’m happy to see the charger is not causing any issues anymore. 
 

I’ll see what I can do about the push bars.

 

Love the liveries!

Thank you so much. Being able to switch between Pushbar and Wraparound would be fantastic, thanks so much.

Medicmojo

Members

Is it just me, or is the "handling.meta" xml file empty?  In OpenIV, it shows that it 20kb of content, but when I open it with Notepad++ to view........just a blank page?

The reason I was checking the meta files - a customer of mine (for a livery commission project) was hoping to use this pack in his game.......but found that the issue with spawning the 18 Charger causing a game crash was still ongoing (for him, at least - I have not tried installing this pack completely and going into game with it).  I saw a comment in this thread from Parzival about checking to ensure the handling names match for the 18 Charger - between the handling meta and vehicle meta files.

OfficerArk

Insiders Author

59 minutes ago, Medicmojo said:

Is it just me, or is the "handling.meta" xml file empty?  In OpenIV, it shows that it 20kb of content, but when I open it with Notepad++ to view........just a blank page?

The reason I was checking the meta files - a customer of mine (for a livery commission project) was hoping to use this pack in his game.......but found that the issue with spawning the 18 Charger causing a game crash was still ongoing (for him, at least - I have not tried installing this pack completely and going into game with it).  I saw a comment in this thread from Parzival about checking to ensure the handling names match for the 18 Charger - between the handling meta and vehicle meta files.

The handling.meta is there for filler purposes. The cars in this pack rely on base game handling lines outside of the pack. This is not the reason the car will not spawn.
 

The Charger isn’t causing issues for most people and it seems a select few aren’t able to spawn it. I’m still looking into it but I’ve done just about everything I can do on my end.

Draxman

Members

Will this pack come as "Replace" ? Thank you 😉 

Medicmojo

Members

8 hours ago, OfficerArk said:

The handling.meta is there for filler purposes. The cars in this pack rely on base game handling lines outside of the pack. This is not the reason the car will not spawn.
 

The Charger isn’t causing issues for most people and it seems a select few aren’t able to spawn it. I’m still looking into it but I’ve done just about everything I can do on my end.

Ahhhhhh, ok - I wasn't aware that the handling meta here was just a filler.   

 

OK, sooooo.......if this pack is based on vanilla game handling - should we try changing it to something in the vanilla game vehicle models?  I just had a look - in the vehicle.meta file in this pack, the handlingID line for the 18Charger models is "charger".   Whereas, the other models of FPIUs, Tahoes, FPISs, etc, use the common vanilla game handlingID names of "GRESLEY" or "FUGITIVE".  Wonder if maybe changing that handlingID to something like WINDSOR (usually said to be a good match for the engine sound/audiohash of a Charger, not sure on the actual handling characteristics) or even POLICE2 or something like that would fix the crash?

Strange how the Charger fix worked for the majority - makes you think that something is off in their games, versus anything "off" with your pack.   

OfficerArk

Insiders Author

6 hours ago, Draxman said:

Will this pack come as "Replace" ? Thank you 😉 

It is made I just haven’t had time to make sure they work!

3 hours ago, Medicmojo said:

Ahhhhhh, ok - I wasn't aware that the handling meta here was just a filler.   

 

OK, sooooo.......if this pack is based on vanilla game handling - should we try changing it to something in the vanilla game vehicle models?  I just had a look - in the vehicle.meta file in this pack, the handlingID line for the 18Charger models is "charger".   Whereas, the other models of FPIUs, Tahoes, FPISs, etc, use the common vanilla game handlingID names of "GRESLEY" or "FUGITIVE".  Wonder if maybe changing that handlingID to something like WINDSOR (usually said to be a good match for the engine sound/audiohash of a Charger, not sure on the actual handling characteristics) or even POLICE2 or something like that would fix the crash?

Strange how the Charger fix worked for the majority - makes you think that something is off in their games, versus anything "off" with your pack.   

My bad, I assumed the charger used a different handling meta. Either way it shouldn’t affect the car crashing the game.

@OfficerArkSo let me start off by saying that this is a great pack and anyone reading this should download the pack and give it a try. This is a 10/10 pack with clearly lots of effort put in to EVERY detail of every car.

 

I have noticed some other comments about the 18  charger crashing their games and I am experiencing the same issue. 

 

The issue is that the in the vehicles.meta that is in the pack, the charger is the only vehicle with a handling id that does not exist. The handling Id for the charger is "charger" and there is no custom handling line with that name in the handling.meta which is completely blank for me. 

 

I changed the handling id to something that exists in the game i.e buffalo2 and now it spawns without issue.

 

Hope this helps people. Again amazing pack and will be personally using this pack for my primary vehicles that spawn in the city in LSPDFR.

Medicmojo

Members

2 hours ago, OfficerArk said:

It is made I just haven’t had time to make sure they work!

My bad, I assumed the charger used a different handling meta. Either way it shouldn’t affect the car crashing the game.

I did install and check it in my game quickly.......and it works just fine.  Weird how it crashes for some people.........

2 minutes ago, Nathaniel Sutton said:

@OfficerArkSo let me start off by saying that this is a great pack and anyone reading this should download the pack and give it a try. This is a 10/10 pack with clearly lots of effort put in to EVERY detail of every car.

 

I have noticed some other comments about the 18  charger crashing their games and I am experiencing the same issue. 

 

The issue is that the in the vehicles.meta that is in the pack, the charger is the only vehicle with a handling id that does not exist. The handling Id for the charger is "charger" and there is no custom handling line with that name in the handling.meta which is completely blank for me. 

 

I changed the handling id to something that exists in the game i.e buffalo2 and now it spawns without issue.

 

Hope this helps people. Again amazing pack and will be personally using this pack for my primary vehicles that spawn in the city in LSPDFR.

Honestly, that is exactly what I was getting at in my previous comment - changing the handlingID line to something that exists in the game.

But, I went ahead and installed, and tried it as is in my game.......worked the the "charger" name listed.  Weird.

2 minutes ago, Medicmojo said:

I did install and check it in my game quickly.......and it works just fine.  Weird how it crashes for some people.........

Honestly, that is exactly what I was getting at in my previous comment - changing the handlingID line to something that exists in the game.

But, I went ahead and installed, and tried it as is in my game.......worked the the "charger" name listed.  Weird.

 

Yeah if what I said is a repeat of what others have said, my bad. I just did not wanna flip through the 5 pages of comments lol 

 

Anyways,

 

Idk if it is possible that some people may have added custom lines with that "charger" title to their meta and that is why it works for some but not for all. I always thought that the game looks only at the main handling meta in the mods folder. I don't think it checks other dlcpacks for handlingid's

 

Just thinking out loud.

OfficerArk

Insiders Author

7 hours ago, Nathaniel Sutton said:

 

Yeah if what I said is a repeat of what others have said, my bad. I just did not wanna flip through the 5 pages of comments lol 

 

Anyways,

 

Idk if it is possible that some people may have added custom lines with that "charger" title to their meta and that is why it works for some but not for all. I always thought that the game looks only at the main handling meta in the mods folder. I don't think it checks other dlcpacks for handlingid's

 

Just thinking out loud.

I’ll see about updating the handling lines and maybe it’ll fix it for everyone. Thank you for looking into it!

KineticTempest

Members

Hands down the best vehicle pack on this site. Thank you for your hard work, and thank you for making this a free mod.

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